New challenge game

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Archived from groups: rec.games.roguelike.adom (More info?)

How about something like Artifact man?
Can use/wear only artifacts.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Joonatan Pihlainen napsal:
> How about something like Artifact man?
> Can use/wear only artifacts.

Including food? Because, this would be the first time i'd wish (well
not actually 'wish') for some artifical food being implemented...
 
Archived from groups: rec.games.roguelike.adom (More info?)

Joonatan Pihlainen wrote:
> How about something like Artifact man?
> Can use/wear only artifacts.

It would be a difficult early game for a lot of PC's, but for most
beastfighters it would be a cakewalk.


--
tk
 
Archived from groups: rec.games.roguelike.adom (More info?)

Yax the Cat-Eater wrote:
> Including food? Because, this would be the first time i'd wish (well
> not actually 'wish') for some artifical food being implemented...

But you don't actually 'u'se or wear food.


--
tk
 
Archived from groups: rec.games.roguelike.adom (More info?)

Tuomas Kilpeläinen napsal:
> Yax the Cat-Eater wrote:
> > Including food? Because, this would be the first time i'd wish (well
> > not actually 'wish') for some artifical food being implemented...
>
> But you don't actually 'u'se or wear food.
>
>
> --
> tk

.... and you don't actually 'u'se or wear... torch, you wield it,
.... and you don't actually 'u'se or wear... potions, you drink them
.... and you don't actually 'u'se or wear... scrolls, you read them
....
in that case it's no big challenge at all. I thought it was supposed to
mean that you can ONLY put your hands on artifacts and nothing else. No
gold, no stuff, no armors... that would be damn good challenge, well,
except that food problem. 🙂 Challenges wihout food are extremly
difficult (at least for me). But i'm actually thinking about trying
this challenge: only food and artifacts, NOTHING (not even gold) else
allowed. (It also means no U*E, you know why.)
Yax
 
Archived from groups: rec.games.roguelike.adom (More info?)

"Tuomas Kilpeläinen" <tuokil@dnainternet.net> kirjoitti
viestissä:43383b23$0$29990$9b536df3@news.fv.fi...
> Yax the Cat-Eater wrote:
>> Including food? Because, this would be the first time i'd wish (well
>> not actually 'wish') for some artifical food being implemented...
>
> But you don't actually 'u'se or wear food.

Yes, thats what I thought too
 
Archived from groups: rec.games.roguelike.adom (More info?)

"Yax the Cat-Eater" <Lord_Yax@email.cz> kirjoitti
viestissä:1127799607.136045.277220@g44g2000cwa.googlegroups.com...
Tuomas Kilpeläinen napsal:
> Yax the Cat-Eater wrote:
> > Including food? Because, this would be the first time i'd wish (well
> > not actually 'wish') for some artifical food being implemented...
>
> But you don't actually 'u'se or wear food.
>
>
> --
> tk

.... and you don't actually 'u'se or wear... torch, you wield it,
.... and you don't actually 'u'se or wear... potions, you drink them
.... and you don't actually 'u'se or wear... scrolls, you read them
....
in that case it's no big challenge at all. I thought it was supposed to
mean that you can ONLY put your hands on artifacts and nothing else. No
gold, no stuff, no armors... that would be damn good challenge, well,
except that food problem. 🙂 Challenges wihout food are extremly
difficult (at least for me). But i'm actually thinking about trying
this challenge: only food and artifacts, NOTHING (not even gold) else
allowed. (It also means no U*E, you know why.)
Yax

Thats true. Didn't think it to the end.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Yax the Cat-Eater wrote:
> in that case it's no big challenge at all. I thought it was supposed to
> mean that you can ONLY put your hands on artifacts and nothing else. No
> gold, no stuff, no armors... that would be damn good challenge, well,
> except that food problem. 🙂 Challenges wihout food are extremly
> difficult (at least for me). But i'm actually thinking about trying
> this challenge: only food and artifacts, NOTHING (not even gold) else
> allowed. (It also means no U*E, you know why.)

