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In article <42c17979$0$695$bb4e3ad8@newscene.com>,
fredliken@toocool4school.com says...
>
>"Paul Heslop" <paul.heslop@blueyonder.co.uk> wrote in message
>
>>> Then play it the way it was made to be played, with the analog control.
>>
>> Fred, don't be a dick, it has a touch screen, we know that,
>
>Yes, you use the touch screen just like the PSP analog control nub. When
>you place your thumb on it, it even shows you the bounds of the stick.
>
> you know
>> that and you've about as much chance of winning this argument as you
>> have of convincing us that you are not being a prat
>
>You're just spreading misinformation and your heatedness is ridiculous. Did
>you even view the image from Nintendo.com that proves the DS has analog
>control?
>
>
From Gamespots review:
"The original Mario 64 relied heavily on the N64's analog joystick, so Mario
64 DS gives you a few different control options that attempt to emulate the
control in different ways. By default, the game is configured to let you play
without using the system's touch screen. The D pad is used for movement, and
the buttons are used for jumping, ducking, attacking, and running. While you
can also use the touch screen for running, the other two control modes are
somewhat better suited for use with the touch screen, letting you shuffle the
buttons around a bit to give you more control over your character. Although
the three options do a decent job of letting you control your character, none
of them are quite as refined as the analog joystick that was used to control
Mario back in the original game. The D pad's digital nature makes moving with
it rather imprecise. It attempts to make up for the lack of refinement by
being a little more momentum-based, but you'll still find yourself running off
of ledges more often than you'd like. Using the touch screen really isn't much
better. You'll have full analog control over your movement, but changing
directions isn't as fluid as it should be. The control issues aren't
insurmountable, but it's a bummer that the game doesn't control as well as the
original. Super Mario 64 is a game that requires a lot of precision movements,
and it's unfortunate that none of the available control options are quite up
to the task."
From Gamers.com/EGM
"The problem comes with the control, and there are a couple of ways to look at
this. The first is to look at the fact that the original game actually
affected the design of the Nintendo 64 controllers, adding an analog stick and
camera buttons specifically to make Super Mario 64 as great an experience as
it was. Unfortunately, the Nintendo DS doesn't have an analog stick on its
system, but Nintendo has allowed for analog control through a thumb stylus
(we'll talk more about that soon), as well as a digital control option.
Now, instead of being able to control your character's movement from
tip-toeing to running, Nintendo is asking you to literally strap on a thumb
stylus (a piece of plastic that is placed on the pad of your thumb) and use
the touch screen as a substitute to the analog stick made for the game. As you
can imagine, strapping on a piece of plastic and sliding your thumb around a
smooth surface takes some time to get used to, and while it's a nice attempt
at recreating the analog control, it falls woefully short. Instead, you'll
probably find yourself opting for the digital pad control, even if the run
button, jump button, and attack button are awkwardly placed for fast gaming."
From Gamespy:
"We Miss You, Analog
My biggest complaint about Super Mario 64 DS is that the control takes a bit
of getting used to. This stems from the fact that the game was originally
designed to take advantage of the N64's analog controller. Since the DS
doesn't have one, Nintendo adapted the game to use the digital pad. I
admittedly had some trouble getting used to the d-pad at first, but after
collecting a star or two, I found myself becoming more and more comfortable
with it.
The other control option is to use the touch screen as a virtual analog pad.
By touching the screen (and I recommend using the DS's included wrist strap
thumb protector), you create a small circle below your thumb. This is your
"analog stick." If you keep your thumb in the center of the circle, your
character won't move. Slide your thumb to the edge of the circle, and they
burst into a full run. The only trick with this control method is that if you
move your thumb off the circle that you created, the circle moves with you.
Once you hit the edge of the touch screen, you're forced to reposition your
thumb, which can create problems with your in-game character. It's best if you
train yourself to not move your thumb wildly around the screen, instead
keeping it centered around where you initially touched."
You need more Fred?