Keeping it green

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Last night I dinged 33 with my MA/SR scrapper, and I've read that
influence should become no problem as I get into the mid 30s. Should I
expect to have enough influence to always keep my SOs green? That
would mean buying enhancements at 35 to combine with my existing
enhancements to go from white to green. The same again at 36. Then at
37 I start buying 40s. Is this the way everyone does it? Or do you
slug it out with whites and yellows until 37?

To do this will require a couple million each for levels 35 and 36; and
then even more at 37 for the newly available level 40 SOs.

I guess I could go even further if enough influence is available, and
always keep the SOs maxed and not just green. That would mean doing
the combining as soon as possible instead of when the SOs become white.
I know I can't do that yet with under 1 million at level 33.
 
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Shenanigunner wrote:
[snip]
>
> BTW - you DO know that it's worth the effort to sell SOs at the
matching
> shops? The 35-ish DOs I get often sell for 50% more at the matching
> origin - say 15500 or so vs 8500 or so at a non-matching shop. It's
worth
> making the rounds of the shops in Talos to sell when you're loaded
with
> SOs. I blow away training stuff pretty much as I get it, and DOs
whenever
> I don't have a couple of empty slots to collect SOs in. If I'm close
to
> selling (end of a mission, for example) I'll let the DOs pile up.
>
> (I mention this because something convinced me that all shops paid
the
> same, which is true for trainings and close to true for DOs... but a
> Friend convinced me to look into the prices paid for SOs and whaddya
> know, he was right.)

Right, I've been selling at the correct shops for a while now. Even
the Freedom Corps will pay quite a bit more for training than the other
shops. The reason I'm down to just under 1 million now, is due to
spending all my influence at 32 getting the 35 level enhancements.
Also since all my enhancements were maxed out, I was really lax about
selling at the correct stores during my level 32 sojourn.

As for drops. The only mobs that seem to drop Mutation regularly for
me are the council, and I've been doing mostly DE and CoT for my level
32 missions. I've got one contact that gave me a council mission, but
that doesn't seem to be a story arc and I can't resist going back to
the "Clue Found" contacts.
 
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On 11 Feb 2005 07:57:51 -0800, "Scorcho" <toxaristhrasoe@yahoo.com>
wrote:

>Last night I dinged 33 with my MA/SR scrapper, and I've read that
>influence should become no problem as I get into the mid 30s. Should I
>expect to have enough influence to always keep my SOs green? That
>would mean buying enhancements at 35 to combine with my existing
>enhancements to go from white to green. The same again at 36. Then at
>37 I start buying 40s. Is this the way everyone does it? Or do you
>slug it out with whites and yellows until 37?
>
>To do this will require a couple million each for levels 35 and 36; and
>then even more at 37 for the newly available level 40 SOs.
>
>I guess I could go even further if enough influence is available, and
>always keep the SOs maxed and not just green. That would mean doing
>the combining as soon as possible instead of when the SOs become white.
> I know I can't do that yet with under 1 million at level 33.

I'm probably the only one who does his, but, once I get get all my
SO's, i dont buy enhancements unless one of mine goes in the red. That
way I actually feel like I'm getting a 'treasure drop' when i do get a
useful enhancement.
 
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Scorcho wrote:

> To do this will require a couple million each for levels 35 and 36; and
> then even more at 37 for the newly available level 40 SOs.

Which you will have. Easily.

Very shortly, influence will lose all meaning for you. At 41 my main has
over 12 million influence.

--
Dennis F. Heffernan CoH: Venture (Virtue) hefferman@comcast.net
#include <disclaim.h> MS Messenger: Venture

"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned!" -- T.S. Eliot, "Gus, the Theatre Cat"
 
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Nostromo wrote:
>
> Wrong, wrong, wrong ppl! You put SOs at *2* levels below the next
bracket so
> you can *combine* them straight away into '+' SOs with your existing
ones
> i.e. combine 35 SOs at 33, 40s at 38, etc. Only thing with it is, the
last
> level is a beyatch because you're at the arse end of yellow & you
really
> notice the drop in power. But it's a lot better than wasting millions
> (literally) on overwriting perfectly good SOs!
>

At level 32 I was sitting on a couple million influence. I couldn't
imagine not running to the nearest store when I got that magic ding.
You are a more disciplined player than me. 😉

But then I had that influence because I didn't do any combining with my
level 30 SOs. I was sitting on all yellows and was happy as can be to
replace them.
 
