G
Guest
Guest
hello guys. while using search engines, i stumbled onto some info of the upcomming nv20! ill post some links now to back my info up. also, ill add my own comments below each description.
http://toyoaki.bird.to/cgi-bin/bbs2/article/p/pcbbs/12/jeebbb/jeebbb.html
http://www.guru3d.com/cgi-bin/newspro/ktalk/974210216,19594,.shtml
http://www.hwupgrade.it/news/1313.html
Hidden surface removal which will provide a significant increase in performance due to less memory bandwidth utilitzation
Four rendering pipelines each running at 300MHz
DDR SDRAM operating at 250-300 MHz
Programmable T&L pipeline with the ability to render 100 million polygons/sec and 32-64 light sources per scene
Improvments and new features in NVIDIA's shading rasterizer
3D textures with compression
Major overhaul of anisotropic filtering (24-32 samples)
Improved mutil-sampling to support FSAA natively
http://www.reactorcritical.com/review-nv20/review-nv20.shtml
http://www.3dhardware.net/articles/comdexfall2000_part1/
http://www.zdnet.co.uk/news/2000/46/ns-19260.html
500+MHz ramdac!!!!!!!!
http://www.theregister.co.uk/content/1/14959.html
http://www.hardwarecentral.com/hardwarecentral/news/2515/1/
Core: 300 MHz;
Memory: 200 MHz DDR SDRAM;
256bit memory bus;
12.8 GB/sec memory bus bandwidth;
Fillrate 1.8 Gpixel/sec (5.4 Gtexel/sec);
6 rendering pipelines with 3 texturing units each;
0.15 micron manufacturing technology.
Besides, NV20 should have a greatly improved T&L engine and should be fully compliant with DirectX 8.0. As far as the performance goes, it is expected to be just outstanding: at the resolution set to 1600x1200x32 the system built with an Intel Pentium III CPU shows around 100fps in Quake3. The new wonder from NVIDIA is supposed to be presented at COMDEX Fall 2000 and should cost around ~$800.
http://www.tech-report.com/onearticle.x/1136
Rumor patrol: NV20 to hit 50 million transistors?
-----------------NV20 specs-------------
1. 300MHz core
Ace's comments: since the nv16 spouted a 250MHz core, its probable that the nv20's core run at a whopping 300MHz. it wont do much unless they can resolve the memory bottleneck
2. .15 micron feature
Ace's comments: less heat, more transistors. .13 next
3. 6 rendering pipelines with 3 texture units each
Ace's comments: 1.8 gigapixel, 5.4 gigatexels, wow man thats way up compared to 1gp, 2gt of the ultra(nv16)
4. 5ns 400MHz ram(200MHz ddr) with 256 bit bus
Ace's comments: over and over ive told you guys that they must make 256 bit memory bus. youve said its too expensive. well they found a way to make it for less. the card will cost only $800 and is expected to drop to 500 within 12 months
5. 12.8 GB/sec memory bus bandwidth
Ace's comments: twice the bandwith of the pro, should give twice the fillrate, than add another 30% for HSR. this adds to over 100fps(120 estimated) in quake3 in 1600x1200x32 max!!!!!! gosh who needs that fillrate? man game developers have alot to catch up
6. fully compliant with DirectX 8.0
Ace's comments: all the goodies of directX!
7. 500+MHz ramdac!!!!!!!!
Ace's comments: 3200x2400x32 at 85Hz resolution. will put those 24 and up inch monitors to good use. great for life-like images.
also will be used on new 21" monitors with .10 dot pitch.
compare to .22 today!
8. Programmable T&L pipeline with the ability to render 100 million polygons/sec and 32-64 light sources per scene
Ace's comments: a whole new dimension in gaming, nuff' said!
9. Major overhaul of anisotropic filtering (24-32 samples)
Ace's comments: crystal clear images. hairlike details
10. Improved mutil-sampling to support FSAA natively
Ace's comments: FSAA quality better than that of the voodoo5 at a smaller performance hit!
11. 3D textures with compression
Ace's comments: more speed at a tradeoff for slight image quality loss. who needs even 200fps? choose uncompressed textures anyways!
12. NV20 to hit 50 million transistors
Ace's comments: its the inevitable advancement in tech. more transistors must be used for better performance/features. this wont be a simple and cheap chip to fab!
13. Hidden surface removal which will provide a significant increase in performance due to less memory bandwidth utilitzation
Ace's comments: thatll add another 30% performance. we could be looking at 120fps in quake3 in 1600x1200x32!
