I'm pretty sure that should be "... right on cue".so these APIs are all arriving right on queue
No it is not, you may be thinking of GPUOpen which, like Mantle, is an AMD initiative. This, as stated in the article, is The Khronos Group and is a replacement to their API OpenGL.Well, this is Mantle with a few touch-ups was it not?
That just got into around 10 games or so before they decided to transform it into this. No the wonder it didn't take long.
No. That looks to me like an artist's rendition of the Unigine Heaven benchmark. They're implying that Vulkan will be good for performance, which is likely true. Vulkan will implement in an open, cross platform way what Direct X does for Windows.Wow, so the Vulkan API renders 2D hand drawn pictures eh?
Back then, each 3D card had its own API specifically designed to access its hardware. 3dfx, Rendition, S3 etc all had their own API. DirectX and OpenGL helped developers by standardizing the way they accessed the hardware, making 3d game development MUCH easier. The problem is, over time those APIs have become bloated, and 3D graphics hardware operates MUCH differently. DX12 and Vulkan are designed to clear out a lot of the legacy clutter, and give developers more fine-grained control while still offering a standardized way to access different hardware.I find this funny because when 3d cards first game out, they *had* direct access to the GPU. Then developers claimed it took too long to create a game and loved having the new API's as they became available. Now they're like... API's restrict us too much, we want low level access.