Need a fox racial template for 4e

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I'm starting my first 4e game (modern-era with low-key magic) soon, so
I've got my players making characters for it. One of the players wants
to play a kitsune - essentially, a Japanese were-fox. It's a bit more
complicated than that, but the "were-fox" part is where I'm having
trouble...

I know just enough about foxes to know the dog template in the 4e rules
isn't appropriate, but that's about all I know about foxes... <sigh>
Has anyone created a fox racial template for 4e yet, or is anyone
willing to do so here?

Thanks in advance.

--
Rob Kelk <http://robkelk.ottawa-anime.org/> robkelk -at- gmail -dot- com
"And really, you think people who watch Japanese cartoons would be a
little more understanding of the seemingly odd hobbies of other fringe
groups." - Chris "Blade" McNeil on rec.arts.anime.misc, 20 Jan 2004
 
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> >I know just enough about foxes to know the dog template in the 4e
rules
> >isn't appropriate, but that's about all I know about foxes... <sigh>
> >Has anyone created a fox racial template for 4e yet, or is anyone
> >willing to do so here?

http://www.furnation.com/Qit_el-Remel/Library/GURPSfurs.htm I'm not
sure how much use it is, and it'll need conversion to 4e, but it's a
start.
 
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Rob Kelk wrote:

>I know just enough about foxes to know the dog template in the 4e rules
>isn't appropriate, but that's about all I know about foxes... <sigh>
>Has anyone created a fox racial template for 4e yet, or is anyone
>willing to do so here?
>
Here's what I've got so far. First, there is a template for all wild dogs:

Wild Dog Template; 44 points

Attributes: DX +2 [40]; IQ -6 [-120]; HT +2 [20]

Secondary Characteristics: Will +7 [35]; Per +8 [40]; Fatigue +3 [9];
Move+2 [10]

Advantages: Acute Smell 2 [4]; Combat Reflexes [15]; Discriminatory
Smell [15]; Enhanced Move 1/2 (ground speed 12) [10]; Night Vision 4
[4]; Reduced Consumption (Cast Iron Stomach -50%) 2 [2]; Sharp Teeth
[1]; Ultrahearing [5]; Vibration Sense (air) [10]

Disadvantages: Gluttony (12-) [-5]; Quadruped [-35]; Wild Animal [-30]

Racially Learned Skills: Brawling (E) DX+2 [4] - 14; Intimidation (A)
Will+1 [4] - 12; Running (A) HT [2] - 12; Survival (A) Per [2] - 12;
Tracking (A) Per [2] - 19 (note, bonuses for Discriminatory Smell and
Acute Smell already applied to final skill level)

Features: Tail

And then a lens for the red fox:

Red Fox Lens; -57 points

Attributes: ST-6 [-60]

Secondary Characteristics: SM-3

Advantages: Temperature tolerance (cold) 1 [1]

Disadvantages: Careful [-1]

Racially Learned Skills: Jumping (E) DX+1 [2] - 13; Swimming (E) HT [1] - 12

The wild dog template should also have Reduced Lifespan 2, but I haven't
gotten around to putting that in, yet. I also neglected the reduced
cost of DX if you have No Fine Manipulators. Note that Eurasian red
foxes are larger than North American red foxes, increase SM by one and
ST by one would probably be appropriate.

Luke
 
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On Sun, 26 Dec 2004 21:19:06 -0500, LukeCampbell
<lwcampbe@uci.thetrash.edu> wrote:

>Rob Kelk wrote:
>
>>I know just enough about foxes to know the dog template in the 4e rules
>>isn't appropriate, but that's about all I know about foxes... <sigh>
>>Has anyone created a fox racial template for 4e yet, or is anyone
>>willing to do so here?
>>
>Here's what I've got so far. First, there is a template for all wild dogs:
<snip>
>And then a lens for the red fox:
<snip>

Thanks - this helps immensely!

