Archived from groups: rec.games.frp.super-heroes (
More info?)
On 23 Jul 2004 11:11:45 -0700, lewis@lwb.org (Lewis W Beard) wrote:
>So, assuming Army does have Snipers, what skills would someone in the
>Army (or whichever service is appropriate if the Army doesn't have
>Snipers) have, in Hero 5th Edition terms? What skills would they have
>as a Sniper?
Doug's answer was very good, especially from the military side, but
let me add a bit more from the gaming side. A certain amount will
depend on which supplements you are using (if any).
From the Hero 5th Edition Rules you can take the general items like
skill levels with your gun, both standard skill levels and penalty
skill levels (the latter to offset penalties for long range shooting).
Stealth and Concealment to be unobserved. To be able to reach your
desired position outdoors you might find swimming and climbing would
be useful. In an urban environment lockpicking and security systems
might serve the same purpose - roof access might be locked, or you
might need to break into an apartment or office to find the perfect
location. You might want to consider a few exotic Transport
Familiarities. For example, once your sniper takes the shot from the
roof he might want a quick exit - so he dives off the far side using a
parachute or hang glider. This is very attention-getting, but the
people who see that won't know about the assassination on the far side
of the building. Lots of people would be able to provide descriptions
of the person. One would then perhaps get into a car for a daring
getaway - combat driving would be helpful. Again, not as realistic
but a lot of fun in a gaming situation, a James Bond style thing that
would tend to be, um, impractical in most real life situations. A
stealthy exit is more realistic but not as much fun. Anyway, if you
are just using the rifle stats from Hero you won't find the M24 listed
but they have an SVD Dragunov Sniper Rifle. Gaming rules allow you to
buy Invisible Power Effects (sound), so you can have a silencer for
extra points without affecting range or stopping power. You can also
buy special sights (lasers, nightscopes, etc.) to help accuracy.
The Ultimate Martial Artist supplement contains (under fictional
styles) a martial art called Zen Riflery. Parts are for general
mayhem with a gun, but many parts would be quite suited for a sniper
in particular. Distance Shot, Deadly Accuracy, Ranged Disarm and so
on.
Doug mentioned that in real life the sniper is also used as a scout.
In many games these characters have been Special Forces (Green Berets,
SEALS, etc.) who happen to have extra skills as a sniper. It can be
lots of fun to blow things up in games, so Demolitions is a good
choice. They'll have good hand to hand combat skills, tracking, extra
swimming, strength, endurance, combat piloting and driving with lots
of transport familiarities. In other games snipers might be James
Bond characters with Disguise, Conversation, Seduction, Bribery and so
on in addition. A pure sniper is pretty rare in games because games
are not nearly so limited as real life.