jimmysmitty :
Jack Bauer :
Mantle won't go anywhere.Both Thief and BF4 are not build with Mantle in mind and they still provided lot of performance improvements. Also by the time DX12 is released and game with DX12 Mantle will have 2 year heads up.Considering that already is supported by Frostbyte,Unreal and Cryengine its only going to improve.Who knows , maybe in 2 years we see Mantle 2.0 ?
Unfortunately PC gaming does not drive the industry. I really wish it did. Yes consoles take our hardware now and use it but neither the PS4 nor XB1 support Mantle. The XB1 supports DX12 and the PS4 is OpenGL.
We have no news if the PS4 will support the next OpenGL (the one that should also add in low level hardware support). That means the XB1 could gain an edge over the PS4 and
since consoles do drive the gaming market more, so I am willing to be we wont see much more from Mantle unless AMD opens it to NVidia as well.
Disagree with these two bolded statements. 2600 devs at GDC 2013 and now 2014 show PC gaming is now #1 leading by 3x devs pushing PC gaming (53%) vs. consoles only getting 14% (ps4) and 12% (xbox1) with mobile at 51%.
Your statement was true LAST GEN, no where near true this gen. Devs are running in droves to PC/Mobile (pc up 13% from last years GDC just under 40%). Also note, PC gaming now makes more than all consoles combined revenue wise
That was an even race last year, this year it will favor the PC side as even more devs went PC by far while consoles basically show the same as last year (both consoles were under 15% last year too for xbox1/ps4). The only thing next gen did this year was catch last gen in dev interest, other than that they got their clock cleaned by mobile/pc. Consoles will need to sell like it was xmas launch for the entire YEAR to even stay in this race. Sheer numbers of units on android/apple will move us, as those users are there TODAY and keep growing, while it will take 7yrs to get this gen to 90mil each (you already have 1.3B today on mobile, and will likely double in 3yrs).
Mobile will hit 2Billion units before consoles hit 20mil each (xmas 2015 for mobile no doubt)...ROFL. They are dead for all but the largest devs who can afford to wait for consoles to get to year 5-7 where sales keep coming in as units get into more users hands, but we're still only talking 90mil after 7yrs last gen for each one. That's why you can make MILLIONS on a $2 game on mobile (ask rovio, and their games are nothing special but brought in 300mil+ so far in just software, and another bunch on other related junk). For the next year on a console you only have 20mil or less to shoot at on a console and there are TWO of them (so if it's exclusive you REALLY have to be big to wait for another 80mil units sold, as you are only shooting at HALF of those consoles). Also consider most games don't get 5% penetration on a console (how many sell 9mil units on consoles?), so even if they get to 10mil this xmas you'll likely not sell more than a million copies of a game for a few years to any side (xbox1/ps4). You'd rather be on mobile if you want those profits in the next few years to survive right? I think you forgot to do the math or forgot to look at devs directions before saying those two comments. Devs are not lying, and neither is the math.
Right now most games are making money with 15man teams on small addictive games on mobile, but that changes going forward (as we get more gamepads hooked to mobile and AIM at these directly just like a console type game) and the console experience will be directly replicated on mobile. You won't care if it's a console running your game or a tablet/phone if the gamepad experience etc is the same. The most important feature here for those smaller devs is anything made on mobile or pc goes the other way quickly/easily, hence the 50% for both mobile/pc while consoles and EVERY other platform is under 15% (even android crap micro-consoles have 10% almost catching xbox1/ps4). I think if consoles had aimed much higher (another $50-$100 in the cpu/gpu hardware) they might have made it this gen. But they killed themselves with being so low, a mobile device will make them pointless by 10nm/2017 less than 1/2 through their lives. So consoles will be sitting at 30mil units each in 3yrs (if lucky) while mobile will have the same experience on a gamepad (with stacked dram, faster memory, probably SSD for storage no HD etc helping to achieve a great experience at or near next gen consoles, out to TV from HDMI) and have 2Billion units to sell to.
