mapesdhs :
In the end it's up to the OP to decide based on his own setup, the games he's playing, etc. I've seen plenty of posts from people who say having a larger RAM card did help (lots of them on the Skyrim pics thread), but of course it's not going to benefit everyone. Saying it won't benefit him though is wrong, you don't know that, so quoting links to imply that's the case makes no sense, it's trying to justify a position which hasn't yet been established. SLI setups by definition are not as smooth as a single card, never can be. You mentioned the article talks about Max Payne, but unless the OP is playing MP, who cares? What matters is what he's using the system for. Now you might indeed be right, but atm neither you or I can tell, we don't have his system; only he can do relevant tests & decide.......
Whether or not the OP's setup is giving him sufficient grief to warrant a change based on his tolerance levels is up to him.
PS. TH didn't trim the link btw; instead, trying to access the page just gives, "Error establishing a database connection".
Whether or not the OP's setup is giving him sufficient grief to warrant a change based on his tolerance levels is up to him.
PS. TH didn't trim the link btw; instead, trying to access the page just gives, "Error establishing a database connection".
The link is working just fine.
I am lost as to your reasoning that showing links which contain actual test results is not relevant.....there's 34 game comparisons on that link none of which show a significant advantage for 4GB, some which lose performance at 4GB. It also echoes similar testing which is consistent. The point of Max Payne is not that ax payne shopwed the same lack of performance difference as the other 33 games, it was to once and for all prove the point that "using more than X GB is a very different thing from "suffering performance disadvantages from having < 4GB
http://www.guru3d.com/articles_pages/gigabyte_geforce_gtx_960_g1_gaming_4gb_review,12.html
Alien Isolation - No change
Thief - Few spikes but same average fps
Shadow of Mordor - No change
And here we have the exact same conclusion
What is interesting to see is that the 4GB version utilized over 3GB memory here, the 2GB version obviously can only utilize 2GB. That has no effect on FPS or game rendering experience whatsoever though.
With VRAM analyzed we can conclude that 2GB of 4GB hardly will have an effect on the average framerate, but in higher resolutions with certain games it can prevent loading textures or caching shaders, and that helps again a bit of stuttering here and there.
https://www.pugetsystems.com/labs/articles/Video-Card-Performance-2GB-vs-4GB-Memory-154/
How many more ya want ?
This is the same type of thing as system RAM..... with some games, there is no advantage from faster / lower CAS RAM .....with most games there is a slight advantage ..... and with some games there is a huge advantage.
So it's not just max payne, max payne is the norm not the exception. There's 41 examples of "no significant impact" one way or the other. Are there any games that do show significant impacts, yes of course.
Assassins Creed Unity is one that shows a big impact even at 1080p.... in testing with the 2 GB vs 4GB 960, 39 fps w/ 4 GB down to 33 fps w/ 2 GB. But again, just like with system slow versus fast system RAM, the impact is greater on minimum fps than it is ion average. The 1% low fps (meaning 1% of the frames are delivered at this speed) drops from 32 to 19. Newer Ubisoft games seem to be particurlarly susceptible to this phenomenon, as FC4 also shows a noticeable drop going from 1% low fps dropping from 52 with 4 GB to 45 at 1080p, 35 to 25 at 1440p and 15 to 13 at 4k.