If you're going to do that, then how about a proposed v1.1?

That Duke Holierthanthou thinks he's so wonderful -- everything he has
is made of Eternium, and he's damn proud of it. Nouveaux-rich. /Your/
family goes back hundreds of years farther than his, and you'll show him!

Your PC is one of those blue-blood, old-money sorts; he simply doesn't
want to debase himself with the <shudder> touching of /anything/ that
isn't an artifact. That steak he had for lunch obviously didn't count.

Your PC may only touch artifacts and food [1]. This means no gold, no
clothing, and no weapons (amongst other categories) unless they're
artifacts (or food.) You must drop your initial inventory immediately
upon the start of the game, except for any food. (Incidentally, I think
this disqualifies Hurthlings because of the cursed ring.) Further,
you're not allowed to use non-artifact/food items from the ground, either.

Your PC is greedy. He will pick up every artifact he sees [2], and he
will not drop the last of any artifact, ever. [3] By extension, he will
never give away an artifact, also.

Your PC is vain. He will wear any artifacts he has, and will only
remove one to wear another in the same slot. [4]

The biggest challenges, I think, will be survival, food, and corruption
in that order. Also, I look forward to seeing how PCs get past the
spoily in the CoC, since the spoily ring is inaccessible to most
character types.

[1] -- I'm not sure it's possible to get past the [SPOILY - ICE CREAM]
level without being able to use food. Also, given the parameters of the
challenge, I'm not sure it'd even be otherwise -possible- to finish
without food, even allowing eat-from-ground.

[2] -- Including in the [spoily] level with the big right-hand side.
Given the other restrictions, good luck getting out. Is this bit too
hard, maybe?

[3] -- Meaning the [spoily] artifact can be picked up and dropped and
thrown, but not the last one.

[4] -- Good luck with food.
 
Archived from groups: rec.games.roguelike.adom (More info?)

On Tue, 27 Sep 2005 15:26:48 -0400, Christopher Subich wrote:

> The biggest challenges, I think, will be survival, food, and corruption in
> that order. Also, I look forward to seeing how PCs get past the spoily in
> the CoC, since the spoily ring is inaccessible to most character types.

Most? Given the requirements, NO character can get to the spoily ring.

Given these restrictions, how does one get the [five spoily items] without
being a [spoily specific class] or getting one of two non-guaranteed
artifacts?
 
Archived from groups: rec.games.roguelike.adom (More info?)

"Christopher Subich" wrote...

> Your PC may only touch artifacts and food [1]. This means no gold, no
> clothing, and no weapons (amongst other categories) unless they're
> artifacts (or food.) You must drop your initial inventory immediately
> upon the start of the game, except for any food. (Incidentally, I think
> this disqualifies Hurthlings because of the cursed ring.) Further, you're
> not allowed to use non-artifact/food items from the ground, either.

So you can wield food? I think equipping food should also be disallowed -
consumption only. Though that would have the side-effect of being unable to
abuse certain herbs.

> Your PC is vain. He will wear any artifacts he has, and will only remove
> one to wear another in the same slot. [4]

Now this could lead to certain challenges with regards to auto-cursing
artifacts and the horrible side-effects they tend to have...

Very difficult challenge overall, very difficult indeed. Theoretically
possible, but in practise some of these restrictions would make it almost
unplayable. Unicron-born beastfighters would be the only characters with a
real chance, especially considering the early game difficulties...

--
Darren Grey
 
Archived from groups: rec.games.roguelike.adom (More info?)

frobnoid <frobnoid@orders2.tmok.com> writes:
> On Tue, 27 Sep 2005 15:26:48 -0400, Christopher Subich wrote:
> > The biggest challenges, I think, will be survival, food, and corruption in
> > that order. Also, I look forward to seeing how PCs get past the spoily in
> > the CoC, since the spoily ring is inaccessible to most character types.
>
> Most? Given the requirements, NO character can get to the spoily ring.