I can tell you with 100% certainty a $6 game will sell FAR MORE easily than a $60-65 game on consoles especially with most people already owning the MOBILE device (we're just waiting for the games to fully use the hardware, which is happening, it's not angry birds only today). Most of the world can afford $6 right and left, but not many can do $60 very often. You don't need to know rocket science to figure this out. Stupid people think phones are free on contract...LOL, really about $1500-2000 after two years of $70-100. But NOBODY thinks a console is FREE at $400-500 sticker prices and the games are NOT free either at $60 or so for most.
I don't like the next few years as mobile has to catch up to the full console experience, but I like where we end up later after consoles are totally dead and dictate nothing. Mobile moves yearly and has the audience to get devs to move quickly too, while consoles require HUGE devs that can wait for years for the sales. I see us heading BACK to gameplay being the focus, rather than pretty graphics that will need a few more SOC revs to achieve. During that time you have to make GAMEPLAY addictive or we don't bite because the gpus can't do crysis 3 graphics on these for a while
YAY. GAMEPLAY first, graphics second if you have time/funds to add them. This sells a game. Graphics first, but gameplay second fizzles immediately after reviews hit and pre-orders are over. Graphics isn't selling 300mil in revenues for Angry Birds right?
Supercell's revenue (pretty much TWO mobile games bringing all revenue in) soared 9x to 892mil last year (profit up over 9x! 460mil+!). These two games are not BattleField 4...LOL.
http://bits.blogs.nytimes.com/2014/02/12/supercell-revenue-and-profit-soars/?_php=true&_type=blogs&_r=0
"On average, Supercell generated roughly $2.4 million in revenue each day from its two gaming franchises last year, the company said. But it looks like the figure is now higher. On Tuesday, a hacker gained access to the company’s systems and published internal revenue figures showing that Supercell was now generating revenue of more than $5 million a day."
$3bil market value on a mobile dev? WOW, rovio sucks compared to these guys. I wonder what gameloft's value is with much higher end titles and far more. Clearly from the leak they are actually making 2x more than claiming (saving the real #'s for an IPO probably to really blow the price up, nice 1.5B deal with softbank already too). This company was founded in 2010, just goes to show mobile can make a billion dollar company in 3yrs. Under 100 employees? Nintendo meanwhile has 7000 employees but makes $330mil LOSS in 2013...LOL. OUCH.
So MS lost 3Bil on xbox360, sony lost 4Bil+, and we see Nintendo losing 330mil this last year even on the backs of a new 3ds/wiiu. Consoles are driving losses, not the gaming market
If you aren't moving to mobile you're dumb, or RICH who can afford losses massively.
"Despite calls from analysts and consumers for the company to release its popular franchises on devices other than its own dedicated games consoles, Nintendo executives have indicated that the company plans to use smartphones and tablets only as advertising aids."
Welcome to bankruptcy then Nintendo
Release on mobile or become irrelevant. Just stop making hardware as it isn't needed to sell GOOD GAMEPLAY games like mario etc. Note they are predicting major sales declines going forward, which will only make things worse right? Nintendo says this, not some analyst.
Consoles are dead. MS/Sony lost $3/4Bil each on x360/ps3. They won't do any better this time either, despite lowering build costs and low-balling hardware. Maybe they lose $2/3Bil each this time instead, but it's still not profits. I more than welcome the GAMEPLAY based games we have coming with 10-20 man indie teams & $10-20 pricing vs. Blizz/EA/MS and blazing graphics (crap gameplay) with 100man teams/20-100mil cost and $60 pricing. I could easily pay $30 for gameplay like torchlight/torchlight2 etc and their graphics don't blow you away (gameplay does!). Mobile is basically set up to succeed as they are forced into GAMEPLAY over graphics due to low power. Gameplay wins as shown by supercell, rovio etc. Mobile is making millionaires while consoles make losses unless you have an ultra hit. You don't really have to advertise on mobile, apple/google do it for you and word of mouth/gameplay brings the buyers too. In these small teams the whole team is millionaires, where in the big devs you probably end up with 50-100K per employee while the company takes any REAL profits themselves and for shareholders. You actually get PAID if you get a hit in the small dev, you don't at EA etc.