--
Rob Kelk <http://robkelk.ottawa-anime.org/> robkelk -at- gmail -dot- com
"And really, you think people who watch Japanese cartoons would be a
little more understanding of the seemingly odd hobbies of other fringe
groups." - Chris "Blade" McNeil on rec.arts.anime.misc, 20 Jan 2004
 
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In article <cqnrcc$b0k$1@news.service.uci.edu>,
LukeCampbell <lwcampbe@uci.thetrash.edu> wrote:
>Rob Kelk wrote:
>
>>I know just enough about foxes to know the dog template in the 4e rules
>>isn't appropriate, but that's about all I know about foxes... <sigh>
>>Has anyone created a fox racial template for 4e yet, or is anyone
>>willing to do so here?
>>
>Here's what I've got so far. First, there is a template for all wild dogs:
>
>Wild Dog Template; 44 points
>
>Attributes: DX +2 [40]; IQ -6 [-120]; HT +2 [20]
>
>Secondary Characteristics: Will +7 [35]; Per +8 [40]; Fatigue +3 [9];
>Move+2 [10]
>
>Advantages: Acute Smell 2 [4]; Combat Reflexes [15]; Discriminatory
>Smell [15]; Enhanced Move 1/2 (ground speed 12) [10]; Night Vision 4

Ground speed 12? I think you're under-estimating them. They've been
reported going as fast as 45 mph by a naturalist who matched speeds in his
car with one running alongside the road.

>[4]; Reduced Consumption (Cast Iron Stomach -50%) 2 [2]; Sharp Teeth
>[1]; Ultrahearing [5]; Vibration Sense (air) [10]
>
>Disadvantages: Gluttony (12-) [-5]; Quadruped [-35]; Wild Animal [-30]

I'd lose the Gluttony. Compared with a wolf, they can't eat a lot in
proportion to their body weight. A wolf lives by feast or famine. A fox
gets small meals, like one mouse at a time. Half the food they find or
catch they'll bury for later. They continually dig up old food and bury
new food, and will have prepared a number of burrows throughout their
territory. Finance and investing should come easily to a werefox-- it's
just a human twist to an instinctive behavior.

I don't know if it will fit into a racial template anywhere, but unlike
wolves, foxes are comfortable living very close to people. They'll
come into people's yards, use the sidewalks at night, live in the little
strips of terrain that separate clusters of houses, and the neighbors
might never know. I don't think I saw anything like a gift for
stealth in the template, but it would be appropriate.

--
"Experiments are the only means of knowledge at our disposal. The rest is
poetry, imagination." -- Max Planck
 
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Gregory L. Hansen wrote:

>
>Ground speed 12? I think you're under-estimating them. They've been
>reported going as fast as 45 mph by a naturalist who matched speeds in his
>car with one running alongside the road.
>
Measurements of the speeds of wild animals is tricky and full of
errors. Chasing with a vehicle, for example, tends to overestimate the
speed, especially if the animal curves while running (the vehicle will
usually follow a wider curve, thus treaversing more distance in the same
amount of time). All sorts of wild speeds have been measured for
animals that were later shown to be either full of errors or at least
atypical. This is not to say that my stats for speed are not way too
low, they very well might be. Just to be careful when interpreting
measurements of wild animal speeds.

I choose my speeds from a book by Dr. R. MacNeil Alexander about
biomechanics. He notes that most wild cursorial specialists have speeds
between 12 and 14 m/s (27 to 32 mph). Without specific data on animal
speeds, I tend to assign a ground move of 12 by default. Note that the
fastest domestic dogs, bred only to run and with extreme cursorial
adaptations that would kill any wild animal, have well measured speeds
on a racetrack of 16.7 yd/s (whippet) and 18.3 yd/s (greyhound) (at
least as of 1950, a more recent record is 18.7 m/s for the greyhound).
That's 34 and 37 mph, respectively (or 42 mph for the more recent
greyhound record). Also note that exeptional foxes will have greater
speeds than those for the average fox.

>
>I'd lose the Gluttony. Compared with a wolf, they can't eat a lot in
>proportion to their body weight. A wolf lives by feast or famine. A fox
>gets small meals, like one mouse at a time. Half the food they find or
>catch they'll bury for later. They continually dig up old food and bury
>new food, and will have prepared a number of burrows throughout their
>territory. Finance and investing should come easily to a werefox-- it's
>just a human twist to an instinctive behavior.
>
I am not sure gluttony is about how much you can eat, rather with how
motivated you are for food when you are not hungry. In any event,
mental traits like this are always arguable. Gluttony seemed to
describe most members of the dog family, so I put it on the template
(just like my cats are all callous and careful, my mustellids are all
overconfident and impulsive and curious, and my reptiles all have low
empathy). Feel free to drop it from the fox template in particular, or
the dog template in general, if you don't think it fits. Maybe add
Miserly instead.

>
>I don't know if it will fit into a racial template anywhere, but unlike
>wolves, foxes are comfortable living very close to people. They'll
>come into people's yards, use the sidewalks at night, live in the little
>strips of terrain that separate clusters of houses, and the neighbors
>might never know. I don't think I saw anything like a gift for
>stealth in the template, but it would be appropriate.
>
Good idea, or at least racially learned Stealth skill. I think I'll add
this to my fox template.