There's a [spoily item] that can give you
and so let you
make
at the cost of being
, though it'd be a big
risk to do it that way, especially since you couldn't get rid of it.

> Given these restrictions, how does one get the [five spoily items] without
> being a [spoily specific class] or getting one of two non-guaranteed
> artifacts?

They may be non-guaranteed but they should turn up eventually. Also,
IIRC, there are *four* classes at least that would stand a chance,
with two being guaranteed to be able to do something and two standing
a small chance.

--
Chris
 
Archived from groups: rec.games.roguelike.adom (More info?)

On Wed, 28 Sep 2005 10:39:37 +0100, Chris Morris wrote:

> frobnoid <frobnoid@orders2.tmok.com> writes:
>> On Tue, 27 Sep 2005 15:26:48 -0400, Christopher Subich wrote:
>> > The biggest challenges, I think, will be survival, food, and
>> > corruption in that order. Also, I look forward to seeing how PCs get
>> > past the spoily in the CoC, since the spoily ring is inaccessible to
>> > most character types.
>>
>> Most? Given the requirements, NO character can get to the spoily ring.
>
> There's a [spoily item] that can give you
and so let you make
>
at the cost of being
, though it'd be a big risk to do
> it that way, especially since you couldn't get rid of it.

Its not so much getting to the ring once you're there, but more getting
there in the first place. You can't [spoily action] without using a
[spoily item] to get to that area in the first place.

If you really believe someone can solve both problems to retrieve the
item, please fill in the spoily blanks.

>> Given these restrictions, how does one get the [five spoily items]
>> without being a [spoily specific class] or getting one of two
>> non-guaranteed artifacts?
> They may be non-guaranteed but they should turn up eventually. Also, IIRC,
> there are *four* classes at least that would stand a chance, with two
> being guaranteed to be able to do something and two standing a small
> chance.

So your classes are really limited to those two guaranteed classes, or
scumming FOREVER in order to find one of the two artifacts (one of which
would be a real pain to deal with).

For purposes of this challenge, are potions on the ground considered food?
 
Archived from groups: rec.games.roguelike.adom (More info?)

frobnoid <frobnoid@orders2.tmok.com> writes:
> On Wed, 28 Sep 2005 10:39:37 +0100, Chris Morris wrote:
> > There's a [spoily item] that can give you
and so let you make
> >
at the cost of being
, though it'd be a big risk to do
> > it that way, especially since you couldn't get rid of it.
>
> Its not so much getting to the ring once you're there, but more getting
> there in the first place. You can't [spoily action] without using a
> [spoily item] to get to that area in the first place.

Oh, of course. At least that's the only thing over there that's really
worth getting.

> > They may be non-guaranteed but they should turn up eventually. Also, IIRC,
> > there are *four* classes at least that would stand a chance, with two
> > being guaranteed to be able to do something and two standing a small
> > chance.
>
> So your classes are really limited to those two guaranteed classes, or
> scumming FOREVER in order to find one of the two artifacts (one of which
> would be a real pain to deal with).

Although those two classes would be pretty suited to this challenge
anyway, considering both can manage without much in the way of
equipment. Of course, counter to that, with one of them you'd be
hoping you didn't find any artifact weapons.

> For purposes of this challenge, are potions on the ground considered food?

Only if it's the potion of
, I think. If it's going to be
near-impossible it might as well be properly near-impossible. 😉

--
Chris
 
Archived from groups: rec.games.roguelike.adom (More info?)

frobnoid wrote:
> On Tue, 27 Sep 2005 15:26:48 -0400, Christopher Subich wrote:
>
>
>>The biggest challenges, I think, will be survival, food, and corruption in
>>that order. Also, I look forward to seeing how PCs get past the spoily in
>>the CoC, since the spoily ring is inaccessible to most character types.
>
>
> Most? Given the requirements, NO character can get to the spoily ring.

Ah, good point. I was merely thinking of the difficulty of getting the
spoily ring from the spoily place, not getting to the spoily place in
the first place.