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"Scorcho" <toxaristhrasoe@yahoo.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>Last night I dinged 33 with my MA/SR scrapper, and I've read that
>influence should become no problem as I get into the mid 30s. Should I
>expect to have enough influence to always keep my SOs green? That
>would mean buying enhancements at 35 to combine with my existing
>enhancements to go from white to green. The same again at 36. Then at
>37 I start buying 40s. Is this the way everyone does it? Or do you
>slug it out with whites and yellows until 37?
>
>To do this will require a couple million each for levels 35 and 36; and
>then even more at 37 for the newly available level 40 SOs.
>
>I guess I could go even further if enough influence is available, and
>always keep the SOs maxed and not just green. That would mean doing
>the combining as soon as possible instead of when the SOs become white.
> I know I can't do that yet with under 1 million at level 33.

Personally I only ever bother keeping end reducers, end recoverys and
rechargers in hasten ++green.
The rest don't matter quite as much as endurance related ones.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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"Scorcho" <toxaristhrasoe@yahoo.com> wrote:
> Is this the way everyone does it? Or do you
> slug it out with whites and yellows until 37?

I started off like I think most newbie/Clueless Ones do it, which was
spending every bit of Inf pumping up Enhancements.

Then I got a lot more relaxed about it, and basically slot up at each 5
level and sell everything in between. Now that Inf is piling up like
peanut shells (nearly 5 million since I pretty much cleaned it out 35'ing
at 32), I will use any Natural SO drops I can to plus-up critical powers.

In general, though, I'd never spend a single Inf on plusing up.
Completely reslotting every 5 levels gives you 3 Green, 1 White and 1
Yellow levels, plus whatever drop-slotting you add... I've managed to
stay at least 60% green doing so. I don't think the few percent between
white and green makes enough difference to drop millions on it.

BTW - you DO know that it's worth the effort to sell SOs at the matching
shops? The 35-ish DOs I get often sell for 50% more at the matching
origin - say 15500 or so vs 8500 or so at a non-matching shop. It's worth
making the rounds of the shops in Talos to sell when you're loaded with
SOs. I blow away training stuff pretty much as I get it, and DOs whenever
I don't have a couple of empty slots to collect SOs in. If I'm close to
selling (end of a mission, for example) I'll let the DOs pile up.

(I mention this because something convinced me that all shops paid the
same, which is true for trainings and close to true for DOs... but a
Friend convinced me to look into the prices paid for SOs and whaddya
know, he was right.)

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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On 11 Feb 2005 07:57:51 -0800, Scorcho <toxaristhrasoe@yahoo.com> wrote:

> Last night I dinged 33 with my MA/SR scrapper, and I've read that
> influence should become no problem as I get into the mid 30s.
> Should I expect to have enough influence to always keep my SOs
> green? That would mean buying enhancements at 35 to combine with
> my existing enhancements to go from white to green. The same again
> at 36. Then at 37 I start buying 40s. Is this the way everyone
> does it? Or do you slug it out with whites and yellows until 37?

Well, I'm probably not the best person to answer this...my first
character on the way up had a late-40s/50 "angel" who funded a lot of
my SO purchases, so I could stay at maximum green for everything and
not have to rely on my own money. All my subsequent characters have
been funded by cash transfers from my first character.

I would say to compromise...see how much money you end up with when
it's time to buy your next set, then max-green your most important
stuff. Note that when you get to level 36 and can join Hydra Trial
parties, you can earn a huge amount of cash in one go just by being
there when the Kraken go down.

