I read a comment somewhere yesterday that DLSS was implemented to give gamers that extra bit of performance...
But why - oh, that's right: DLSS is solution selling/marketing for RTX On performance impact.
[Strong IMO here]Raster looks plenty fine on gpus, someone has to really nitpick in favor of RT and PT. Some of these visuals I could hardly give a duck about. "Ooh, the shadows! Ooh, the reflections!", etc - meanwhile, I'm more concerned about gameplay, or a good story:
-if my party of 3 can dps down this boss before I run out of my limited stock of 3 revival potions
-there's a visual novel giving me the feels
-playing a futuristic racer, watching for hazards on the track, attacks from opponents, while trying to keep the top spot
-can't forget some older emulated titles
I guess I'm just not the target audience for those technologies... I don't see the need for this hard push towards realism; some games are good without this, and can be worse with it. Art should come in many forms.
I do think a lot of the recent complaints regarding titles like Last of Us, Hogwarts and Jedi Survivor are hardware related because I don't have any issues with native 4K on Ultra settings and I don't use DLSS but I do think all PCs should be able to achieve solid performance on AAA titles and that's on the developers.
I think they're upper management related. They have the final say on all these projects.
-not enough allotted time, which happens a lot, even with the crunch
-sometimes making devs use engines not well suited for a particular genre, because the licensing fees
-pushing for projects built around macrotransactions(there's nothing 'micro' about these things anymore)
Some folks tend to point fingers/pitchforks at the developer, and I'd understand that, IF they weren't under a publisher.
Look at all the complaints towards Activision-Blizzard-King.
Basically, ABK's response: I can't hear you over the sound of all my money!!!
I doubt they will change direction until folks hit 'em where it hurts most: money.
In your case, you've brute forced your way around the problems with that hardware.