I hate consoles, but the above comments are financial. Mobile units sold dictates you go there or to PC or risk death. You can release to console later if profits you make first on PC/Mobile allow it, but you are a fool to START on consoles. I'm not picking up what you're putting down here so to speak
One more point, as the other guy said, I'm not against change if it makes me FASTER and MORE PRODUCTIVE. If you can't hit on those two marks it's just change for the sake of change. Why should I learn something that does me no good? I take my OS just like I do my gameplay. Faster, better, stronger etc or buzz off with your changes. If my game isn't more FUN I have no interest in the graphics. I was more productive in WinXP than even Win7 (don't even get me started on Explorer's useless "upgrades") and how slow win8/8.1 makes me is ridiculous.
Please show me benchmarks that show the magical backend improvements that speed up the OS vs. win7? Please don't cite boot times...LOL. Show me anything other than conjecture and anything under 10% is not worth even a $10 upgrade right? You're asking me to LEARN for that percent whatever it is, not just PAY.
I spend $200 on a new gpu every few years for 100% gains or more (or I wait another gen). I am not required to learn anything to get that either, I just pay up and I'm done. You're basically asking me to PAY to LEARN so MS can make more cash?
"As for they why? The improvements to the backend alone are what makes 8 worth it. 8 alone has a lighter, faster kernel with a lot of improvements to a lot of features."
Show me kernel improvements that add to speed (otherwise what is the point?) if it's so light vs. win7. There is nothing I can do faster in windows 8/8.1 than win7 (everything has added clicks, and even MORE crap is hidden deeper). Faster makes me more money, while pretty doesn't do squat (and I don't even think win8 is pretty). I boot or shutdown my PC once a month (~patch tuesday...LOL) and rarely ever more and it runs 24/7 and a simple $70-80 SSD gets you FAR more in this area and any disk access departments. If you want to LOAD things faster get an SSD not Win8. Teracopy gives anyone good tranfer times etc anyway (free, and I've replaced Explorer anyway as file management in windows has sucked since XP, jumping folders, libraries etc who thought this crap up? Time wasters) , again no need for win8 for better estimates of file operations (is that a feature? LOL. How much did MS pay PCmag to call boot times VERY important, my SSD boots in seconds anyway). Metro crap I have no use for either. You can like this stuff, but you can't say it makes me any faster all day. Security does nothing for speed either, and that's what I have a firewall/AV/Threatfire for which beat anything MS does hands down. Any claims it's more secure won't be proved for years anyway.
http://www.hardocp.com/article/2013/11/24/battlefield_4_windows_7_vs_81_performance_review/5#.Uy0bj-LHJ8w
Win7 vs. win8 BF4. Nothing...3% for 290x AMD and they worked for 2yrs with DX11.1/Frostbite. If that's all you get for 2yrs of work and a new OS quit wasting my time/money. I'm guessing the pausing gets better 4 months later as win7 got some fixes for BF4 now that we know win8 has totally failed so surely they redirected work to win7 optimization (this game has so many bugs, stuttering can't be blamed on win7 with such a bug infested game).
"Was there an advantage to the image quality settings under Windows 8.1? The answer is "No." The performance advantages were generally small at 3-6%."
This is an AMD title and EA recommends Win8! Again, if this is all I get, buzz off, let me know when it improves my games by 25%+ for $30
Until then I'll buy a GPU for 100%+ for $200 every few years and ride the OS until it can't breathe
https://www.youtube.com/watch?v=eO7_xFToEAI&html5=1
No better in 3dmark either? I think I'm done trying to help you find favorable data