Nvidia GeForce RTX 2060 Review: Is Mainstream Ray Tracing For Real?

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Jan 20, 2019
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@Chris
What happened with "Efficiency & Over/Underclocking Results" part (like in www.tomshardware.com/reviews/nvidia-geforce-gtx-1060-pascal,4679-7.html)?
There was awesome FPS/TDP curve, which shows that 1060 can be easily squeezed to 60 Watts, being practically the same in performance.
Why you've dropped it for 2060?
 
Wow, Tom's thinks this is a good tech and a good buy at this price? Then Tom's is totally out of touch with reality or still trying to kiss Nvida's ass with these type of pro Nvidia reviews. Either way it shows how bad Tom's sunk.

"60" series card are expected to hit between $225 and $289. The $359 plus prices for these cards are a joke. No one will buy them at that price. I know I won't and every customer that I've talked to about these and showed them the price felt the same. None care about ray tracing, no game uses it, it is like buying a TV that does 10K and 4D, nothing uses that why pay for useless tech you may never need.
 
Feb 1, 2019
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Wow Just read the Hardcop review of ray tracing and Battle field V , this is a "RTX" card !

This review is garbage , where is the ray tracing benchmarks ?
 

mossberg

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Did you even read all the BFV benches?

But Can It Make Real-Time Ray Tracing Playable?
Beyond the RTX 2060’s performance in Battlefield V with the game’s standard settings cranked up, enthusiasts want to know if Nvidia’s hybrid rasterization/ray tracing approach is viable. After all, our day-one benchmarks showed the RTX 2070 averaging just over 60 FPS at 1920x1080 using the Medium DXR Reflection Quality setting.

Fortunately, significant optimizations from EA DICE have improved DXR performance since Battlefield V’s launch. RTX 2060 achieves about 72 percent of its original performance after dialing DXR Reflection Quality to Low or Medium and about 59 percent of its average frame rate at High or Ultra. That’s enough to approach the 70 FPS mark at 1920x1080 though.

Nvidia also plans to release a Deep Learning Super Sampling (DLSS) patch soon. That should counter some of the impact absorbed by enabling DXR. We don’t doubt performance would improve with DLSS turned on; our main focus will be on how the technology affects image quality.