Original EQ Had IMMERSION

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Archived from groups: alt.games.everquest (More info?)

In article <1107548716.406552.290210@c13g2000cwb.googlegroups.com>,
scritchy@gmail.com says...
>
> 42 wrote:
> > Fortunately *You wouldn't*. That's the whole friggin point.
> >
> > On good old earth I can't meet my friends in China for a soccer game,
>
> > and then spend a couple hours skiing in the Swiss Alps, before ending
> my
> > day touring Aztec pyramids in Mexico.
> >
> > But you don't whine and bitch that the Earth is too big and that it
> > takes to long to get anywhere. You just spend time in and around
> -where
> > you are- and every now and then you drastically change where that is.
>
> Nope, because real life isn't a game that I play to relax.

Your loss. The pursuit of happiness is what I play the game of life for.

> If you
> can't see the difference and why a parallel doesn't work between what I
> was saying and your example, it will be impossible to have a
> conversation.

> On Earth, it is possible to spend a day in China, then the next day
> spend it in the Alps. Of course, that is assuming you have 24 hours in
> a day to travel.

You don't make a few handbaskets in China, and then rush off to the Alps
to get in on a yeti kill, and then run back to china in time to catch an
expedition to kill sewer ratsm, even in an era of jets/aircraft.

> In a game, I suppose you could have 24 hours to
> travel if you 1) don't do anything except play that game, or 2) have a
> system that lets you travel while you aren't actively playing.

Given that one could get from absolutely any zone in the game to any
other zone in the game in under 60 minutes, without relying on teleports
of any sort your suggestion that you need play all the time to travel is
ridiculous. Yes it was an obstacle, and yes, if you were on a really
limited play time, you might log in and set as your goal... Today I'm
going to move my base of operations to Kelethin, or to the Overthere
Outpost, or to Thurgadin.

Further, your suggestion that you be allowed to travel while not in the
game is very intriguing. In principle I'd fully support it, you'd head
to town, book passage on a caravan, and an hour or two real time later
you'd be at the destination city, whether you were logged in or not.

Fantastic idea!

However, out of game travel doesn't solve your problem of being 45
minutes away from where your group invite came from. Even if you had the
foresight to log out on a caravan to Thurg, and presumably when you next
log in, you intentd to play in the Great Divide, or perhaps to check out
the Crystal Caverns. *But* if you expect to login and join a group in
the Ruins of old Paineel after putting yourself on a boat to Velious
yourself you're still screwed.

And you should be.

You're now halfway around the bloody world. Deal with it and find
something else to do. Back in the early days, people with time
constraints didn't spend all their time travelling as you seem to
suppose, they would go somewhere and hunt there for a couple weeks, and
then head somewhere else.

Instead of logging in for 2 hours and spending 1 of them getting to a
group halfway around the world, they'd spend those 2 hours grouping
locally, as any sane person would, and once every few weeks they'd make
a day of getting bound somewhere new and exotic and far away, and that
trip was an adventure unto itself.

> Time constraints are a big part of why I don't see how people can
> equate time sinks (or what I refer to as frustration) to immersion.

Immersion is the sense that you are in a real world, it comes from the
minutia of realism obstacles. When you load up on coins and possessions
they weigh you down, when fight you must rest to be replensished, food
and water and spell components must be replaced, etc... these are all
routinely condemned as 'timesinks'.

I have to go the bank!
What a waste of time.

I'm out food... I need to visit a merchant to buy some.
What a waste of time.

I'm at half health, its going to take me several minutes to heal back to
full without a healer. What a waste of time.

I'm out of 'dots... I'll have to go back to Freeport. What a waste of
time!

If you just want to stand in one place killing creature after creature
without being bothered by all the minutia play Soul Caliber or Mortal
Kombat.

The very thing that makes these games different is the inclusion of
'timesinks' that make you move around, manage your inventory and weight,
etc etc etc.

A mmog by necessity will have these 'timesink' things. Its just a
question of to what degree. There is no such thing as a perfect balance
because some people want more realism, and some people want less.

The biggest thing people don't like about EQ is that its *changed* its
balance. For some people that made it better, for others it made it
worse.

But by changing it they've destroyed its integrity for everyone.

> Why play a game that is frustrating, when the goal of a game is to have
> fun?

It takes far longer to get from level 1 to 65, and every misstep sends
you back 10% or more of a level. What a colossal frustrating timesink,
as I ding 25th level for the 15th time...!! Why play a game that is so
frustrating when the goal of a game is to have fun?

Perhaps because overcoming the obstacle is precisely what makes it fun?

Why is the trip from Freeport to Qeynos more frustrating and less fun
than the trip from level 48 to 50? The former trip takes much less time,
and is more scenic!

> Errr, I guess the goal is to have fun for most people, you always
> have some people that are happier when they are miserable 😉

We won't worry about those people.
 
Archived from groups: alt.games.everquest (More info?)