14. Available March
Ace's comments: 3 months to go. hold on to your ultra. this card will cost twice the price of the ultra, so if you cant afford $800, get the ultra now! the ultra wont drop much below $400
15. $800 price tag
Ace's comments: ok so its a little pricy. not every gamer would buy one or even can afford one. theres plenty of millionares out there thatll be glad to pay twice for 2-8x the performance of the geforce2 ultra. in newer games with ultra high polygon count, itll perform up to 8x faster. in simple games, its a minium of twice. this has been confirmed. it uses a 256 bit ddr interface which cost a fortune to produce, much more than 128 bit ddr. personaly i beleive even the geforce2 gts is overkill. if you got more cash than you know what to do and you want to brag about god-like speed, this is it!
peace out guys~~~~~~~~~~~~~~~~~~~~
http://toyoaki.bird.to/cgi-bin/bbs2/article/p/pcbbs/12/jeebbb/jeebbb.html
http://www.guru3d.com/cgi-bin/newspro/ktalk/974210216,19594,.shtml
http://www.hwupgrade.it/news/1313.html
Hidden surface removal which will provide a significant increase in performance due to less memory bandwidth utilitzation
Four rendering pipelines each running at 300MHz
DDR SDRAM operating at 250-300 MHz
Programmable T&L pipeline with the ability to render 100 million polygons/sec and 32-64 light sources per scene
Improvments and new features in NVIDIA's shading rasterizer
3D textures with compression
Major overhaul of anisotropic filtering (24-32 samples)
Improved mutil-sampling to support FSAA natively
http://www.reactorcritical.com/review-nv20/review-nv20.shtml
http://www.3dhardware.net/articles/comdexfall2000_part1/
http://www.zdnet.co.uk/news/2000/46/ns-19260.html
500+MHz ramdac!!!!!!!!
http://www.theregister.co.uk/content/1/14959.html
http://www.hardwarecentral.com/hardwarecentral/news/2515/1/
Core: 300 MHz;
Memory: 200 MHz DDR SDRAM;
256bit memory bus;
12.8 GB/sec memory bus bandwidth;
Fillrate 1.8 Gpixel/sec (5.4 Gtexel/sec);
6 rendering pipelines with 3 texturing units each;
0.15 micron manufacturing technology.
Besides, NV20 should have a greatly improved T&L engine and should be fully compliant with DirectX 8.0. As far as the performance goes, it is expected to be just outstanding: at the resolution set to 1600x1200x32 the system built with an Intel Pentium III CPU shows around 100fps in Quake3. The new wonder from NVIDIA is supposed to be presented at COMDEX Fall 2000 and should cost around ~$800.
http://www.tech-report.com/onearticle.x/1136
Rumor patrol: NV20 to hit 50 million transistors?
-----------------NV20 specs-------------
1. 300MHz core
Ace's comments: since the nv16 spouted a 250MHz core, its probable that the nv20's core run at a whopping 300MHz. it wont do much unless they can resolve the memory bottleneck
2. .15 micron feature
Ace's comments: less heat, more transistors. .13 next
3. 6 rendering pipelines with 3 texture units each
Ace's comments: 1.8 gigapixel, 5.4 gigatexels, wow man thats way up compared to 1gp, 2gt of the ultra(nv16)
4. 5ns 400MHz ram(200MHz ddr) with 256 bit bus
Ace's comments: over and over ive told you guys that they must make 256 bit memory bus. youve said its too expensive. well they found a way to make it for less. the card will cost only $800 and is expected to drop to 500 within 12 months
5. 12.8 GB/sec memory bus bandwidth
Ace's comments: twice the bandwith of the pro, should give twice the fillrate, than add another 30% for HSR. this adds to over 100fps(120 estimated) in quake3 in 1600x1200x32 max!!!!!! gosh who needs that fillrate? man game developers have alot to catch up
6. fully compliant with DirectX 8.0
Ace's comments: all the goodies of directX!
7. 500+MHz ramdac!!!!!!!!
Ace's comments: 3200x2400x32 at 85Hz resolution. will put those 24 and up inch monitors to good use. great for life-like images.
also will be used on new 21" monitors with .10 dot pitch.
compare to .22 today!
8. Programmable T&L pipeline with the ability to render 100 million polygons/sec and 32-64 light sources per scene
Ace's comments: a whole new dimension in gaming, nuff' said!
9. Major overhaul of anisotropic filtering (24-32 samples)
Ace's comments: crystal clear images. hairlike details
10. Improved mutil-sampling to support FSAA natively
Ace's comments: FSAA quality better than that of the voodoo5 at a smaller performance hit!
11. 3D textures with compression
Ace's comments: more speed at a tradeoff for slight image quality loss. who needs even 200fps? choose uncompressed textures anyways!
12. NV20 to hit 50 million transistors
Ace's comments: its the inevitable advancement in tech. more transistors must be used for better performance/features. this wont be a simple and cheap chip to fab!
13. Hidden surface removal which will provide a significant increase in performance due to less memory bandwidth utilitzation
Ace's comments: thatll add another 30% performance. we could be looking at 120fps in quake3 in 1600x1200x32!
14. Available March
Ace's comments: 3 months to go. hold on to your ultra. this card will cost twice the price of the ultra, so if you cant afford $800, get the ultra now! the ultra wont drop much below $400
15. $800 price tag
Ace's comments: ok so its a little pricy. not every gamer would buy one or even can afford one. theres plenty of millionares out there thatll be glad to pay twice for 2-8x the performance of the geforce2 ultra. in newer games with ultra high polygon count, itll perform up to 8x faster. in simple games, its a minium of twice. this has been confirmed. it uses a 256 bit ddr interface which cost a fortune to produce, much more than 128 bit ddr. personaly i beleive even the geforce2 gts is overkill. if you got more cash than you know what to do and you want to brag about god-like speed, this is it!
peace out guys~~~~~~~~~~~~~~~~~~~~