There *is* an advantage to keeping everything at maximum (+3 to your
level where possible) green. It's just a few percent, but a few percent * 6
Enhancements can add up. Once you reach the "more money than I need"
tipping point, after a while you may find you don't even feel bad
about replacing L35++ with level 40 when you hit 37 instead of waiting
to combine for that added + when you hit 38.

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free monitor or TV set!
| http://www.terrania.us/conga.html
 
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"Scorcho" <toxaristhrasoe@yahoo.com> wrote:
> As for drops. The only mobs that seem to drop Mutation regularly for
> me are the council, and I've been doing mostly DE and CoT for my level
> 32 missions.

Hardly anything drops Naturals, I find. Creys, a few. Council dropped a
rare one. I'm sure someone has done a chart of who drops what, but nearly
all the drops I get are Mut, Magic and Tech. Some Science. Hardly any Nats.

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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"Magnus, Robot Fighter." <me@key.com> wrote:
> I'm probably the only one who does his, but, once I get get all my
> SO's, i dont buy enhancements unless one of mine goes in the red. That
> way I actually feel like I'm getting a 'treasure drop' when i do get a
> useful enhancement.

I wouldn't let stuff go red, generally. Yellows are down, but still
contribute a chunk. Reds are dead.

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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Robotech_Master <robotech@eyrie.org> wrote:
> Well, I'm probably not the best person to answer this...my first
> character on the way up had a late-40s/50 "angel" who funded a lot of
> my SO purchases, so I could stay at maximum green for everything and
> not have to rely on my own money. All my subsequent characters have
> been funded by cash transfers from my first character.

So all your characters are little trust-fund weens, eh? Well, they just
won't have the virtue that comes from earning your own Enhs. That will hurt
when the day comes they have to stand on their own.

:)

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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Dennis Francis Heffernan <hefferman@comcast.net> wrote:
> Very shortly, influence will lose all meaning for you.

Yep. I thought that was only selectively true... but here I am with this
useless pile of nearly 5M I'm dragging around. Under 2M to 40-slot, and
that will probably leave nearly 4M by the time I finish this level.

Aren't things like HQs and other Inf-eaters supposed to be coming?

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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Shenanigunner wrote:

> Hardly anything drops Naturals, I find. Creys, a few. Council dropped a
> rare one. I'm sure someone has done a chart of who drops what, but nearly
> all the drops I get are Mut, Magic and Tech. Some Science. Hardly any Nats.

Creys drop Naturals by the truckload. It helps that Creys come in huge packs
in Brickstown and Crey's Folly. Malta is predominantly Natural too, IIRC.
(Haven't fought them in a while.)

5th...sorry, *Council* drop Mutantion, DE's drop Science, Freaks and Nemesis
drop Tech, CoT and Carnies drop Magic. Rikti are random.

--
Dennis F. Heffernan CoH: Venture (Virtue) hefferman@comcast.net
#include <disclaim.h> MS Messenger: Venture

"And I say now these kittens, they do not get trained/As we did in the days
when Victoria reigned!" -- T.S. Eliot, "Gus, the Theatre Cat"
 
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"Scorcho" <toxaristhrasoe@yahoo.com> wrote in message
news:1108137471.638134.273180@f14g2000cwb.googlegroups.com...
> Last night I dinged 33 with my MA/SR scrapper, and I've read that
> influence should become no problem as I get into the mid 30s. Should I
> expect to have enough influence to always keep my SOs green? That
> would mean buying enhancements at 35 to combine with my existing
> enhancements to go from white to green. The same again at 36. Then at
> 37 I start buying 40s. Is this the way everyone does it? Or do you
> slug it out with whites and yellows until 37?
>
> To do this will require a couple million each for levels 35 and 36; and
> then even more at 37 for the newly available level 40 SOs.
>
> I guess I could go even further if enough influence is available, and
> always keep the SOs maxed and not just green. That would mean doing
> the combining as soon as possible instead of when the SOs become white.
> I know I can't do that yet with under 1 million at level 33.
>

I'm leveling a DM/SR scrapper (currently 34). I would suggest that you at
least keep the enhancements in your SR powers as fresh as possible. At 34,
all of his defense buff enhancements (and his endurance recoveries in
Stamina) are 35++. With the SR secondary not offering either Dull Pain or
Damage Resistance, I'm figuring it's worthwhile to keep my one line of
defense as effective as possible.
 