>
> Given these restrictions, how does one get the [five spoily items] without
> being a [spoily specific class] or getting one of two non-guaranteed
> artifacts?

Hrm. Very good point that I hadn't considered at all. Aside from the
otherwise-mentioned solutions, perhaps the challenge can allow one
[spoily non-artifact item] in inventory at a time, simply for
solvability for non-[spoily] classes without hideously good luck?
 
Archived from groups: rec.games.roguelike.adom (More info?)

Chris Morris napsal:
> frobnoid <frobnoid@orders2.tmok.com> writes:
> > On Wed, 28 Sep 2005 10:39:37 +0100, Chris Morris wrote:
> > > There's a [spoily item] that can give you
and so let you make
> > >
at the cost of being
, though it'd be a big risk to do
> > > it that way, especially since you couldn't get rid of it.
> >
> > Its not so much getting to the ring once you're there, but more getting
> > there in the first place. You can't [spoily action] without using a
> > [spoily item] to get to that area in the first place.
>
> Oh, of course. At least that's the only thing over there that's really
> worth getting.
>
> > > They may be non-guaranteed but they should turn up eventually. Also, IIRC,
> > > there are *four* classes at least that would stand a chance, with two
> > > being guaranteed to be able to do something and two standing a small
> > > chance.
> >
> > So your classes are really limited to those two guaranteed classes, or
> > scumming FOREVER in order to find one of the two artifacts (one of which
> > would be a real pain to deal with).
>
> Although those two classes would be pretty suited to this challenge
> anyway, considering both can manage without much in the way of
> equipment. Of course, counter to that, with one of them you'd be
> hoping you didn't find any artifact weapons.
>
> > For purposes of this challenge, are potions on the ground considered food?
>
> Only if it's the potion of
, I think. If it's going to be
> near-impossible it might as well be properly near-impossible. 😉
> Chris

What the...? I thought i was a good ADOMer, but not everything is
obivious to me.
Let's add a bit of spoiler space and discuss it in open words:
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
..
,because i'm not so sure what [spoily item]s and [spoily]s means. Can
anyone un-spoil that words here please? Anyway:
Let's assume our limitations are: pick/use only artifacts or food,
while food is being used just for satiating. (moss no, spenseweed no
- as for 'U'sing, you may eat it freely, morgia yes, stomafillia yes,
all other herbs yes) You cannot equip/throw/... food. Such restrictions
have several catches:
1) RotHK unavailable: i heard that it's possible to somewhat pass that
eternal guy, although i never tried it myself. Optionally, we may add
following items to our restrictions: climbing set, hatchet, logs [OT:
has anyone swimmed over piranhas, ever?]. These items are
easy-to-identify. Wand of cold is not, so let's keep it forbidden.
2) Temples and walls: well, there's allways Hammerhead available. But
it's rare.
So i'd add simple pickaxes. But they may burn. Mhm... any suggestions?
(I'd still vote against WoDigging, and against any counter-fire items).
3) L49 - spare your SIs. 🙂
4) Cursed items - you allways have your god. Living sacrifices do not
violate any rules. Saccing stomafillia does.
5) Anything else?
Yax
 
Archived from groups: rec.games.roguelike.adom (More info?)

"Yax the Cat-Eater" <Lord_Yax@email.cz> writes:
>
> What the...? I thought i was a good ADOMer, but not everything is
> obivious to me.
> Let's add a bit of spoiler space and discuss it in open words:
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> ,because i'm not so sure what [spoily item]s and [spoily]s means. Can
> anyone un-spoil that words here please? Anyway:
> 2) Temples and walls: well, there's allways Hammerhead available. But
> it's rare.
> So i'd add simple pickaxes. But they may burn. Mhm... any suggestions?
> (I'd still vote against WoDigging, and against any counter-fire items).

