manual joystick calibration

forsayken

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Dec 8, 2005
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Hey guys.

I bought the xbox 360 controller to use with Windows and it has some problems. The two joysticks don't act as they should when pressed diagonally. When testing my current calibration, the pointers cannot reach the corners of the box when pressing the sticks to any of the diagonal positions.

Anyways, I was wondering if there was a way to manually enter the values (65,536) for each axis as I can't achieve near those numbers with this controller. Is there a config file hidden within Windows somewhere I can get at? Microsoft keeps leading me around in circles when I contact technical support.

Thanks for all the help!
 
The 360 controller won't reach the edge fo the calibration square because the joysticks have a circular surround. Some PC joysticks work differently and have a square surround and can reach the edge of your calibration box.

There is nothing wrong with the controller though, nor the calibration tool :wink:
 

forsayken

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If that's the case, the controller will never work the way it should. I'll never be able to turn as fast as possible while changing pitch as fast as possible in a flying game. There's no way anyone would be so stupid as to make a controller with a joystick where the diagonals impeded movement speed.
 
It won't impead movement at all. The calibration tool is used to find the min/max values of the joystick/pad - Now it knows them it knows when you are pushing it to the max it will go.

There is nothing defective about the joystick - You're getting too caught up in the fact the calibration tool has a square box mate! :lol:
 

forsayken

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Ok. I understand now. I just needed to find a new game that worked properly. I tried FEAR (demo) and the controller worked flawlessly. Also, for some reason Descent: Freespace 2 worked flawlessly as well even though it's kind of old. The only reason I had beef was because BF2 doesn't like gamepads/joysticks with circular joystick restrictions as opposed to square (which are found typically in joysticks). When flying a jet I can't pull up/down and turn at the maximums the game allows the jet to move. Instead it's about 75%, but now I understand that it's the games' fault and not my controller. Leave it to a BF game to have problems... :)

You'd think there'd be a way to include features in the driver/software to have the values scaled so the software thinks your gamepad/joystick has a square bounding box for the stick...

Now I just have to find a way to get Microsoft to program some software allow the analog triggers to be recognized as digital buttons so they work in older games. FEAR is the only one in which I've ever gotten them to work outside of the calibration tool. And if it's not too much to ask, the software would be able to record macros, designate shift keys, and have buttons on the controller mimic those on a keyboard.

Microsoft: See Nostromo array software for Belkin gaming products

Anyways, thanks for the help, Ned_Flanders. I really appreciate it.