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"Scorcho" <toxaristhrasoe@yahoo.com> wrote in
news:1108137471.638134.273180@f14g2000cwb.googlegroups.com:

<SNIP>

> I guess I could go even further if enough influence is available,
> and always keep the SOs maxed and not just green. That would mean
> doing the combining as soon as possible instead of when the SOs
> become white.
> I know I can't do that yet with under 1 million at level 33.
>

I too had an angel when I was low end on my ma/regen scrapper, so I
tried to keep them all green at least (training then DO then SO).

When I hit 32, I had enough infl to outfit myself at 35 on everything.

Same at 42.

When I get drops later on (43 to 48) i'll combine when I can, but I
will try and keep them all max green.

It was funny tho, when I hit 42, everything went white, becasue they
were doubled green and couldn't be combined until I hit 42.....then I
just bought 45s.

Speaking of which, did you know 45s is censored.
 
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J Anlee <janlee@ameritech.net> wrote:
> Speaking of which, did you know 45s is censored.

Hey! Talk, you!

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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Shenanigunner <nsp@nitrosyncretic.kom> wrote in
news:Xns95FABA3395F4Enitropressatnitrosyn@216.168.3.44:

> J Anlee <janlee@ameritech.net> wrote:
>> Speaking of which, did you know 45s is censored.
>
> Hey! Talk, you!
>

Kill skuls.
Go hunt.
kill skuls.
 
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"Andy Pear" <Andy_Pear@Spamhawk.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>
>"Scorcho" <toxaristhrasoe@yahoo.com> wrote in message
>news:1108137471.638134.273180@f14g2000cwb.googlegroups.com...
>> Last night I dinged 33 with my MA/SR scrapper, and I've read that
>> influence should become no problem as I get into the mid 30s. Should I
>> expect to have enough influence to always keep my SOs green? That
>> would mean buying enhancements at 35 to combine with my existing
>> enhancements to go from white to green. The same again at 36. Then at
>> 37 I start buying 40s. Is this the way everyone does it? Or do you
>> slug it out with whites and yellows until 37?
>>
>> To do this will require a couple million each for levels 35 and 36; and
>> then even more at 37 for the newly available level 40 SOs.
>>
>> I guess I could go even further if enough influence is available, and
>> always keep the SOs maxed and not just green. That would mean doing
>> the combining as soon as possible instead of when the SOs become white.
>> I know I can't do that yet with under 1 million at level 33.
>>
>
>I'm leveling a DM/SR scrapper (currently 34). I would suggest that you at
>least keep the enhancements in your SR powers as fresh as possible. At 34,
>all of his defense buff enhancements (and his endurance recoveries in
>Stamina) are 35++. With the SR secondary not offering either Dull Pain or
>Damage Resistance, I'm figuring it's worthwhile to keep my one line of
>defense as effective as possible.

I will second this.
While I don't play SR, a guy in the SG my scrapper was in did and he
found a MASSIVE difference between normal white/green and
++enhancements.

He was about ready to QUIT he was getting hit so much, then he ++'d and
all was fine again.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
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Thus spake Shenanigunner <nsp@nitrosyncretic.kom>, Fri, 11 Feb 2005 18:16:43
-0000, Anno Domini:

>"Magnus, Robot Fighter." <me@key.com> wrote:
>> I'm probably the only one who does his, but, once I get get all my
>> SO's, i dont buy enhancements unless one of mine goes in the red. That
>> way I actually feel like I'm getting a 'treasure drop' when i do get a
>> useful enhancement.
>
>I wouldn't let stuff go red, generally. Yellows are down, but still
>contribute a chunk. Reds are dead.

