JAYDEEJOHN
Champion
yomamafor1 :
If you don't mind, can you please elaborate on that? GPUs should be less flexible than CPUs, and this is exactly the reason why they're still mostly used for graphical purposes.
Hmmm
So, w3hen have I said they werent for gpu purposes that youd ask?
I could care less what a cpu does for gfx, because they do very little, and thats why we have gpus.
As I said, they failed (cpus) and thats why we have gpus now, get it?
The flexability Im refering to is as I said. Theyre made of of thousands of cores, ot 4 or 6 or 8 or 48, but thousands.
They can be neutered as Id said again, as you seem to not get what Im saying, and thus, can be set for market segments accordingly, again, as I said.
Their core speeds havnt maxed out, again as i said, they scale very well, their IPC has who knows how much capability yet, again, as Ive said.
So, which part didnt you get?
If LRB comes out with say 48 cores, and its next iteration gas say 32 cores, its pretty much cut n dried as to how itll be, whereas a gpu can be altered in any number of ways to just edge that part out, thus the flexability.
We see this all the time, tweak the core, the shaders, the memory, cut the shader counts, use a different bus etc etc etc
So, yes, gpus are MUCH more flexable than cpus when it comes to rendering games, unless somehow LRB is a complete exit from past traditional cpu make up, and being early on, I dont think thats something Intel will be great at, they simply dont have the experience, or have had the silicon