G
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Archived from groups: alt.games.vgaplanets4 (More info?)
I was a expert in vgap 3, but I'm a total newbie to vgap 4
I will play the Empire, with the below setting, could you make
recommendation on what to build (planet tech) for turn 1-5
and maybe for ship too
For ship I will build a few mig, but no idea on what number I will be
able to build, after building planet tech needed for making ship.
Also I must start the production of ground troops, I know I have to
capture 1 or 2 HW early (before turn 20), or die to other races, superior
grow factor, and economy.
I was a defensive player in Vgap3, building massive fleet and starting
to kill everything at ship limit 500
Now With the Empire in vgap 4 I will have to be an agressive player,
for a change.
I would also like a few tips on buying and selling contraband for my
game.
Thank you
2,000,000 colonists
Massive minerals
10000 money
No metals or cargo
No natives
No contraband
You do start with only a Government center.
So watch what you do.
Other planets Settings
No contraband
Massive minerals
Other Universe Settings
500 Ion cannon range
500 AA gun range
1 pod scan range
5 pod cost
Additional Game Infomation/Design
No preformed alliances
No alliances allowed at all.
All starting tech is set to 0.
No free tech in base.
Tell me on the banter board if you would like to
be placed in the center area or on the edge.
First come first serve.
There are 14 planets on the outside
There are 9 planets on an inner circle
There are 7 planets in the center area.
If the players wish to increase the freqency
of turns a unanimous vote is necessary.
If players wish to change days of turn a
simple magority will do.
If the players wish to lower frequency a two
thirds magority will do.
Remember this game is an experiment, tell
me if you have any problems. So that in
the future the next game will be better.
I was a expert in vgap 3, but I'm a total newbie to vgap 4
I will play the Empire, with the below setting, could you make
recommendation on what to build (planet tech) for turn 1-5
and maybe for ship too
For ship I will build a few mig, but no idea on what number I will be
able to build, after building planet tech needed for making ship.
Also I must start the production of ground troops, I know I have to
capture 1 or 2 HW early (before turn 20), or die to other races, superior
grow factor, and economy.
I was a defensive player in Vgap3, building massive fleet and starting
to kill everything at ship limit 500
Now With the Empire in vgap 4 I will have to be an agressive player,
for a change.
I would also like a few tips on buying and selling contraband for my
game.
Thank you
2,000,000 colonists
Massive minerals
10000 money
No metals or cargo
No natives
No contraband
You do start with only a Government center.
So watch what you do.
Other planets Settings
No contraband
Massive minerals
Other Universe Settings
500 Ion cannon range
500 AA gun range
1 pod scan range
5 pod cost
Additional Game Infomation/Design
No preformed alliances
No alliances allowed at all.
All starting tech is set to 0.
No free tech in base.
Tell me on the banter board if you would like to
be placed in the center area or on the edge.
First come first serve.
There are 14 planets on the outside
There are 9 planets on an inner circle
There are 7 planets in the center area.
If the players wish to increase the freqency
of turns a unanimous vote is necessary.
If players wish to change days of turn a
simple magority will do.
If the players wish to lower frequency a two
thirds magority will do.
Remember this game is an experiment, tell
me if you have any problems. So that in
the future the next game will be better.