You can also use the Black Tome to get the Earthquake or Dig spells
(though you will probably be killed by corruption if you are unlucky
enough to get that artifact), or be a Wizard or Bard and maybe get
those spells as a class power, or be an Elementalist and definitely
get Earthquake as a class power, or be a Monk and kick the walls
down. An elementalist might be the best chance at doing the challenge
*anyway*, given the problems most other characters would have until
they found an artifact weapon, and the problems Monks and
Beastfighters would have if they did.

Hmm, can a Mindcrafter's high-level powers blast walls, or am I
thinking of something else? I've never got one high enough level to
test...

--
Chris
 
Archived from groups: rec.games.roguelike.adom (More info?)

On Thu, 29 Sep 2005 09:25:56 +0100, Chris Morris wrote:

> "Yax the Cat-Eater" <Lord_Yax@email.cz> writes:
>>
>> What the...? I thought i was a good ADOMer, but not everything is
>> obivious to me.
>> Let's add a bit of spoiler space and discuss it in open words: .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> .
>> ,because i'm not so sure what [spoily item]s and [spoily]s means. Can
>> anyone un-spoil that words here please? Anyway: 2) Temples and walls:
>> well, there's allways Hammerhead available. But it's rare.
>> So i'd add simple pickaxes. But they may burn. Mhm... any suggestions?
>> (I'd still vote against WoDigging, and against any counter-fire items).
>
> You can also use the Black Tome to get the Earthquake or Dig spells
> (though you will probably be killed by corruption if you are unlucky
> enough to get that artifact), or be a Wizard or Bard and maybe get those
> spells as a class power, or be an Elementalist and definitely get
> Earthquake as a class power, or be a Monk and kick the walls down. An

Or, as my previous post suggested, if drinking potions off the ground is
considered food, then potions of wonder could do it for you as well.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Yax the Cat-Eater wrote:
> Chris Morris napsal:
>
>>frobnoid <frobnoid@orders2.tmok.com> writes:
>>
>>>On Wed, 28 Sep 2005 10:39:37 +0100, Chris Morris wrote:
>>>
>>>>There's a [spoily item] that can give you
and so let you make
>>>>
at the cost of being
, though it'd be a big risk to do
>>>>it that way, especially since you couldn't get rid of it.
>>>
>>>Its not so much getting to the ring once you're there, but more getting
>>>there in the first place. You can't [spoily action] without using a
>>>[spoily item] to get to that area in the first place.
>>
>>Oh, of course. At least that's the only thing over there that's really
>>worth getting.
>>
>>
>>>>They may be non-guaranteed but they should turn up eventually. Also, IIRC,
>>>>there are *four* classes at least that would stand a chance, with two
>>>>being guaranteed to be able to do something and two standing a small
>>>>chance.
>>>
>>>So your classes are really limited to those two guaranteed classes, or
>>>scumming FOREVER in order to find one of the two artifacts (one of which
>>>would be a real pain to deal with).
>>
>>Although those two classes would be pretty suited to this challenge
>>anyway, considering both can manage without much in the way of
>>equipment. Of course, counter to that, with one of them you'd be
>>hoping you didn't find any artifact weapons.
>>
>>
>>>For purposes of this challenge, are potions on the ground considered food?
>>
>>Only if it's the potion of
, I think. If it's going to be
>>near-impossible it might as well be properly near-impossible. 😉
>>Chris
>
>
> What the...? I thought i was a good ADOMer, but not everything is
> obivious to me.
> Let's add a bit of spoiler space and discuss it in open words:
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ..
> ,because i'm not so sure what [spoily item]s and [spoily]s means. Can
> anyone un-spoil that words here please? Anyway:
> Let's assume our limitations are: pick/use only artifacts or food,
> while food is being used just for satiating. (moss no, spenseweed no
> - as for 'U'sing, you may eat it freely, morgia yes, stomafillia yes,
> all other herbs yes) You cannot equip/throw/... food. Such restrictions
> have several catches:

You're also forgetting the possibility of corpse-sacrificing.

> 1) RotHK unavailable: i heard that it's possible to somewhat pass that
> eternal guy, although i never tried it myself. Optionally, we may add
> following items to our restrictions: climbing set, hatchet, logs [OT:
> has anyone swimmed over piranhas, ever?]. These items are
> easy-to-identify. Wand of cold is not, so let's keep it forbidden.

