[citation][nom]killerb255[/nom]This is only useful for those that ABSOLUTELY NEED to use full gigabit bandwidth all the time. I've never seen a copper gigabit NIC utilize more than 35% bandwidth. YMMV, though.Gamers really don't need it, even at LAN parties. Online gamers DEFINITELY don't need it, unless they're in Japan with a 1 Gbps Internet connection. Servers could utilize something like this. Professional workstations with large CAD drawings on a network share could utilize this as well.[/citation]
Again: Bandwidth is not something we're concerned about yet. The fattest, fastest pipe in the world will not fix the lag inside your PC, which is what the Killer NIC is addressed to fix.
[citation][nom]wiseadam[/nom]No matter how much hype, no matter how cool it looks. It's not worth anymore than $50 for the small performance increase PERIOD. They have to end up on their knees blowing tom to get them to put up some BS AD on their front page to make it seem like $150 is worth 1/2 a frame rate without lag. Weeeeeek. I've said this before, give me $100, I'll buy a great intel NIC, put some fancy heatsink on it and I bet you won't be able to tell a difference![/citation]
I'd bet that Harlan, having designed both architectures, could tell the difference.
[citation][nom]dreamkiller323[/nom]Too bad you can only use this on ONE computer on a NETWORK of computers. A better investment would be to get a packet-shaping router such as StreamEngine-equipped routers - This way it affects the whole network. I got the ZyXel X-550 two years ago and I often have Bitorrent running on my fileserver while I play on my gaming machine with no change in latency. Killer NIC can't do that.[/citation]
A Killer NIC can't do that because packet-shaping at the router level is useless for client-side latency.
Remember - we don't (yet) do anything to the packets once they're outside your computer. What happens inside:
- bypass the Windows network stack
- offload the CPU
- direct hardware interrupts for game packets
- superior UDP acceleration
All of these combine to make significant framerate and latency improvements, even more so in Vista and even more so in crowded, busy or high-combat environments.
A "gaming" router allows you to assign priority to UDP packets from the WAN to your LAN, but then those packets run up against your "dumb" NIC and the Windows kernel.