nottheking
Distinguished
Well, I must say, I don't think any of my characters were creative (or was it insane? ) enough to try that trick with frenzy-ing the Arcane University. Rather, I simply built my fortune the good 'ol fasioned way: loot, loot, loot. Welkynd and Varla stones fetch a lot, and Welkynd stones happen to "respawn" in their dungeons after around a month or so. (Varla stones are limited, it seems) The higher your level, the better the loot enemies carry, but even at a low level, careful selections of what you carry can results in big cash yields. I favor potions at earlier levels, replaced by some weapons, and light armor, at later levels. (glass, and even elven, armors can fetch quite a lot of dough) The key is to remember that at first, you're limited to 1,200 gold per item, so don't bother trying to gather items worth a lot more than that.
That said, on the subject of using spells for profit, I was a bit dissapointed; I found that a simple trick is to acquire 25 restoration skill, and make a spell that both fortifies personality and mercantile, both 100 points for 2 seconds. A quick cast right before dealing with a merchant allows you to easily acquire over 70% value from loot, and in many cases, also allows you to "invest" 500 gold, allowing you to sell more expensive items at fuller value.
As for how hard it is to be a mage, it depends on your level; when I reached 100 destruction at first, around level 10, it was rather easy; one quick "electrocution" spell would blow away almost anyone; no need for "enemies explode." (or "Finger of the Mountain") I then made a (fairly rough) transition to being primarily a sword-wielding warrior, but often found I had to fall back on some spells to assist. I've also found I dislike many kinds of combat, particularly against non-humanoid enemies, as well as acquiring a particular dislike for the undead, which in my opinion, have far too much health.
That said, on the subject of using spells for profit, I was a bit dissapointed; I found that a simple trick is to acquire 25 restoration skill, and make a spell that both fortifies personality and mercantile, both 100 points for 2 seconds. A quick cast right before dealing with a merchant allows you to easily acquire over 70% value from loot, and in many cases, also allows you to "invest" 500 gold, allowing you to sell more expensive items at fuller value.
As for how hard it is to be a mage, it depends on your level; when I reached 100 destruction at first, around level 10, it was rather easy; one quick "electrocution" spell would blow away almost anyone; no need for "enemies explode." (or "Finger of the Mountain") I then made a (fairly rough) transition to being primarily a sword-wielding warrior, but often found I had to fall back on some spells to assist. I've also found I dislike many kinds of combat, particularly against non-humanoid enemies, as well as acquiring a particular dislike for the undead, which in my opinion, have far too much health.