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Archived from groups: rec.games.int-fiction (More info?)
I've probably said some of this in years past, but I'll say it again.
A walkthrough is not a substitute for a hints file.
Unless you have a puzzle that is so incredibly complex that an explanation
of what to do (and an explicit single-line command) in the hints is
insufficient to be sure the puzzle is completed correctly, no one should
ever need to go to the walkthrough to get a puzzle's solution.
Walkthroughs tend to be spoilery. It's hard to look at one and flip through
it trying to find a particular puzzle without encountering all sorts of
other information that confuses you or completely shifts your mindset about
the game.
Most importantly, most walkthroughs are badly written. They often include
the shortest sequence of moves necessary to complete the game... and bear no
resemblance to the moves necessary to actually PLAY the game.
Think of what happens to the poor player who opens the walkthrough file for
'Bellclap' and is immediately faced with a command that they would never
have dreamed of using. There is no explanation of why that command is
useful, or how the player was ever supposed to come up with it. The player
may immediately begin to swear and throw things around and complain about
the author demanding mind-reading. And since that command made no sense at
all, the player now has no confidence that they could ever progress in this
game on eir own. The game is ruined.
A player should not be turning to the walkthrough to solve a puzzle; that's
what hints are for. A player should only be turning to the walkthrough if
they are lazy, bored, or otherwise lack motivation to play your game
properly.
That means your job, in crafting the walkthrough, is to show them how GREAT
your game actually IS. This is where you win them back.
Take the players by the hand and lead them around your little world. Show
them all the pretty things they might otherwise have missed. Show them the
stains on the doorframe that would have indicated that the killer was
wearing clown makeup and had a limp. Show them the clue before you show them
the solution.
The interactive part is missing because they're using the walkthrough. So
play up the fiction!
---
Hanako Games
Anime Games and Screensavers To Download
http://www.hanakogames.com/
I've probably said some of this in years past, but I'll say it again.
A walkthrough is not a substitute for a hints file.
Unless you have a puzzle that is so incredibly complex that an explanation
of what to do (and an explicit single-line command) in the hints is
insufficient to be sure the puzzle is completed correctly, no one should
ever need to go to the walkthrough to get a puzzle's solution.
Walkthroughs tend to be spoilery. It's hard to look at one and flip through
it trying to find a particular puzzle without encountering all sorts of
other information that confuses you or completely shifts your mindset about
the game.
Most importantly, most walkthroughs are badly written. They often include
the shortest sequence of moves necessary to complete the game... and bear no
resemblance to the moves necessary to actually PLAY the game.
Think of what happens to the poor player who opens the walkthrough file for
'Bellclap' and is immediately faced with a command that they would never
have dreamed of using. There is no explanation of why that command is
useful, or how the player was ever supposed to come up with it. The player
may immediately begin to swear and throw things around and complain about
the author demanding mind-reading. And since that command made no sense at
all, the player now has no confidence that they could ever progress in this
game on eir own. The game is ruined.
A player should not be turning to the walkthrough to solve a puzzle; that's
what hints are for. A player should only be turning to the walkthrough if
they are lazy, bored, or otherwise lack motivation to play your game
properly.
That means your job, in crafting the walkthrough, is to show them how GREAT
your game actually IS. This is where you win them back.
Take the players by the hand and lead them around your little world. Show
them all the pretty things they might otherwise have missed. Show them the
stains on the doorframe that would have indicated that the killer was
wearing clown makeup and had a limp. Show them the clue before you show them
the solution.
The interactive part is missing because they're using the walkthrough. So
play up the fiction!
---
Hanako Games
Anime Games and Screensavers To Download
http://www.hanakogames.com/