Nintendo Revolution will use MoSys 1T-SRAM. any advantage?

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Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox,microsoft.public.xbox,rec.games.video.sony (More info?)

Doug Jacobs wrote:
> In alt.games.video.sony-playstation2 theOne <cmtipton@gmail.com> wrote:
>
>>yes, I'm quite thrilled with your last points. you summated it pretty
>>well. It sounds ludicrious to think a powerfully spec'ed system like
>>the xbox 2 wouldn't be up for the challenge of multi tasking or
>>"scheduling" as it's deemed by Doug.After reading an article on the new
>>dual cores coming from Intel, that's exactly what they're intended for
>>and early benchmarks reflect it. It's to my understanding with this
>>type or process management, are where the true gains of multi core can
>>be appreciated b4 widespread software/OS adoption. i.e. You'll be able
>>to play a game (with no drop in frame rate) while while encoding a
>>video on your PC. You'd have to think that feat would be even easier on
>>the box considering its not hosting NT or a bunch of other hungry ,
>>unecessary software.
>
>
> I'm still skeptical about whether the memory system would be able to keep
> up with 2 very demanding processes running.
>
> The developers - unless told otherwise - are going to assume their game is
> going to be the only thing running on the Xbox, and as such are going to
> assume they can use all the memory in the system. If you suddenly
> introduce a second application - such as a video encoder - it's going to
> take up some memory, yes? This could impact the game's performance and
> stability.
>
>
if you walk outside on a snowy day, you might slip, better just stay
inside :) Dude, you have a hard time keeping up with the flow of the
conversation with your selective replies don't you?
 
Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox,microsoft.public.xbox,rec.games.video.sony (More info?)

Fred Liken wrote:
> "Doug Jacobs" <djacobs@shell.rawbw.com> wrote in message
> news:118a1ma6nojj5ee@corp.supernews.com...
>
>
>>I'm still skeptical about whether the memory system would be able to keep
>>up with 2 very demanding processes running.
>
>
> You're skeptical, but also ignorant of what you're talking about, so par for
> the course.
>
>
>>The developers - unless told otherwise - are going to assume their game is
>>going to be the only thing running on the Xbox, and as such are going to
>>assume they can use all the memory in the system. If you suddenly
>>introduce a second application - such as a video encoder - it's going to
>>take up some memory, yes? This could impact the game's performance and
>>stability.
>
>
> At this point, it's actually quite funny you're still harping on that seeing
> as it's been explained to you multiple times. The video encoding would be
> done in hardware, cheap hardware even, just like the Tivo, etc, etc, etc,
> not software. Why is that so hard for you to wrap your little mind around?
> lol. As far as performance and memory, the Tivo only has 16 megs, mind you.
> It's hardly worth mentioning, even.
>
>
I think he seriously did killifile you Fred; he's becoming deranged at
this point. Best bet for him would be to just keep quiet now.
 
Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox,microsoft.public.xbox,rec.games.video.sony (More info?)

Fred Liken wrote:
> "theOne" <theOneOne@dodgeit.com> wrote in message
> news:x48he.2154$j17.1259@newssvr33.news.prodigy.com...
>
>>Fred Liken wrote:
>
>
>>>>I think he missed the key words "launching point". FYI, Fred, you can use
>>>>your xbox 1 for a dvr launching point with an python extension of XBMC.
>
>
>>>Doesn't the xbox already have an official MS Media Center package for
>>>viewing MCE content?
>
>
>>dvr-ms? I don't think there is any such thing, but I was referring to
>>TIVO.
>
>
> http://www.xbox.com/en-US/hardware/xboxmediacenterextender.htm
>
>
that's interesting Fred, didn't know about that. The one I mentioned was
more or less a tv-guide and programming service for your tivo but I
think this would be nice coupled with MCE.