There should also be some GURPS advantage for being able to precisely
locate things by sound alone, good enough to make an attack against it.
Many dogs and cats, not to mention owls, have this ability.

Luke
 
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In article <creioc$3us$1@news.service.uci.edu>,
LukeCampbell <lwcampbe@uci.thetrash.edu> wrote:
>
>
>Gregory L. Hansen wrote:
>
>>
>>Ground speed 12? I think you're under-estimating them. They've been
>>reported going as fast as 45 mph by a naturalist who matched speeds in his
>>car with one running alongside the road.
>>
>Measurements of the speeds of wild animals is tricky and full of
>errors. Chasing with a vehicle, for example, tends to overestimate the
>speed, especially if the animal curves while running (the vehicle will
>usually follow a wider curve, thus treaversing more distance in the same
>amount of time). All sorts of wild speeds have been measured for
>animals that were later shown to be either full of errors or at least
>atypical. This is not to say that my stats for speed are not way too
>low, they very well might be. Just to be careful when interpreting
>measurements of wild animal speeds.

They're at the high end of dog speeds, anyway. If you've seen a fox
run, it's amazingly different from the way a fox-sized dog runs. Light on
the feet, almost floating.

>
>I choose my speeds from a book by Dr. R. MacNeil Alexander about
>biomechanics. He notes that most wild cursorial specialists have speeds
>between 12 and 14 m/s (27 to 32 mph). Without specific data on animal
>speeds, I tend to assign a ground move of 12 by default. Note that the
>fastest domestic dogs, bred only to run and with extreme cursorial
>adaptations that would kill any wild animal, have well measured speeds
>on a racetrack of 16.7 yd/s (whippet) and 18.3 yd/s (greyhound) (at
>least as of 1950, a more recent record is 18.7 m/s for the greyhound).
>That's 34 and 37 mph, respectively (or 42 mph for the more recent
>greyhound record). Also note that exeptional foxes will have greater
>speeds than those for the average fox.
>
>>
>>I'd lose the Gluttony. Compared with a wolf, they can't eat a lot in
>>proportion to their body weight. A wolf lives by feast or famine. A fox
>>gets small meals, like one mouse at a time. Half the food they find or
>>catch they'll bury for later. They continually dig up old food and bury
>>new food, and will have prepared a number of burrows throughout their
>>territory. Finance and investing should come easily to a werefox-- it's
>>just a human twist to an instinctive behavior.
>>
>I am not sure gluttony is about how much you can eat, rather with how
>motivated you are for food when you are not hungry. In any event,
>mental traits like this are always arguable. Gluttony seemed to
>describe most members of the dog family, so I put it on the template
>(just like my cats are all callous and careful, my mustellids are all
>overconfident and impulsive and curious, and my reptiles all have low
>empathy). Feel free to drop it from the fox template in particular, or
>the dog template in general, if you don't think it fits. Maybe add
>Miserly instead.

Miserly might be appropriate.

It might be difficult to interpret how interested a wild animal is in
food when they're not hungry, because you don't know how hungry they are.
But dogs descend from wolves, which tend to catch something big, gorge,
and then perhaps not eat again for a long time. Foxes have a different
way of life than that. In many ways they're more like a cat than a dog.
With their slit-pupils, long whiskers, and other traits, they've caused
some controversy among 19th century taxonomists over how to classify
them.

It's tempting to call them solitary, but that's something they learn.
Mice and other fox food can quickly run into a hole, up a tree, or fly
away, so foxes depend on stealth, pouncing, and sprinting. A partner
just makes the job harder. But when food is easy to get (e.g. provided
by humans), they remain quite sociable.

As long as we're giving them traits, based on my own experience it's hard
not to assign them Paranoid. If they catch me sitting quietly a hundred
yards away they'll turn tail and run when other animals would ignore me
and deer would stare and snort at me. In my experience, they learn about
me and learn how to avoid me, even when they know I have food for them and
they want it.

>>I don't know if it will fit into a racial template anywhere, but unlike
>>wolves, foxes are comfortable living very close to people. They'll
>>come into people's yards, use the sidewalks at night, live in the little
>>strips of terrain that separate clusters of houses, and the neighbors
>>might never know. I don't think I saw anything like a gift for
>>stealth in the template, but it would be appropriate.
>>
>Good idea, or at least racially learned Stealth skill. I think I'll add
>this to my fox template.
>
>There should also be some GURPS advantage for being able to precisely
>locate things by sound alone, good enough to make an attack against it.
>Many dogs and cats, not to mention owls, have this ability.