The EG can be passed without the ring, yes; it's quite damaging to do so
though, and definitely not sometihng you want to do more than once. It
also means that the Darkforge shortcut down is unavailable.

When I first mentioned it spoilified, I was thinking of just the
impossibility of getting across the lake; my idea for that was to be an
elementalist and use frost bolt. Of course, I also completely forgot
about the entire "climbing set" thing. :)

> 2) Temples and walls: well, there's allways Hammerhead available. But
> it's rare.
> So i'd add simple pickaxes. But they may burn. Mhm... any suggestions?
> (I'd still vote against WoDigging, and against any counter-fire items).

Pickaxes burn, but praying at the top of the ToEF also will sometimes
give you one, IIRC.

> 3) L49 - spare your SIs. 🙂

Exactly.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Chris Morris wrote:
..
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> down. An elementalist might be the best chance at doing the challenge
> *anyway*, given the problems most other characters would have until
> they found an artifact weapon, and the problems Monks and
> Beastfighters would have if they did.

Well, remember that artifacts -can- be equipped in the missile slot. If
you only find one artifact weapon or so, that might be useful.

My question, though, is whether this challenge would be survivable given
the Scythe of Corruption, which I think is guaranteed.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Chris Morris wrote:
> "Yax the Cat-Eater" <Lord_Yax@email.cz> writes:
>
>>What the...? I thought i was a good ADOMer, but not everything is
>>obivious to me.
>>Let's add a bit of spoiler space and discuss it in open words:
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>.
>>,because i'm not so sure what [spoily item]s and [spoily]s means. Can
>>anyone un-spoil that words here please? Anyway:
>>2) Temples and walls: well, there's allways Hammerhead available. But
>>it's rare.
>>So i'd add simple pickaxes. But they may burn. Mhm... any suggestions?
>>(I'd still vote against WoDigging, and against any counter-fire items).
>
[...]
> An elementalist might be the best chance at doing the challenge
> *anyway*, given the problems most other characters would have until
> they found an artifact weapon, and the problems Monks and
> Beastfighters would have if they did.

Monks have no penalties for using weapons. I'd recommend playing a Monk
for this challenge.

> Hmm, can a Mindcrafter's high-level powers blast walls, or am I
> thinking of something else? I've never got one high enough level to
> test...

Yes, they can.

Malte
 
Archived from groups: rec.games.roguelike.adom (More info?)

Malte Helmert <helmert@informatik.uni-freiburg.de> writes:
> Chris Morris wrote:
> > "Yax the Cat-Eater" <Lord_Yax@email.cz> writes:
> >
> >>What the...? I thought i was a good ADOMer, but not everything is
> >>obivious to me.
> >>Let's add a bit of spoiler space and discuss it in open words:
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>.
> >>,because i'm not so sure what [spoily item]s and [spoily]s means. Can
> >>anyone un-spoil that words here please? Anyway:
> >>2) Temples and walls: well, there's allways Hammerhead available. But
> >>it's rare.
> >>So i'd add simple pickaxes. But they may burn. Mhm... any suggestions?
> >>(I'd still vote against WoDigging, and against any counter-fire items).
> >
> [...]
> > An elementalist might be the best chance at doing the challenge
> > *anyway*, given the problems most other characters would have until
> > they found an artifact weapon, and the problems Monks and
> > Beastfighters would have if they did.
>
> Monks have no penalties for using weapons. I'd recommend playing a Monk
> for this challenge.

No penalties, no, but a fair proportion of the artifact weapons would
be less effective than their unarmed attack, especially at high
level. Still, they do have the easiest way of getting into the temples
*and* reduced food consumption. I suppose that does work out into
their favour.

> > Hmm, can a Mindcrafter's high-level powers blast walls, or am I
> > thinking of something else? I've never got one high enough level to
> > test...
>
> Yes, they can.

