G
Guest
Guest
Archived from groups: rec.games.roguelike.announce,rec.games.roguelike.misc (More info?)
After finding some bugs thanks to the reports of Jon Amery and Adam
White, I am pleased to announce the release of version 1.1 of Martin's
Dungeon Bash.
Source code can be downloaded as a gzipped tar archive (26085 bytes) from
http://www.chiark.greenend.org.uk/~mpread/dungeonbash-1.1.tar.gz
NEW FEATURES IN RELEASE 1.1
---------------------------
* Magic robes now auto-ID when worn.
BUG FIXES IN RELEASE 1.1
------------------------
* permons[] is no longer stored in the save file, as it has no features
that are changed at runtime
* Magic robes are now correctly printed in the inventory when identified.
[Bug reported by Jon Amery]
* Scrolls of identify now exist and function. [Bug found due to bug report
by Jon Amery]
* The internal RNG now uses "unsigned int" instead of "unsigned long" to
store its state. As a result, the game can now be played on x86-64.
[Bug reported by Adam White]
--
Martin Read - my opinions are my own. share them if you wish.
After finding some bugs thanks to the reports of Jon Amery and Adam
White, I am pleased to announce the release of version 1.1 of Martin's
Dungeon Bash.
Source code can be downloaded as a gzipped tar archive (26085 bytes) from
http://www.chiark.greenend.org.uk/~mpread/dungeonbash-1.1.tar.gz
NEW FEATURES IN RELEASE 1.1
---------------------------
* Magic robes now auto-ID when worn.
BUG FIXES IN RELEASE 1.1
------------------------
* permons[] is no longer stored in the save file, as it has no features
that are changed at runtime
* Magic robes are now correctly printed in the inventory when identified.
[Bug reported by Jon Amery]
* Scrolls of identify now exist and function. [Bug found due to bug report
by Jon Amery]
* The internal RNG now uses "unsigned int" instead of "unsigned long" to
store its state. As a result, the game can now be played on x86-64.
[Bug reported by Adam White]
--
Martin Read - my opinions are my own. share them if you wish.