Oculus Touch Experimental 360-degree, Room-Scale Setup Guides Reveal New Details

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benny32fb

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Dec 1, 2016
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I just don't understand how that is going to be cabled. If I wanted to set that up as diagrammed I would need that back sensor to have like 25 feet of cable and that's in a pretty modest sized room. Are they thinking that you're just going to leave a cable running across the middle of the room while in use and then spool it up and put it away when not?
 

Jeff Fx

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>but you can hardly call 8.2 x 8.2 feet "cramped."

Sure I can. 12' x 12' has me bumping into walls playing Doom 3 in VR. Ideally a system would allow you to use at least a 25' x 25' space if you have the room.
 

Akrovah

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Oct 25, 2016
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What I really want to know is how easy is it to transition from room scale to seated. If I'm playing a room scale game do I then have to rearrange and reconfigure the sensors to play Elite or do I just sit down and go?
 

Jeff Fx

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With the Vive, you'd have to sit at the same place you always sit within the room, or hit the "reset seated position" button in a config menu. I expect the Rift will be similar.
 
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