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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)
On that special day, Gandalf Parker,
(gandalf@most.of.my.favorite.sites) said...
> Anywhere there are ongoing support issues which requires a database,
> there can be fees to process a change of hands.
Yes, but that high? If I sell a car to another person, I have to pay a
fee in Germany, but not to the *manufacturer*, but to the *authorities*,
because I have to unregister and give back my license plate. And the
other one, who bought my plate, will have to register the car, and pay
another fee.
The fees seem to range between EUR 5 and EUR 10. Which means, I can
transfer a 13k item for ten bucks. A Valve game is considerably cheaper,
so why do I have to pay the same ten dollars? It can't be *that*
expensive, to run a user database.
And imagine people handing down the game after playing it through (the
single playing mission), from friend to brother, to room mate, which
happens quite often, and should be legal, as long as the former owners
don't play it (ie a pirated copy) any more. You pay thirty bucks, which
is more than half of the original price, only to allow for more than one
person to play it.
I tell you what: they want to force us to pay for the game, each single
person. Regardless of the real number of copies sold.
Gabriele Neukam
Gabriele.Spamfighter.Neukam@t-online.de
--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.
On that special day, Gandalf Parker,
(gandalf@most.of.my.favorite.sites) said...
> Anywhere there are ongoing support issues which requires a database,
> there can be fees to process a change of hands.
Yes, but that high? If I sell a car to another person, I have to pay a
fee in Germany, but not to the *manufacturer*, but to the *authorities*,
because I have to unregister and give back my license plate. And the
other one, who bought my plate, will have to register the car, and pay
another fee.
The fees seem to range between EUR 5 and EUR 10. Which means, I can
transfer a 13k item for ten bucks. A Valve game is considerably cheaper,
so why do I have to pay the same ten dollars? It can't be *that*
expensive, to run a user database.
And imagine people handing down the game after playing it through (the
single playing mission), from friend to brother, to room mate, which
happens quite often, and should be legal, as long as the former owners
don't play it (ie a pirated copy) any more. You pay thirty bucks, which
is more than half of the original price, only to allow for more than one
person to play it.
I tell you what: they want to force us to pay for the game, each single
person. Regardless of the real number of copies sold.
Gabriele Neukam
Gabriele.Spamfighter.Neukam@t-online.de
--
Ah, Information. A property, too valuable these days, to give it away,
just so, at no cost.