[citation][nom]TeraMedia[/nom]What I want to know is why is eyefinity designed only for a flat array of displays?In MSFT flight sim, you can open a window and specify a view for that window. You can then put that window anywhere in your display area. So what if you could create a view representing looking left 45 degrees, and another representing looking right 45 degrees. Then you could angle the peripheral displays towards the user (at the intended viewing angle) and get two benefits: 1) avoid the visual distortion that would be caused by placing a forward-facing image at an angle, and 2) increase the overall horizontal viewing angle. THAT, in my opinion, would be something. And yes, you would have to turn your head, but that's the point. In a real race / flight / war / fight / whatever, you have to turn your head.I would take such technology, and use three projectors to have front, left and right wall images. THAT would be immersive.I too believe that eyefinity should allow for mixed monitors, in terms of resolution, orientation and pixel pitch. The center monitor should have a higher resolution (e.g. 1080p or 2160p) since that's where the eye can see best. The side monitors really only need something like half of that to still provide an immersive experience.[/citation]
Pretty much exactly what you're mentioning can be done with softth - google it to see the possibilities. The problem with softth is it's just some guy developing it on his own and so updates are few and far between and performance isn't always perfect (although it does now seem to have Crossfire/SLI support). It's sometimes a bit of a battle to get to work properly but once it's working, it's great. Unfortunately it doesn't support OpenGL games (shame as I was hoping to replay Doom 3 and Quake 4) but it does support most Direct3D games - with a bit of work. Ironically, things like bezel correction are far far easier with it than in eyefinity, all you need is the ability to add and subtract pixels and be comfortable editing a text 'ini' file.
That's one of the big annoyances overall though, if one lone developer in Germany can hack together software that enables multi-display support over any number of displays in any configuration with any resolution and even with any extra graphics cards as slave cards then how come nVidia and ATI can't release an update to support a PLP 20-30-20 setup??