From what I've read, they can locate a sound source (e.g. mouse) to about
an inch from ten feet away.

Might give them direction sense. They have an excellent memory for
locations. They cache food all over the place, and when they recover it
they rely mainly on memory.

--
"In any case, don't stress too much--cortisol inhibits muscular
hypertrophy. " -- Eric Dodd
 
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Hmmm, my first post didn't seem to go through. I'll try again.

Gregory L. Hansen wrote:

>
>They're at the high end of dog speeds, anyway. If you've seen a fox
>run, it's amazingly different from the way a fox-sized dog runs. Light on
>the feet, almost floating.
>
When I've seen foxes trotting, they move a bit different from dogs. The
fox I've seen in an all out gallop, on the other hand, looked pretty
much like a small shaggy dog galloping.

>
>It's tempting to call them solitary, but that's something they learn.
>Mice and other fox food can quickly run into a hole, up a tree, or fly
>away, so foxes depend on stealth, pouncing, and sprinting. A partner
>just makes the job harder. But when food is easy to get (e.g. provided
>by humans), they remain quite sociable.
>
I've seen a trio of sociable foxes in Lechworth State Park (in Upstate
NY). They were sitting around on the lawn in full view of the road,
licking each other's faces and being quite friendly to each other. They
might have been siblings, or a mother with two mostly grown cubs, though.

>
>As long as we're giving them traits, based on my own experience it's hard
>not to assign them Paranoid. If they catch me sitting quietly a hundred
>yards away they'll turn tail and run when other animals would ignore me
>and deer would stare and snort at me. In my experience, they learn about
>me and learn how to avoid me, even when they know I have food for them and
>they want it.
>
That's what Careful is for. I do give Paranoid to Nile monitor lizards,
but those are an extreme case. Certainly the Lechworth foxes did not
seem to concerned about people, and I've seen others just trotting along
quickly but without panic. On the other hand I've seen one galloping
like a bat out of hell for the cover of a cornfield when I suprised it.

>
>Might give them direction sense. They have an excellent memory for
>locations. They cache food all over the place, and when they recover it
>they rely mainly on memory.
>
That seems to make more of an argument for first level Eidetic Memory
(maybe with the limitation only for remembering cache locations). I
would imagine squirrels would have something similar.

Now rats and mice I would give Absolute Direction. If you put an
obstacle along a well used mouse corridor and let the mice get used to
it, and then take the obstacle away, the mice still jump when they get
to where the obstace was. This seems to indicate they are navigating
largely from memeory.

Luke

>
>
>
 
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In message <creioc$3us$1@news.service.uci.edu>, LukeCampbell
<lwcampbe@uci.thetrash.edu> writes
>

>
>There should also be some GURPS advantage for being able to precisely
>locate things by sound alone, good enough to make an attack against it.
>Many dogs and cats, not to mention owls, have this ability.
>

Not an advantage per se but blind-fighting is close, maybe with a
limitation of "Attack only"?

Firesong

>Luke
>

--
Things You Might Not Have Known
An old law in Bellingham, Washington made it illegal for a woman to take more
than 3 steps backwards while dancing.
Cogito Ergo Es (ABML)
Web page : http://www.firesong.co.uk
Reach me by ICQ. My ICQ# is 10217294
 
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In article <crf254$ega$1@news.service.uci.edu>,
LukeCampbell <lwcampbe@uci.thetrash.edu> wrote:
>Hmmm, my first post didn't seem to go through. I'll try again.
>
>Gregory L. Hansen wrote:
>
>>
>>They're at the high end of dog speeds, anyway. If you've seen a fox
>>run, it's amazingly different from the way a fox-sized dog runs. Light on
>>the feet, almost floating.
>>
>When I've seen foxes trotting, they move a bit different from dogs. The
>fox I've seen in an all out gallop, on the other hand, looked pretty
>much like a small shaggy dog galloping.

I see small dogs running around, and they seem to work so hard for the
speed they get, although full of energy and enthusiasm. Maybe it depends
on the breed.

Foxes run however they feel like running. But I've seen them leaping with
each stride, stretching out fully in mid-air like they're playing
"Superman". It's like watching a ballet, one of the prettiest things
you'll ever see in the woods.

