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In article <g3p1a1t0clmch61v84h2ulssohvr59df8e@4ax.com>,
Red Beard <Akahige@HotPOP.com> wrote:
> I still haven't heard any suggestions about heroes though. That's the
> other half of my inquiry. Out of the thousands of RPG writers in the
> English-speaking world, why haven't any covered that topic?
Most of the Mythical gods of the Greek or Norse mythologies vary greatly in
abilities (and even their histories) depending on the source material. A god is
as smart/stupid strong/weak as he/she needs to be for the tale's moral to happen.
Using the old Villains and Vigilantes gaming system, I once stated up the
numbers for all the Marvel characters based on the descriptions in the Marvel
Universe comics (Long commute and I had a portable computer...). In that system,
hits and power points (read fatigue) were based on strength, endurance and
weight. When it came to characters like the Thing or The Hulk after calculating
their Strength and endurance, I didn't really need to go any farther. Does a
character with 17,000 hit points really need invulnerability?
More importantly, gods always seem to have laws or rules about everything. They
seem to get offended over the weirdest things and yet laugh at the most
egregious of insults. They seem to interfere in human affairs in a willy nilly
fashion often refusing to help when the need is greatest and yet they create
young godlings whenever a mortal babe bats her eyes.
I think it would be a major (MAJOR) endeavor just to stat up Zeus with all his
Advantages, Disadvantages and Skills, much less scaling all the other gods to
equivalent levels.
The question isn't "why haven't any covered that topic?" but who would make a
profit on a book that is sure to displease 50% of the buyers?
--
Who knows what evil lurks in the hearts and minds of men? The Shadow do!
--Flip Wilson
In article <g3p1a1t0clmch61v84h2ulssohvr59df8e@4ax.com>,
Red Beard <Akahige@HotPOP.com> wrote:
> I still haven't heard any suggestions about heroes though. That's the
> other half of my inquiry. Out of the thousands of RPG writers in the
> English-speaking world, why haven't any covered that topic?
Most of the Mythical gods of the Greek or Norse mythologies vary greatly in
abilities (and even their histories) depending on the source material. A god is
as smart/stupid strong/weak as he/she needs to be for the tale's moral to happen.
Using the old Villains and Vigilantes gaming system, I once stated up the
numbers for all the Marvel characters based on the descriptions in the Marvel
Universe comics (Long commute and I had a portable computer...). In that system,
hits and power points (read fatigue) were based on strength, endurance and
weight. When it came to characters like the Thing or The Hulk after calculating
their Strength and endurance, I didn't really need to go any farther. Does a
character with 17,000 hit points really need invulnerability?
More importantly, gods always seem to have laws or rules about everything. They
seem to get offended over the weirdest things and yet laugh at the most
egregious of insults. They seem to interfere in human affairs in a willy nilly
fashion often refusing to help when the need is greatest and yet they create
young godlings whenever a mortal babe bats her eyes.
I think it would be a major (MAJOR) endeavor just to stat up Zeus with all his
Advantages, Disadvantages and Skills, much less scaling all the other gods to
equivalent levels.
The question isn't "why haven't any covered that topic?" but who would make a
profit on a book that is sure to displease 50% of the buyers?
--
Who knows what evil lurks in the hearts and minds of men? The Shadow do!
--Flip Wilson