robthatguyx :
"you can use apps like 3ds max and import your mesh directly into an sdk like the cryengine" So with that i would be able to make completely custom vehicles models?Also how would i go about being able to make my own script to launch a spawn system for these mods in singleplayer? Im completely oblivious to coding and script writing because I have never really been into it,I have always had eyes on hardware but now i want to start getting into learning how to program and all that happy stuff so i can have some fun with my games. I would imagine its more rewarding to make your mods and use them instead of download someone else's.
In other words, you actually want to learn 3D modeling, texturing, animation rigging, and coding.
That's a big bite to chew, and it requires advanced learning of a lot of different pieces of software. I've always kind of wanted to do that too, so you have my thumbs up. I have a few friends who are pretty good at modeling, and one friend who is a programming professor with 4 different Master's degrees.
I took one of his classes in C#, and a few months into it I was about ready to force-feed myself a bullet. I have just come to accept the fact that I will never be an advanced programmer.
This stuff takes TIME to get good at. I wish I had more of it, because I think it's fascinating.
If you're looking at getting into 3D modeling, take a look at Blender. It is very capable, and used extensively by the modding communities - - and it's also FREE. 3DS Max and Maya are very expensive.
If I were you, I would pick a certain engine to get started with....there are several that you can DL for free (UnrealEngine, CryEngine, etc...). Join the official mod community for the engine you pick and start reading and completing tutorials.
Unfortunately, this is not software you can just jump into and mess around with to learn. You HAVE to get instruction and take a structured approach to learning it or you will spend countless hours in frustration.