>
>>
>>It's tempting to call them solitary, but that's something they learn.
>>Mice and other fox food can quickly run into a hole, up a tree, or fly
>>away, so foxes depend on stealth, pouncing, and sprinting. A partner
>>just makes the job harder. But when food is easy to get (e.g. provided
>>by humans), they remain quite sociable.
>>
>I've seen a trio of sociable foxes in Lechworth State Park (in Upstate
>NY). They were sitting around on the lawn in full view of the road,
>licking each other's faces and being quite friendly to each other. They
>might have been siblings, or a mother with two mostly grown cubs, though.

Depending on the season, they might have been lovers. Otherwise probably
siblings/mother.

>>
>>As long as we're giving them traits, based on my own experience it's hard
>>not to assign them Paranoid. If they catch me sitting quietly a hundred
>>yards away they'll turn tail and run when other animals would ignore me
>>and deer would stare and snort at me. In my experience, they learn about
>>me and learn how to avoid me, even when they know I have food for them and
>>they want it.
>>
>That's what Careful is for. I do give Paranoid to Nile monitor lizards,
>but those are an extreme case. Certainly the Lechworth foxes did not
>seem to concerned about people, and I've seen others just trotting along
>quickly but without panic. On the other hand I've seen one galloping
>like a bat out of hell for the cover of a cornfield when I suprised it.

That's why I emphasized that it was based on my own experience. From
stories I've read, it seems they can be a lot brassier in other areas.
Especially those English foxes, sitting in a yard, watching the homeowner
do yard work. On a golf course in Prince Edward's Island the foxes
sometimes run out and grab the ball before it stops rolling, but the
golfers really bring it on themselves by feeding them and giving them
toys.

But I have been learning in the past few years that terms like "outfoxed"
were created by people that had spent more time observing nature than most
modern Americans do.

Speaking of Careful versus Paranoid, it seems tempting in general to give
bona fide Disadvantages in racial templates for things that are more
tendencies, or Quirks. E.g. foxes will dig up food cached by other foxes
if they find it-- they steal from each other. And they've been known to
steal shoes, newspapers, and other things. But assigning Kleptomania
would imply that they'd do that even if it put them in danger or
interfered with basic needs. And perhaps that they do something in that
respect that other animals don't.

>
>>
>>Might give them direction sense. They have an excellent memory for
>>locations. They cache food all over the place, and when they recover it
>>they rely mainly on memory.
>>
>That seems to make more of an argument for first level Eidetic Memory
>(maybe with the limitation only for remembering cache locations). I
>would imagine squirrels would have something similar.

Squirrels plant a lot of trees, too.

A hand-raised fox, "Niff", was given dead things on walks, and she buried
and camouflaged them. The researcher, I think MacDonald, took notes, and
went out on his own to move some of them. Niff had about a 99% success
rate in recovering untouched dead things, and less than 25% success rate
in recovering things that were moved just a few meters. A wild fox might
rely more on sniffing around, though. Niff probably never had to worry
about going hungry. A 99% success rate is pretty impressive.

>
>Now rats and mice I would give Absolute Direction. If you put an
>obstacle along a well used mouse corridor and let the mice get used to
>it, and then take the obstacle away, the mice still jump when they get
>to where the obstace was. This seems to indicate they are navigating
>largely from memeory.

Now that's Absolute Direction!
--
"'No user-serviceable parts inside.' I'll be the judge of that!"
 
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In article <cqnrcc$b0k$1@news.service.uci.edu>,
LukeCampbell <lwcampbe@uci.thetrash.edu> wrote:
>Rob Kelk wrote:

>Advantages: Acute Smell 2 [4]; Combat Reflexes [15]; Discriminatory
>Smell [15]; Enhanced Move 1/2 (ground speed 12) [10]; Night Vision 4
>[4]; Reduced Consumption (Cast Iron Stomach -50%) 2 [2]; Sharp Teeth
>[1]; Ultrahearing [5]; Vibration Sense (air) [10]

I want to back up to this last advantage, Vibration Sense (air). I've
seen the suggestion that cats and/or foxes (I forget which one was the
subject) could literally sense the vibrations of things through the air
with the whiskers on their faces and ankles. And I thought that must help
them navigate in complete darkness when they approach a barrier that
bounces their own bow wave back at them. But most things I've read
assign the whiskers a strictly tactile function-- precise locating at
very short ranges, by touching.

Seals, though, definitely sense swimming fish with their whiskers, and
chase and catch them even when the water is too murky to see through. But
water is a denser medium.

Do you have some definite information or a citation about vibration
sensing?