Wrong, wrong, wrong ppl! You put SOs at *2* levels below the next bracket so
you can *combine* them straight away into '+' SOs with your existing ones
i.e. combine 35 SOs at 33, 40s at 38, etc. Only thing with it is, the last
level is a beyatch because you're at the arse end of yellow & you really
notice the drop in power. But it's a lot better than wasting millions
(literally) on overwriting perfectly good SOs!

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
 
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Nostromo wrote:

> Wrong, wrong, wrong ppl! You put SOs at *2* levels below the next bracket so
> you can *combine* them straight away into '+' SOs with your existing ones
> i.e. combine 35 SOs at 33, 40s at 38, etc. Only thing with it is, the last
> level is a beyatch because you're at the arse end of yellow & you really
> notice the drop in power. But it's a lot better than wasting millions
> (literally) on overwriting perfectly good SOs!

I used to think that but, really, there's no benefit.

At 32, you get the +3 levels benefit of a 35 SO for certain.
At 33, you get a %ge chance of getting the +3 benefit because some
combinations will fail.

OK, so you might end up with some 35+ if you combine. So they'll work
until 39. Big deal, I start picking up 40s at 37.

Really...overwriting SOs is not a waste.

--
| Victory Server: |
| Bex - Level 34 Blaster (Assault Rifle/Devices) |
| Brother Grim - Level 28 Scrapper (Broadsword/Regeneration) |
| Amaryll - Level 19 Defender (Empathy/Radiation) |
| Gravometric - Level 18 Controller (Gravity/Radiation) |
 
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On Sat, 12 Feb 2005 10:17:40 +1100, Nostromo <nostromo@spamfree.net.au> wrote:

> Wrong, wrong, wrong ppl! You put SOs at *2* levels below the next
> bracket so you can *combine* them straight away into '+' SOs with
> your existing ones i.e. combine 35 SOs at 33, 40s at 38, etc. Only
> thing with it is, the last level is a beyatch because you're at the
> arse end of yellow & you really notice the drop in power. But it's
> a lot better than wasting millions (literally) on overwriting
> perfectly good SOs!

Well, it really depends on how much inf you have to waste.

Say that you keep everything as green as you can, doing a new buy-up
every level to add another + on. At level 37, you have white 35++es.
You can throw away those whites by replacing them, or you can wait to
the next level and combine up--in which case an average of 15% of your
Enhancements will fall out instead of combining up, and thus have to
be re-bought.

Comparing the two alternatives, you have:


Toss 37++ and Buy
-----------------
L37 Buy 1x all Enh, all Enh = 40
L38 Buy 1x all Enh, all Enh = 40+ (40 + 40 Enh = 100% combine chance)

Save 37++ and Buy Later
-----------------------
L37 Buy 0x all Enh, all Enh = 37++
L38 Buy 1.15x all Enh, all Enh = 40+


So the trade-off is a net savings of 85% of the cost of one level's
worth of Enhancements, versus an additional level of having
enhancements triple-green as opposed to white.

Whether you consider it a "waste" really depends on your priorities
and your situation. The difference between a triple-green and a white
SO can be quite dramatic, especially when multiplied by six slots.
When you consider the lack of full effectiveness over the time it
takes to earn an entire level late in the game to throwing away a
million or so Inf which, by that point, you've got to burn
anyway...well, it becomes an obvious choice for some people. I know
that for myself I wouldn't wait unless I knew I was going to make that
level really quickly (by Kraken farming, for instance).

(Note that if you've ever got a character you're planning to respec
anyway, a good idea would be to wait to do it until you hit an
ends-in-2-or-7 level so you can sell back *all* your white
Enhancements at once and not waste that money.)

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free monitor or TV set!
| http://www.terrania.us/conga.html
 
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Nostromo <nostromo@spamfree.net.au> wrote:
> Wrong, wrong, wrong ppl! You put SOs at *2* levels below the next
> bracket so you can *combine* them straight away into '+' SOs with your
> existing ones i.e. combine 35 SOs at 33, 40s at 38, etc. Only thing
> with it is, the last level is a beyatch because you're at the arse end
> of yellow & you really notice the drop in power. But it's a lot better
> than wasting millions (literally) on overwriting perfectly good SOs!

