Archived from groups: rec.games.frp.dnd (
More info?)
"Miracle" <.@.> wrote in message news:3908d4F5sku2hU1@individual.net...
> Could someone please be so kind to post some links with adventurers for
> low-lvl characters that are more hack & slash oriented? like, a lot of
> fighting, and less intelignet plots and all kinds of stuff that involvle
> more thinking then "which modifier should I apply here"
> Thanx!
>
> --
> I've never heard words candy and only in the same sentence before
>
I am just getting my sons into D&D and hack-n-slash is the best way to
begin. Explaing a sword attack and shield block are MUCH easier than
trying to explain a diplomacy check. The way I started them is by putting
them in "basic training". The king of the area has demanded that all young
adults coming of age must participate in his standing army for 1 year. This
premise allows me to train the boys on different manuvers as well as giving
me a great setting for 1 off missions. The first mission my boys will be
attempting is a simple scout mission. They will be told the location of an
enemy force. They are to sneak as close as possible and assess troop
strength. The truth is, the force is an advanced training group on manuvers
and there is little chance of the boys getting harmed. But they dont KNOW
that. Future missions will be given as they present themselves, but a simple
dungeon crawl seems to be in order. This less than linear approach will
allow
me to pick up the pace when they seem to feel bored, or slow it down when
they seem overwhelmed. At the end of the training, they will have gained 2
levels.
I am working up a prestige class that will allow them some funky team
combos.
This is to fulfill their love of video games. Hope my rambling has given you
a
few ideas.