--
"Usenet is like a herd of performing elephants with diarrhea -- massive,
difficult to redirect, awe-inspiring, entertaining, and a source of
mind-boggling amounts of excrement when you least expect it. "
-- Gene Spafford, 1992
 
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glhansen@steel.ucs.indiana.edu (Gregory L. Hansen) wrote:

:But I have been learning in the past few years that terms like "outfoxed"
:were created by people that had spent more time observing nature than most
:modern Americans do.

One peculiar hunting behavior of foxes is acting
crazy. They will run in circles, chasing tails or jumping
straight up in the air. Called charming, this can lure
curious prey in for a closer look, and the fox leaps!

--
"It is always a simple matter to drag people along whether it is a
democracy, or a fascist dictatorship, or a parliament, or a communist
dictatorship. Voice or no voice, the people can always be brought to the
bidding of the leaders. This is easy. All you have to do is tell them
they are being attacked, and denounce the pacifists for lack of
patriotism and exposing the country to danger. It works the same in every
country."
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George W. Harris For actual email address, replace each 'u' with an 'i'.
 
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On Tue, 04 Jan 2005 12:13:20 -0500, LukeCampbell
<lwcampbe@uci.thetrash.edu> carved upon a tablet of ether:

> I am not sure gluttony is about how much you can eat, rather with how
> motivated you are for food when you are not hungry. In any event,
> mental traits like this are always arguable. Gluttony seemed to
> describe most members of the dog family, so I put it on the template
> (just like my cats are all callous and careful, my mustellids are all
> overconfident and impulsive and curious, and my reptiles all have low
> empathy). Feel free to drop it from the fox template in particular, or
> the dog template in general, if you don't think it fits. Maybe add
> Miserly instead.

While Miserly might be appropriate for a fox, it seems out of place in
the more social dogs (or at least domestic dogs, though maybe I'm
basing my opinion too much on the dogs I've known).


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
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Gregory L. Hansen wrote:

>
>I want to back up to this last advantage, Vibration Sense (air). I've
>seen the suggestion that cats and/or foxes (I forget which one was the
>subject) could literally sense the vibrations of things through the air
>with the whiskers on their faces and ankles. And I thought that must help
>them navigate in complete darkness when they approach a barrier that
>bounces their own bow wave back at them. But most things I've read
>assign the whiskers a strictly tactile function-- precise locating at
>very short ranges, by touching.
>
>Seals, though, definitely sense swimming fish with their whiskers, and
>chase and catch them even when the water is too murky to see through. But
>water is a denser medium.
>
>Do you have some definite information or a citation about vibration
>sensing?
>
Not much. Vibration sense was the closest I could find to the
usefulness of whiskers in navigation and combat (in weasels and cats, at
least, whiskers are used extensively in combat, particularly for
positioning prey. See, for example, Dr. Carolyn King's book "The
Natural History of Weasels & Stoats," Cornell Univeristy Press). They
may be able to acomplish remote sensing through picking up vibrations or
currents in the air, but I can find no definite citations on this
subject. On the other hand, the longer range abilities of the Vibration
Sense advantage may be accomplished by normal hearing in the order
Carnivora, explaining how foxes and cats can locate prey by sound alone
well enough to target a pounce (I still don't know how to represent this
ability in owls, however).

Of course, you can find anything on the web these days. Here are some
pages of varying degree of credibility about the whiskers of land animals:
http://www.bernese.org/vibrissa.htm
http://schneider.ewald.bei.t-online.de/vibrisse/vibrisseeng.htm
http://www.calacademy.org/calwild/2002fall/stories/whiskers.html

Luke
 
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Gregory L. Hansen wrote:

>In article <crf254$ega$1@news.service.uci.edu>,
>LukeCampbell <lwcampbe@uci.thetrash.edu> wrote:
>
>
>
>>I've seen a trio of sociable foxes in Lechworth State Park (in Upstate
>>NY). They were sitting around on the lawn in full view of the road,
>>licking each other's faces and being quite friendly to each other. They
>>might have been siblings, or a mother with two mostly grown cubs, though.
>>
>>
>
>Depending on the season,
>
July 18. (This is one of those dates I'd better remember - I saw them
coming back home from the rehersal for my own wedding the next day.)

>they might have been lovers.
>
Three of them? Kinky!

>But I have been learning in the past few years that terms like "outfoxed"
>were created by people that had spent more time observing nature than most
>modern Americans do.
>
I would like some sort of trait or skill to represent cunning or
wileyness. It would be perfect for foxes, coyotes, wolverines, and the
like.

