http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/
I'm personally hoping DX12 dies, and we get massive opengl support with the help of devs aiming at android and at some point Linux/SteamOS with Valve's help. Nobody likes being stuck in DX (devs I mean) and with google/valve pushing products that can't use DX, we may finally get some movement.
Funny AMD/NV/Intel all on stage talking about OpenGL, but I guess due to websites wanting AMD to live they hide this? I saw nothing at tomshardware or anandtech on the OpenGL speech despite them announcing it on both sites a month before (feb 26th it was posted everywhere, anandtech mentioned it but didn't cover what was IN IT). What gives tomshardware? What happened to your LOVE of open crap? You preach OpenCL like Cuda doesn't exist (as cuda sits back and laughs at OpenCL's usage), but no love for OpenGL? I'm confused, unless I missed a few pages on OpenGL.
51minute video in the NV link also (from steam dev days), and Intel has a site on it too. Also a big discussion on ES3.1 for mobile too on both places.
"How to get a crap-ton more draw calls" (a new technical term he said…LOL), which clearly is telling you in the first minute, there is no need for mantle as it is about 10x draw calls right? Mantle=dead. If not by DX12 (but this isn’t out for a while-Win9?), then OpenGL/SteamOS/Android pushing OpenGL.
Is it a shot across Wintel's bow that the sign he's in front of says STEAM all over it, and he's also using a MAC for his presentation?...LOL. A ton of content at steam dev days/GDC 2014 was about moving to OpenGL as Valve says they're completely moving tools to it and giving them away so everyone moves to OpenGL. NV gave an hour speech on Draw Calls being 5-30x faster
Mantle=dead. Valve won’t make DX games going forward. Gabe has ZERO love of Microsoft, windows, and their app store.
NV’s speech wasn't a SMALL speech or there wouldn't be a 130 slide doc explaining what they covered right (on top of the 52min video+many others)? Considering it is ALREADY working in opengl (same crap as mantle, even carmack said you can do the same thing already and get as close to metal as you'd like in OpenGL with extensions a YEAR ago on stage with Dice/Epic etc), I'm sure the OpenGL speeches had more concrete info than the DX speech at GDC (valve didn’t say a word about anything BUT OpenGL recently). How can you not detail the info on OpenGL and call yourself a hardware site? I know you guys hate cuda (or you'd test it vs. opencl repeatedly to death), but why the hate for OpenGL which NV has no control over?
You want mantle to help AMD so bad you can't even give a decent comment on OpenGL's behalf because that makes Mantle less important?
OpenGL is not in the beta state that Mantle is basically in either. Whatever...page 3 of the slides says it all:
"OpenGL already has paths with very low driver overhead:
You just need to know what they are and HOW to use them."
Note the Mcdonald said at the end NV thought only 5 people would show up, but was a very happy about how many DID show (clapping says a LOT more showed). Also note he asked "you guys know the VR speech is going on right next door right?" and even commented they'd be in that room themselves if they weren't giving speeches...LOL. Clearly devs see the opportunity to run from DX or they would have been talking to 5 devs like they thought and they'd all be in the VR speech room. I'm just talking the NV Deve days DRAW CALL speech here, no idea how populated other OpenGL speeches were. I'm sure valve's speeches had a lot in the audience and they are TOTALLY moving tools etc to OpenGL they said. One of the speeches is titled how to move your games to OpenGL
This war is just beginning but think 5-10yrs out, who wins with everyone but MS going against DX12 and it being 2yrs away? Intel isn't even on their side now, with a large amount of OpenGL info from them too (and full embrace of android), especially dedicated to mobile with ES3.1. Once games get massively on OpenGL (linux, steamos, ps3, ps4, android, ios, OSX, and even windows etc), you only have pro app people left on windows and that's a VERY small share of PC users. Those apps will move when the people do massively for gaming. For whatever is left by then you can VM, Wine, etc to run those old things as we all move on hopefully. Clearly Carmack was telling the truth last year on stage when he said you can go as close to metal as you'd like with OpenGL+extensions already. For anyone doubting that watch the 1hr vid on draw calls in the link above with John Mcdonald (nv gdc 2014 blog)
No DX12 until ~xmas 2015 means you have to learn how to do it in OpenGL if you want more draw calls to run everywhere so no surprise I guess that they showed up and skipped VR.
Also while you anandtech etc comment every time mantle gets added to a game, we see nothing on gameworks stuff? Crytek adding it to warface, Titanfall now adding gameworks eye candy, The Witcher 3 using gameworks, Daylight (1st unreal 4 game) using gameworks. It can be assumed Unreal4 itself is adding it and so is CryEngine (epic already said this IIRC, if not already done). Epic works hand in hand with NV, and has unreal 4 running on K1 already, so I'd be shocked if they couldn't get their #1 friend to put their Gameworks tech in unreal4 (They work with NV on all their demos, the same can be said for Crytek adding it with them now using it on warface, it'll be put in the engine soon after probably). Not that I'm for proprietary crap, but if you're going to announce everything that happens on AMD Mantle side, you should at least mention the same junk for the other side right?
Had this up in a window for a few days...LOL. Anandtech has written something yesterday about GDC2014-OpenGL info including the 130 slides. Both sites still lacking much on it though (toms has thus far ignored it). A one page blog post from anandtech is seriously lacking and barely gets them into "well we mentioned it at least" territory. They (Ryan) also had the ridiculous statement saying Mantle's only competition was DX12 so free ride until xmas 2015 (what? OPENGL dudes, it's HERE NOW). Most of GDC was about OpenGL, but DirectX makes the news which won't be out until xmas 2015? OpenGL has the same crap it WILL have NOW.