"scritchy" <scritchy@gmail.com> wrote in
news:1107542828.053365.247700@c13g2000cwb.googlegroups.com:

> johndoe@example.com wrote:
>> scritchy <scritchy@gmail.com> wrote:
>> > Is frustration really the same as immersion? I couldn't imagine
> only
>> > having a couple hours to play, getting a /tell from a group of
> friends
>> > to meet them in a zone that is forever away. Get to the docks,
> barely
>> > miss the boat and have to wait for the next one (I don't remember
> the
>> > time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
>> > Then run across however many zones to get to your friends.
> Suddenly,
>> > you are down to an hour or less of playing time. Yay, immersion!
>>
>> There are lots of instant gratification games you can play. Go play
>> them.
>
> So rather than even having the option of getting somewhere to play
> with friends, go play something else? Gotcha.

I think the point was that trying to shape the game to your own play
style isn't necessarily good for the game as a whole.

>> > I could see them leaving the long way around, but not forcing it on
>> > people.
>>
>> Which is practically the same thing as not having the long way around
>> at all.
>
> How is it practically the same? You have two options of getting
> somewhere, the long, 'more immersive' way, or the shorter way. If
> nothing is being forced on you then how is only having one way the
> same as both ways?

This has been explained time and time again, not that any explanation
should be necessary if you just take a moment to think about it.

>> > If I want immersion in a fantasy world, I believe
>> > teleportation supports that. If others don't, I have nothing
> against
>> > them spending an hour to get somewhere. Please, don't keep
> unnecessary
>> > timesinks in in the name of immersion though.
>>
>> That kind of logic leads to modern day EQ1, which most people agree
>> was not nearly as cool and immersive as original+Kunark+Velious era
>> EQ1.
>>
>> But hey, be happy, you got your way, right?
>
> It wasn't my way, I didn't even bother playing until a couple months
> before EQ2 came out. What I don't understand is how can people want
> more timesinks in a game that already includes a ton of them? I did
> make a few runs that were recommended to me by some friends that have
> played forever - just to see how it was. Even without the boats, the
> runs were long, and I have to agree they were cool the first time I
> did them. There is no way that I would want to have to do that every
> time I wanted to go meet a group though.

The people to whom you are referring don't want more time sinks. They
just tend to want to avoid short-sighted changes that are made for
convenience to the detriment of the game as a whole.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:

>scritchy <scritchy@gmail.com> wrote:
>> Is frustration really the same as immersion? I couldn't imagine only
>> having a couple hours to play, getting a /tell from a group of friends
>> to meet them in a zone that is forever away. Get to the docks, barely
>> miss the boat and have to wait for the next one (I don't remember the
>> time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
>> Then run across however many zones to get to your friends. Suddenly,
>> you are down to an hour or less of playing time. Yay, immersion!
>
>There are lots of instant gratification games you can play. Go play
>them.

Saying that you'd like to play a game for an hour or two w/o spending
most of that time setting up is not demanding "instant gratification".
When you decide to play basketball, how would you feel if you spent an
hour calling up all your buddies, an hour riding the bus to the court,
and 15 minutes playing before you had to leave?

The key is scritchy's first sentence, so I'll repeat it here:
"Is frustration really the same as immersion?"
 
Archived from groups: alt.games.everquest (More info?)

In article <bmsa01ddn3sat18k39hs9o6qdpp4mj8kvk@4ax.com>,
murdocj@hotmail.com says...
> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>
> >scritchy <scritchy@gmail.com> wrote:
> >> Is frustration really the same as immersion? I couldn't imagine only
> >> having a couple hours to play, getting a /tell from a group of friends
> >> to meet them in a zone that is forever away. Get to the docks, barely
> >> miss the boat and have to wait for the next one (I don't remember the
> >> time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
> >> Then run across however many zones to get to your friends. Suddenly,
> >> you are down to an hour or less of playing time. Yay, immersion!
> >
> >There are lots of instant gratification games you can play. Go play
> >them.
>
> Saying that you'd like to play a game for an hour or two w/o spending
> most of that time setting up is not demanding "instant gratification".
> When you decide to play basketball, how would you feel if you spent an
> hour calling up all your buddies, an hour riding the bus to the court,
> and 15 minutes playing before you had to leave?

Obviously one wouldn't setup a game of basketball if there wasn't enough
time to play, and unless your friends were all dumb as rocks they'd
probably tell you that there wasn't enough time to round the gang up,
reach the court, and actually play a game without having to actually
round up the gang & reach the court first.
 
Archived from groups: alt.games.everquest (More info?)