>
>Speaking of Careful versus Paranoid, it seems tempting in general to give
>bona fide Disadvantages in racial templates for things that are more
>tendencies, or Quirks. E.g. foxes will dig up food cached by other foxes
>if they find it-- they steal from each other. And they've been known to
>steal shoes, newspapers, and other things. But assigning Kleptomania
>would imply that they'd do that even if it put them in danger or
>interfered with basic needs. And perhaps that they do something in that
>respect that other animals don't.
>
I usually try to leave the more extreme disadvantages for the individual
animals. I would expect some foxes to have Kleptomania or Trickster,
but I didn't want to give it to all of them. Some disadvantages that I
do use are Loner (for a number of cat species), Bad Temper (many bears,
jaguars, bulls, and the males of many species that go into a seasonal
rut), Intolerance (of males of the same species, again for males in
rut), the aforementioned Gluttony (for opportunistic hunter-scavengers
such as dogs and monitor lizards and usually accompanied by Cast Iron
Stomach), Callous (for cats), Chummy (for herding and flocking animals),
and Low Empathy (for reptiles and amphibians). Disadvantages with a
self control roll I usually assign high self control rolls to make them
less extreme (and this allows for emphasis of the trait - if cougars and
bobcats are Loner (15) but leopards and Jaguars are Loner (12), you know
that the spotted cats really want to be left alone). As I mentioned, I
did make Nile monitor lizards Paranoid, but if you've ever worked with
one, you'd know why.

Luke
 
Archived from groups: rec.games.frp.gurps (More info?)

Firesong wrote:

> In message <creioc$3us$1@news.service.uci.edu>, LukeCampbell
> <lwcampbe@uci.thetrash.edu> writes
>
>>
>
>>
>> There should also be some GURPS advantage for being able to precisely
>> locate things by sound alone, good enough to make an attack against
>> it. Many dogs and cats, not to mention owls, have this ability.
>>
>
> Not an advantage per se but blind-fighting is close, maybe with a
> limitation of "Attack only"?

Very close, but this ability is not so much a skill as an innate sensory
trait. Perhaps you could make some sort of advantage, Blind Sense or
Targeting Hearing or something, that is essentially the same as Blind
Fighting but works on a normal hearing roll rather than a skill roll,
does not require trained by a master, does not work in conjunction with
Zen Archery, and against which Invisibility Art still works. On the
plus side, you could precisely locate anything you hear normally. I
would price this at 10 points.

Luke
 
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Rupert Boleyn wrote:

>
>While Miserly might be appropriate for a fox, it seems out of place in
>the more social dogs (or at least domestic dogs, though maybe I'm
>basing my opinion too much on the dogs I've known).
>
You are entirely right. I meant it only for foxes. Wolves and cape
hunting dogs in particular are very generous to members of their own
pack. I give them Chummy and Sense of Duty (pack).

Luke
 
Archived from groups: rec.games.frp.gurps (More info?)

On Tue, 04 Jan 2005 16:35:58 -0500, LukeCampbell
<lwcampbe@uci.thetrash.edu> carved upon a tablet of ether:

> That seems to make more of an argument for first level Eidetic Memory
> (maybe with the limitation only for remembering cache locations). I
> would imagine squirrels would have something similar.

I've heard that squirrels simply cache nuts everyplace and that they
don't remember the locations so much as look in every place that might
have a cache, theirs or not.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.gurps (More info?)

On Wed, 05 Jan 2005 11:43:24 -0500, LukeCampbell
<lwcampbe@uci.thetrash.edu> carved upon a tablet of ether:

> I usually try to leave the more extreme disadvantages for the individual
> animals. I would expect some foxes to have Kleptomania or Trickster,
> but I didn't want to give it to all of them. Some disadvantages that I
> do use are Loner (for a number of cat species), Bad Temper (many bears,
> jaguars, bulls, and the males of many species that go into a seasonal
> rut), Intolerance (of males of the same species, again for males in
> rut), the aforementioned Gluttony (for opportunistic hunter-scavengers
> such as dogs and monitor lizards and usually accompanied by Cast Iron
> Stomach), Callous (for cats), Chummy (for herding and flocking animals),
> and Low Empathy (for reptiles and amphibians). Disadvantages with a
> self control roll I usually assign high self control rolls to make them
> less extreme (and this allows for emphasis of the trait - if cougars and
> bobcats are Loner (15) but leopards and Jaguars are Loner (12), you know
> that the spotted cats really want to be left alone). As I mentioned, I
> did make Nile monitor lizards Paranoid, but if you've ever worked with
> one, you'd know why.

From some things I've read about Leopards they could have a low degree
of Paranoid, though perhaps merely Careful would do.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.gurps (More info?)