This is a good strategy at lower, Inf-poor levels - conserve every level
of every Enhancement you can. But I think the last time it applies is
with 30 SOs, buying/combining at 28 instead of replacing at 27.

But really - one level of Enhancement isn't worth losing too much sleep
over at any level. If you can hold out, fine, but for your key powers...
going green at 27/32/37 is a lot more valuable than squeezing out one +
level, I think. And after the 35 slot-up, it hardly matters any more what
you do. You'll still be leaving a trail of Inf-bux all over the place.

--
-= Victory Server =-
-= Shenanigunner: Level 36 Natural Tanker, Fire/SS, M =-
-= Sgt Glory B: Level 16 Tech Blaster, Electric/Energy, F =-
-= Mean Mr Mustard: Level 8 Science Scrapper, Dark/Regen, M =-
-= Duke Miasma: Level 8 Science Controller, Grav/Force, H =-
-= the Nonpareil: Level 7 Magic Defender, Emp/Rad, F =-
 
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Nostromo <nostromo@spamfree.net.au> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>Thus spake Shenanigunner <nsp@nitrosyncretic.kom>, Fri, 11 Feb 2005 18:16:43
>-0000, Anno Domini:
>
>>"Magnus, Robot Fighter." <me@key.com> wrote:
>>> I'm probably the only one who does his, but, once I get get all my
>>> SO's, i dont buy enhancements unless one of mine goes in the red. That
>>> way I actually feel like I'm getting a 'treasure drop' when i do get a
>>> useful enhancement.
>>
>>I wouldn't let stuff go red, generally. Yellows are down, but still
>>contribute a chunk. Reds are dead.
>
>Wrong, wrong, wrong ppl! You put SOs at *2* levels below the next bracket so
>you can *combine* them straight away into '+' SOs with your existing ones
>i.e. combine 35 SOs at 33, 40s at 38, etc. Only thing with it is, the last
>level is a beyatch because you're at the arse end of yellow & you really
>notice the drop in power. But it's a lot better than wasting millions
>(literally) on overwriting perfectly good SOs!

Personally I'd rather "waste" the influence instead of putting up with
severely weakened enhancements.
When it comes to shields/resists/heals/hasten the aggravation of an
entire level of seriously sub standard performance more than outweigh
the influence costs.

IE A 6 -2yellow slotted hasten isn't perma anymore so your attacks
suffer if you depend on perma hasten. Ditto things like dull pain which
NEED to be perma as well for a regen scrapper in the high levels.

Not to mention that a -2yellow slotted stamina is NOT providing enough
endurance recovery and -2yellow end reducers aren't working that well,
meaning you start feeling like the pre-stamina days again.

I'd definitely pay millions of inf to avoid going through that cr5ap
again.

Maybe it's not _quite_ the same issue for a team player with accelerate
metabolism taking up the slack in stamina and hasten, but solo, it's a
supreme hassle i'd rather avoid.

Once you're past the late 20's influence starts rolling in so fast it's
just not an issue - Shadeling did an overwrite on all her enhancements
at 27,32,37,42,47 and had no problem paying for them.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
 
Archived from groups: alt.games.coh (More info?)

Robotech_Master wrote:

> (Note that if you've ever got a character you're planning to respec
> anyway, a good idea would be to wait to do it until you hit an
> ends-in-2-or-7 level so you can sell back *all* your white
> Enhancements at once and not waste that money.)

That what I did with my Scrapper after I3 came in, levelled from 18 to 22
and then respecced to the new build I actually wanted - bing, pile of
cash from all the DOs I didn't need to go towards my SOs.

--
| Victory Server: |
| Bex - Level 34 Blaster (Assault Rifle/Devices) |
| Brother Grim - Level 28 Scrapper (Broadsword/Regeneration) |
| Amaryll - Level 19 Defender (Empathy/Radiation) |
| Gravometric - Level 18 Controller (Gravity/Radiation) |