Stred,
Whoa, hey, no offence meant man. Sacrifice has new engine technology that scales the graphical detail, especially polygon counts, on the fly according to what your system can handle. So my comment about missing 9/10 of the graphics was literal. Beautiful the graphics may be, and smooth (because the engine automatically makes sure they are), but there is a LOT you are not seeing. Try it out on a high end gaming machine before you condemn the benefit of having more graphical muscle behind it (including a bigger monitor to take advantage of it).
Also, and again without meaning any offence, I disagree with some of your other points. First, games are written to run ACCEPTABLY on 2 year old graphics cards (so they hit a wide audience), but they can usually take advantage of much newer hardware if you have it. Consider Quake 3: Running every level at 1024x768x32 (the minimum for GOOD graphics in most peoples opinion) was not possible with the current graphics cards when Q3 came out, but yet the game supported it and then some. Remember that software makers can somewhat predict where the graphics card market is going, and can also adjust their engines to meet new graphics technologies, even while the game is in development.
Second, the next generation of games and game engines are advancing much more quickly than in the past. This is due in no small part to the Xbox and DirectX 8. Microsoft needs Xbox launch titles by next fall and the Xbox uses the NV20 and DX8. Therefor they are making SURE that the ability is in the hands of the developers to write for this hardware. PCs will also use the NV20 and DX8. Using scalable technology like that in Sacrifice will let game makers hit their wide audience, yet still take full advantage of NVIDIA's next card. Those games are nearing completion now, not in 2 years.
Now does this mean I'm going to run right out and buy the NV20 when it's first released? Hehe, no... unless I win the lottery I'll be stuck with my TNT for quite a while yet
Cheers,
Warden<P ID="edit"><FONT SIZE=-1><EM>Edited by warden on 01/30/01 04:05 AM.</EM></FONT></P>