Rupert Boleyn wrote:

>From some things I've read about Leopards they could have a low degree
>of Paranoid, though perhaps merely Careful would do.
>
That's okay, all my cat templates have careful. Some individual cats
might be different, of course.

Luke
 
Archived from groups: rec.games.frp.gurps (More info?)

On Wed, 05 Jan 2005 11:56:22 -0500, LukeCampbell
<lwcampbe@uci.thetrash.edu> carved upon a tablet of ether:

>
>
> Rupert Boleyn wrote:
>
> >
> >While Miserly might be appropriate for a fox, it seems out of place in
> >the more social dogs (or at least domestic dogs, though maybe I'm
> >basing my opinion too much on the dogs I've known).
> >
> You are entirely right. I meant it only for foxes. Wolves and cape
> hunting dogs in particular are very generous to members of their own
> pack. I give them Chummy and Sense of Duty (pack).

Thanks for putting it that way - that's what I was trying to say WRT
to dogs and their pack members, including 'their' humans.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.gurps (More info?)

On Wed, 05 Jan 2005 11:16:55 -0500, LukeCampbell
<lwcampbe@uci.thetrash.edu> carved upon a tablet of ether:

> Not much. Vibration sense was the closest I could find to the
> usefulness of whiskers in navigation and combat (in weasels and cats, at
> least, whiskers are used extensively in combat, particularly for
> positioning prey. See, for example, Dr. Carolyn King's book "The
> Natural History of Weasels & Stoats," Cornell Univeristy Press). They
> may be able to acomplish remote sensing through picking up vibrations or
> currents in the air, but I can find no definite citations on this
> subject. On the other hand, the longer range abilities of the Vibration
> Sense advantage may be accomplished by normal hearing in the order
> Carnivora, explaining how foxes and cats can locate prey by sound alone
> well enough to target a pounce (I still don't know how to represent this
> ability in owls, however).

Vibration Sense would seem to be the best fit for Owls as well, but
it's not quite right, either - it should be a form of passive sonar,
but that's supposed to be represented by Discriminatory Hearing, but
that doesn't do what you need. What's really needed is a passive
version of Scanning Sense, but that's explictly for active sensors
only. How about Vibration Sense with level in Acute Vibration Sense?


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
Archived from groups: rec.games.frp.gurps (More info?)

Rupert Boleyn wrote:

> Vibration Sense would seem to be the best fit for Owls as well, but
> it's not quite right, either - it should be a form of passive sonar,
> but that's supposed to be represented by Discriminatory Hearing, but
> that doesn't do what you need. What's really needed is a passive
> version of Scanning Sense, but that's explictly for active sensors
> only. How about Vibration Sense with level in Acute Vibration Sense?

If it's equivalent to vision, simply use Dark Vision. If it's not as good as
vision, you can use Detect.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/
 
Archived from groups: rec.games.frp.gurps (More info?)

Rupert Boleyn wrote:

>Vibration Sense would seem to be the best fit for Owls as well, but
>it's not quite right, either - it should be a form of passive sonar,
>but that's supposed to be represented by Discriminatory Hearing, but
>that doesn't do what you need. What's really needed is a passive
>version of Scanning Sense, but that's explictly for active sensors
>only. How about Vibration Sense with level in Acute Vibration Sense?
>
And maybe the limitation Does Not Detect Immobile Objects (at least for
owls and other critters without vibrissae). Your hearing alone will not
keep you from flying into a wall, after all.

Luke
 
Archived from groups: rec.games.frp.gurps (More info?)

On Wed, 05 Jan 2005 15:32:03 -0700, Jefferson
<Jeff_Wilson63@bigfoot.com> carved upon a tablet of ether:

> Rupert Boleyn wrote:
>
> > Vibration Sense would seem to be the best fit for Owls as well, but
> > it's not quite right, either - it should be a form of passive sonar,
> > but that's supposed to be represented by Discriminatory Hearing, but
> > that doesn't do what you need. What's really needed is a passive
> > version of Scanning Sense, but that's explictly for active sensors
> > only. How about Vibration Sense with level in Acute Vibration Sense?
>
> If it's equivalent to vision, simply use Dark Vision. If it's not as good as
> vision, you can use Detect.

Darkvision is explcitly not sonar (though they may mean active sonar),
and lets you see, so it is too precise, and a bad fit.

As for Detect, we'd end up with Detect Stuff That Makes Noise
(Precise) for 60 points, and it requires an IQ roll for the owl to
tell the difference between a mouse running and a dog snuffling along.
Not good.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."