As stated, the score is tentative based on other testing that I’m still working on completing. A 4.5 star product means it delivers some impressive gains in performance as well as features and technology, not just that it’s a great value. It’s not always that much faster than a 4090 right now, due in part to the early nature of the drivers. IMO I suppose — we need to see how things develop.
Obviously, at $2000 this is going to be way out of reach of most gamers. And I really don’t think Nvidia cares that much. There will be plenty of businesses and professionals and AI researchers that will pay $2000 or more and consider themselves lucky.
Full ray tracing is definitely viable on the 5090. Coupled with the improved quality of DLSS transformers, and maybe (?) MFG, you will get more than a 30% increase in performance compared to the 4090. There will be scenarios, legitimate scenarios, where a 5090 is twice as fast as a 4090. Mostly in AI, but probably close in some full RT games as well. It’s okay by me if most of those scenarios won’t be in games.
I’m definitely not drinking the MFG hype, though. It’s fine that it exists, but just because you can interpolate three frames instead of one doesn’t mean you’ve actually doubled your performance. Now, if we were combining something like Reflex 2 in-painting and projection and time warp with frame generation? That’s what we actually need to see.
Render frame one, sample user input while projecting frames two, three, and four. Then render frame five and project with user input sampling and projecting the next three frames… That would actually make a game look and feel responsive, rather than just smoothing frames. And it still wouldn’t be exactly the same as fully rendering every frame.
I suspect research into doing exactly that sort of frame generation is already happening and could arrive sooner rather than later. Because DLSS4 and Reflex 2 already get us pretty close to doing exactly that.
Overall, 78% more bandwidth, 33% more VRAM capacity, 30% more raw compute, FP4 support, an impressive cooling solution, twice the ray/triangle intersections per cycle, and some of the other neural rendering techniques? Yeah, that’s impressive to me and worthy of a 4.5 star score.