I thought GRID 2019 and Monster Energy Supercross The Official Videogame 3 were challenging enough on Hard mode, but this game has me sweating it out a lot just on the Normal mode.
I actually bought Ghostrunner just yesterday though, so I'm pretty new to it. I don't really know why I thought it would be a good break from the stress of having to hit every rhythm and whoop section near perfect at MESX 3's Nashville track to contend with the AI, but despite dying literally hundreds of times on first play through so far, the game is quite addicting. I tend to play it a bit skittish at times, especially where there's a few shielded guys and I have to get to their shield battery before killing them.
Interestingly enough though I've found you can at times sneak in and get a foe that isn't shielded, then safely destroy the battery, retreat to a safe place, then sneak in and take out one of the others where there's cover nearby to avoid getting killed right after, and activate a button that reveals a way to the next area, leaving one foe behind. At times you can avoid even groups of foes because there are often multiple platforming paths, and the right one can often take you straight to a button to activate a way to proceed.
Make no mistake about it though, Ghostrunner is designed for hardcore players, and I'm not even sure I can get through it. It's entirely made as an OHK (One Hit Kill) game, meaning you can always kill with one slash of your katana sword, but any single projectile or fall out of the intended play area will also kill you. It's a mix of frustration and nirvana once you get a flow going. I rarely can manage sustaining a flow, but it's fun and challenging in a puzzle-like way via the platforming.
The Ghostrunner you play as is like a Ninja Batman, and his grapple device is quite nice. If you don't like challenging wall running though, it may not be for you.
I actually bought Ghostrunner just yesterday though, so I'm pretty new to it. I don't really know why I thought it would be a good break from the stress of having to hit every rhythm and whoop section near perfect at MESX 3's Nashville track to contend with the AI, but despite dying literally hundreds of times on first play through so far, the game is quite addicting. I tend to play it a bit skittish at times, especially where there's a few shielded guys and I have to get to their shield battery before killing them.
Interestingly enough though I've found you can at times sneak in and get a foe that isn't shielded, then safely destroy the battery, retreat to a safe place, then sneak in and take out one of the others where there's cover nearby to avoid getting killed right after, and activate a button that reveals a way to the next area, leaving one foe behind. At times you can avoid even groups of foes because there are often multiple platforming paths, and the right one can often take you straight to a button to activate a way to proceed.
Make no mistake about it though, Ghostrunner is designed for hardcore players, and I'm not even sure I can get through it. It's entirely made as an OHK (One Hit Kill) game, meaning you can always kill with one slash of your katana sword, but any single projectile or fall out of the intended play area will also kill you. It's a mix of frustration and nirvana once you get a flow going. I rarely can manage sustaining a flow, but it's fun and challenging in a puzzle-like way via the platforming.
The Ghostrunner you play as is like a Ninja Batman, and his grapple device is quite nice. If you don't like challenging wall running though, it may not be for you.