Archived from groups: comp.ai.games (More info?)
Hi,
I'm looking for information on multi-agent pathfinding, either from
academic research or the games industry.
The problem: find optimal or near-optimal routes on a grid to get n
agents to n different destinations, avoiding collisions.
I'm looking at ways to improve on the usual approach (A* for each
agent, and then recompute route every time a collision is imminent)
Thanks!
Dave
Hi,
I'm looking for information on multi-agent pathfinding, either from
academic research or the games industry.
The problem: find optimal or near-optimal routes on a grid to get n
agents to n different destinations, avoiding collisions.
I'm looking at ways to improve on the usual approach (A* for each
agent, and then recompute route every time a collision is imminent)
Thanks!
Dave