Gaidax
Distinguished
Whatever needs to be done will be done, it's a simple matter of where the hardware is going.Careful with strawmans: "humans can't fly, but if we grow wings and lower our bone density we can". Yes, to my eyes, there's some things which in the current state can't be fixed unless the approach changes to make it so the engine takes on more of the "interpolation" than nVidia's or AMD's drivers do for it. Much like upscaling, graphical engines have been doing it for years before nVidia, AMD and Intel came up with DLSS/FSR/XeSS. I just don't have enough in-depth knowledge on the interpolation (FrameGen) on how it works at the driver level that is not being included in engines like upscalers are. Point is: upscalers can work outside of UI, but so far, FrameGen can't work pre-UI data is in the scene. That needs to change and it means moving the technique of "interpolation" closer to the game engines themselves.
If every GPU starting this year will be capable of FG/MFG and every console starting next gen will be capable of that - you can bet the game engines will catch up to that.
Would that only Nvidia was pushing it, but with whatever we know about Team Red is cooking for next gen consoles/GPUs, they also are in on the party. Their FSR4 is the first step of them catching up to the reality of raster diminishing returns as opposed to mostly unexplored ML/AI-based techniques.
As for the game engines - in my opinion the shoe will drop with next gen consoles, which will all but certain use both upscaling and frame generation at least to some extent. The game engines will fall in line or will be left behind, because they just won't keep up with the visual fidelity achieved through those techniques.