HD7970 or gtx 670? Screen Tearing priority

pyrefyre

Honorable
Sep 27, 2012
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10,510
Hey guys, i've been bent on getting the 7970 but my major concern has always been screen tearing as i dont have a 120hz monitor. Currently, these two cards are at roughly the same price point in my region.

So my question is.

For 670 users is adaptive vsync making a huge difference in your gaming experience? Of course assuming that you game at 60 hz.

For the 7970 users, is the screen tearing noticeable when the framerates drop suddenly?

I game on a 2560 x 1440 monitor. Just in case that's ever a factor.
 
I don't have GTX 670, but GTX 560 Ti instead. Adaptive VSync is probably the nicest feature of graphics card control panel ever, I don't ever need to monitor FPS for around 10 mins of playing a new game so I know whether I stay over 60 fps or below it. It also solves headaches on games that I hover around 60 fps - particularly I had problems with AC: Revelations, as it was stuttering with VSync on and it was tearing like crazy with it off. When somebody told me to try Adaptive VSync, all the problems were gone :).

That's my 2 cents 😛.
 
GTX670 is a good card, but in this case HD7970 series is superior to GTX670 at 2560x1440/1600. and GTX670 can't even beat a stock 7970 at higher resolutions*
Hes not asking that. He wants to know about screen tearing etc, your post was useless. As the poster above you already stated adaptive vsync will fix most of your issues.
 
Thanks guys for the info. I have seen tonnes of charts to make my decision. Just wanna hear personally from people who actually own the 7970 to hear about screen tearing cause that really riles me up when there's an intense fight event and the screen starts to tear.

I was stuck between both but leaned more to the 7970 because i intend to use this card for a couple of years so i guess i felt the 3gb of vram will futureproof better than the 670. especially at my resolution of 2560 x 1440.

Felt like i should post cause i couldn't find anything conclusive with regards to the screen tearing.
 
Adaptive V-sync is going to cause the normal tearing you get when you are below 60 FPS with v-sync off. It will then remove tearing once you get to 60+ FPS.

So, if you want to have an idea of how it looks when you drop below 60 FPS, just play a highly demanding game and turn off v-sync.

I personally don't use it, but everyone has different tastes.
 
Yup, i understand that but i also understand that regular vsync drops the framerate to 30 when the game runs even slightly under 60 fps. while adaptive vsync turns off when the frame rate dips below 60 thus maintaining the actual fps.

Which effectively maintains my game at the highest performance not exceeding 60 fps whilst eliminating screen tear.
 


That was true some of the time back 5-10 years ago, but that is not true today. DirectX has remedied that issue, and OpenGL has the triple buffering option to fix it on older games that didn't support it back in the day.

Today, if you drop below 60 FPS, you only lose a few extra fps.
 

You don't own that setup you have in your sig.You are just a fake.Adaptive vsync works like a charm in games which have broken vsync.Like crysis2 where framerate gets down to 30 as soon as your framerate goes down from 60.
 


Crysis 2 does not do that and the system he has does have adaptive v-sync. However, with two 680's in SLI, it would be very rare for him to have any use for it, as it is only useful when your FPS changes from below 60 FPS and above. His system likely never drops below 60 FPS unless he has monitor with high resolution.
 



ahah but I do

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So I can tell you first hand thats there is no difference at least for me
 
My personal experience is that Adaptive VSync makes my gaming experience smooth as silk. When monitoring my FPS, it's nice to see a straight line right at 60, meaning there are no dips or stutters. I don't use it on all my games, but it is nice to know that the option is there and that it works very well when needed. HardOCP, who did a full review on adaptive vsync, was impressed with it:

"With Adaptive VSync turned on, the feeling of the game felt smoother compared to regular VSync turned on. The performance felt much like the game felt with VSync turned off. This is the kind of technology we like to see which has improved the innate nature of the gameplay experience. If all you need is 60 FPS in a game for it to be playable, then why not just go ahead and cap the game there so it doesn't exceed your refresh rate. Then, if the game has to fall below that, allow the game to perform at its real-time actual framerate, and Adaptive VSync allows that. It really is the best of all worlds, with no drawbacks. We didn't find any negatives to using Adaptive VSync, and we tried it out in a handful of games."
http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/3
 
Your going to cause a war :na: 😉
 



Tests can show the differences but from what I am looking at I cannot tell any differences between adaptive and plain vsync. Matto and a few others on this forum say its makes a difference, so maybe.
 
The best TN panel I owned was the Samsung PX2370, gorgeous colours and no tearing. On my 680 sli rig 120Hz is amazing smooth butterly smooth gameplay, Crysis 2 3D is a must to experience. The only problem is spending 400+ on a TN 120Hz panel it bothered me, but whats done is done!
 


You should see Crysis 2 in 3D using the MaLDoHD 3.0 mod. I recently installed it, and with 680's I can still get 60 FPS in 3D. It's pretty amazing.