I should try to get one to high level, then.

--
Chris
 
Archived from groups: rec.games.roguelike.adom (More info?)

Chris Morris wrote:
> Malte Helmert <helmert@informatik.uni-freiburg.de> writes:
>
>>Chris Morris wrote:
>>
>>>"Yax the Cat-Eater" <Lord_Yax@email.cz> writes:
>>>
>>>
>>>>What the...? I thought i was a good ADOMer, but not everything is
>>>>obivious to me.
>>>>Let's add a bit of spoiler space and discuss it in open words:
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
>>>>.
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>>[...]
>>
>>Monks have no penalties for using weapons. I'd recommend playing a Monk
>>for this challenge.
>
> No penalties, no, but a fair proportion of the artifact weapons would
> be less effective than their unarmed attack, especially at high
> level. Still, they do have the easiest way of getting into the temples
> *and* reduced food consumption. I suppose that does work out into
> their favour.

One of the main reasons I like Monks for restricted-equipment challenges
is their "built-in seven-leage boots" power. There are very few problems
you cannot solve with hit-and-run.

>>>Hmm, can a Mindcrafter's high-level powers blast walls, or am I
>>>thinking of something else? I've never got one high enough level to
>>>test...
>>
>>Yes, they can.
>
> I should try to get one to high level, then.

Played very carefully, a Mindcrafter should indeed have a good chance of
success for that challenge. Levelling them up in the beginning would be
very tedious, though.

Malte
 
Archived from groups: rec.games.roguelike.adom (More info?)

Christopher Subich <spam.csubich+spam+block@subich.nospam.com> writes:
> Chris Morris wrote:
> .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > .
> > down. An elementalist might be the best chance at doing the challenge
> > *anyway*, given the problems most other characters would have until
> > they found an artifact weapon, and the problems Monks and
> > Beastfighters would have if they did.
>
> Well, remember that artifacts -can- be equipped in the missile slot.
> If you only find one artifact weapon or so, that might be useful.
>
> My question, though, is whether this challenge would be survivable
> given the Scythe of Corruption, which I think is guaranteed.

Fairly easily, I think. It doesn't corrupt on carrying, only on use,
and by that time you've passed Dwarftown and had the opportunity to
generate various guaranteed artifact weapons which you'd be allowed to
use instead.

The challenge also doesn't require you to search every level
thoroughly for artifacts, so diving very quickly through the area it
normally appears might help too, if you really wanted to avoid it.

--
Chris
 
Archived from groups: rec.games.roguelike.adom (More info?)

I failed miserably to keep a straight face when I read that
frobnoid <frobnoid@orders2.tmok.com> wrote:
> Or, as my previous post suggested, if drinking potions off the ground
> is considered food, then potions of [spoily] could do it for you as
> well.

Well, I know of no way to drink potions off the ground... besides, I
think counting them as food isn't really fair.

Leon (aka Oliphaunt)

--
I really didn't foresee the Internet. But then, neither did
the computer industry. Not that that tells us very much, of
course - the computer industry didn't even foresee that the
century was going to end. -- Douglas Adams (1952 - 2001)
 
Archived from groups: rec.games.roguelike.adom (More info?)

On Thu, 29 Sep 2005 14:53:27 +0100, Chris Morris wrote:

> Christopher Subich <spam.csubich+spam+block@subich.nospam.com> writes:
>> Chris Morris wrote:
>> .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
>> > .
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>> > .
>> > .
>> > .
>> > .
>> > .
> Fairly easily, I think. It doesn't corrupt on carrying, only on use, and
> by that time you've passed Dwarftown and had the opportunity to generate
> various guaranteed artifact weapons which you'd be allowed to use instead.

There's been no stated requirement thus far that says you must equip items
in the "best" slot. That is, a si (or AMW or whatever) could be used as
your weapon instead of the scythe if you haven't gotten the RCT or sword
of nonnak (which are, aside from TotRR, the only guaranteed artifact
weapons [I don't count the torc as a weapon]) by this point.
 

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