Techno-boy :
I remember that there is also the Ray traced "Ferrari Car" which looked amazingly real but I forgot the link. I think that it is also on Youtube if I am correct.
Yes but that's old too, look at last year's ATi Demo day and look at the car and cut scene there with reflections, depth of field and everything, compare that ferrari to those two (which are being rendered real-time) and you don't care too much about 'playing' the early RT stuff, just hope for them to get the hardware soon that will start getting us toward parity. The latest best RT demo car I remember was a Buggatti Veyron, but admitedly that was a few months ago, stuff in this field changes quickly for both sides (just look at the DX11 demos, with full Tesselation [check the edges to show the advantage of create relief, not just parrallax illusions]).
Also, 60 fps should be enough since LCD monitors will not allow us to go above 60 fps and human eyes will not regonize the difference between 40 fps and 60 fps based on eye doctors' information...
Stop now, you're becoming one of those people who should be disconnected from the internet(s).
Also, Larrabee will not usher in real-time RayTracing, that will be a while out for anything but small resolution/object games/demos. Real-time IMO is about a 2012-15 thing depending on requirements. Just think of the RT workload of a foliage infested Crysis or Oblivion, it's not going to be handled live by Larrabee or anything near term.
Don't confuse yourself, Larrabee is not all about RT, and it's doing to be still primarily for low end usage at first, JDJ is talking about future iterations, not about current ones, and you will likely see alot of short cuts, tricks and DX/OGL fallbacks for this first generation hardware. But having abother entrant into the market with the clout of intel helps to shake things up and make the other two work harder, and hopefully this is a goof thing, as long as there isn't only one left standing.
Anywhooo, I gotta go to the lake, just thought I'd pop in for a sec, Ciaola!