JAYDEEJOHN
Champion
Theyre saying what Rys is saying, but omitting what this really means , other than " These changes seem logical, and encouraging, but without knowing clock speeds actual shader performance is anyone’s guess. "
Rys tries to answer this, and goes on to say how this works, and how its effective or not.
Scaling down from here, what we do know, means going at it from what we do know, not suppositions, means clocks have to make up for less CCs and FF HW.
The only thing Klye etal came in with is we dont know the clocks, but going by history, looking into smaller iterations of same arch, we can conclude these clocks arent sufficient enough to overcome the FF HW scaling loss
Rys tries to answer this, and goes on to say how this works, and how its effective or not.
Scaling down from here, what we do know, means going at it from what we do know, not suppositions, means clocks have to make up for less CCs and FF HW.
The only thing Klye etal came in with is we dont know the clocks, but going by history, looking into smaller iterations of same arch, we can conclude these clocks arent sufficient enough to overcome the FF HW scaling loss