Some of your comments are getting icreasingly bias against the Kyro II. Sweeping statments like this one "If you have a Intel 815 chipset forget it, save yourself the nightmare. What other chipsets won't work with the Kyro?". (BTW don't you mean !815?, there are other 815 boards like 815E, the beyond3d review used this chipset with its Kyro II and had no problems at all.)
Go to any message board like this one and you'll see loads of people saying "my Geforce, Radeon, Kyro, whatever isn't working on this mobo", this doesn't mean there's some wide spread problem, and you must know this for youself. The other day someone with almost the exact same system as me could not get the Kyro 1 to work does that mean that the Kyro 1 has a problem with my system?, no it was most likely some other problem in the system and for all you know thats whats happening here or it could be a problem with his card. I have never heard this problem talked about in any other review "luckily it only seems prevalent with the pre-release Hercules 3D Prophet 4500 that we have in lab", a problem with one card and already your saying the card is a nightmare for this system which is a rediculess attitude to have and is fanboyish IMO.
Are you seriously suggesting that the anisotropic hit is somesort of fualt that can be fixed either in the drivers or hardware? because if you are your dead wrong. I'm not trying to deny that the Kyro II takes a large hit for anisotropic because that would go against its design, clearly looking at the specs it need 2 cycles per pixel for anisotropic and therefore it loses half it fillrate. Since the card uses just about its full fillrate cutting its fillrate in half shows in game performance. Although those benches don't seem to fit the loss Kyro II should take, I can only assume thats a texture bandwidth problem, what else could it be after all.
<<<<So are you saying to use the superior method of filering (Anisotropic) the Kyro2 to get any kind of performance must go to 16bit and then that is not sacraficing quality for FPS>>>>
No I gave information for a remedy that would help anisotropic filtering performance, either use TC or 16bit or both for even better performance, have you seen 16bit on the Kyro II, its hardly much of a IQ loss going from 32bit to 16bit on the Kyro II.
<<<<It is a design flaw and you might as well admit it.>>>>
Noko I'm sorry but you don't know what your talking about here, a design flaw is an error, something that went wrong when designing the chip, something that wasn't supposed to happen. There's no design flaw causing the anisotropic hit. Its merely a fillrate and texture bandwidth problem anyone can see that by looking at the Kyro II's specs and its design. Unless you'd like to actually explain yourself rather then stating that *fact* that I must apparently admit without any real technical facts backing it up.