42 <nospam@nospam.com> wrote in
news:MPG.1c6dc8a01f5b6a92989a14@shawnews:

> In article <1107548716.406552.290210@c13g2000cwb.googlegroups.com>,
> scritchy@gmail.com says...
>>
>> 42 wrote:
>> > Fortunately *You wouldn't*. That's the whole friggin point.
>> >
>> > On good old earth I can't meet my friends in China for a soccer
>> > game,
>>
>> > and then spend a couple hours skiing in the Swiss Alps, before
>> > ending
>> my
>> > day touring Aztec pyramids in Mexico.
>> >
>> > But you don't whine and bitch that the Earth is too big and that it
>> > takes to long to get anywhere. You just spend time in and around
>> -where
>> > you are- and every now and then you drastically change where that
>> > is.
>>
>> Nope, because real life isn't a game that I play to relax.
>
> Your loss. The pursuit of happiness is what I play the game of life
> for.
>
>> If you
>> can't see the difference and why a parallel doesn't work between what
>> I was saying and your example, it will be impossible to have a
>> conversation.
>
>> On Earth, it is possible to spend a day in China, then the next day
>> spend it in the Alps. Of course, that is assuming you have 24 hours
>> in a day to travel.
>
> You don't make a few handbaskets in China, and then rush off to the
> Alps to get in on a yeti kill, and then run back to china in time to
> catch an expedition to kill sewer ratsm, even in an era of
> jets/aircraft.
>
>> In a game, I suppose you could have 24 hours to
>> travel if you 1) don't do anything except play that game, or 2) have
>> a system that lets you travel while you aren't actively playing.
>
> Given that one could get from absolutely any zone in the game to any
> other zone in the game in under 60 minutes, without relying on
> teleports of any sort your suggestion that you need play all the time
> to travel is ridiculous. Yes it was an obstacle, and yes, if you were
> on a really limited play time, you might log in and set as your
> goal... Today I'm going to move my base of operations to Kelethin, or
> to the Overthere Outpost, or to Thurgadin.

Remember "The Vision"? Say what you want about it, but this game was never
meant to be one that catered to very short sittings. The not so funny thing
is, that's what made it the most successful MMORPG of all time. They've
gone too far in changing it for the less loyal player population, making it
more like every other half-baked MMORPG out there. Their numbers are fast
declining, but it's not because of the other games out there or even EQ2.

Hmm...maybe there was a method to their madness after all... 😉

> Further, your suggestion that you be allowed to travel while not in
> the game is very intriguing. In principle I'd fully support it, you'd
> head to town, book passage on a caravan, and an hour or two real time
> later you'd be at the destination city, whether you were logged in or
> not.
>
> Fantastic idea!

Interesting, I'll give it that.

> However, out of game travel doesn't solve your problem of being 45
> minutes away from where your group invite came from. Even if you had
> the foresight to log out on a caravan to Thurg, and presumably when
> you next log in, you intentd to play in the Great Divide, or perhaps
> to check out the Crystal Caverns. *But* if you expect to login and
> join a group in the Ruins of old Paineel after putting yourself on a
> boat to Velious yourself you're still screwed.
>
> And you should be.

Yup.

> You're now halfway around the bloody world. Deal with it and find
> something else to do. Back in the early days, people with time
> constraints didn't spend all their time travelling as you seem to
> suppose, they would go somewhere and hunt there for a couple weeks,
> and then head somewhere else.
>
> Instead of logging in for 2 hours and spending 1 of them getting to a
> group halfway around the world, they'd spend those 2 hours grouping
> locally, as any sane person would, and once every few weeks they'd
> make a day of getting bound somewhere new and exotic and far away, and
> that trip was an adventure unto itself.

This is one aspect where the terms "cheapens the gameplay experience" is
appropriate. A significant aspect of immersive gameplay, travel, has been
effectively eliminated in favor of more instant gratification.

>> Time constraints are a big part of why I don't see how people can
>> equate time sinks (or what I refer to as frustration) to immersion.
>
> Immersion is the sense that you are in a real world, it comes from the
> minutia of realism obstacles. When you load up on coins and
> possessions they weigh you down, when fight you must rest to be
> replensished, food and water and spell components must be replaced,
> etc... these are all routinely condemned as 'timesinks'.
>
> I have to go the bank!
> What a waste of time.
>
> I'm out food... I need to visit a merchant to buy some.
> What a waste of time.
>
> I'm at half health, its going to take me several minutes to heal back
> to full without a healer. What a waste of time.
>
> I'm out of 'dots... I'll have to go back to Freeport. What a waste of
> time!
>
> If you just want to stand in one place killing creature after creature
> without being bothered by all the minutia play Soul Caliber or Mortal
> Kombat.
>
> The very thing that makes these games different is the inclusion of
> 'timesinks' that make you move around, manage your inventory and
> weight, etc etc etc.
>
> A mmog by necessity will have these 'timesink' things. Its just a
> question of to what degree. There is no such thing as a perfect
> balance because some people want more realism, and some people want
> less.
>
> The biggest thing people don't like about EQ is that its *changed*
> its balance. For some people that made it better, for others it made
> it worse.
>
> But by changing it they've destroyed its integrity for everyone.

Additionally, I believe that the loyal player base (those who have been
playing for years and would generally continue to play) has been by and
large quite put off by many of the changes meant to cater to the more
casual (and typically less loyal) player.

Before all the nit-pickers and hair-splitters jump in and once again make
me want to vomit with your mountain-out-of-a-molehill mentality, I didn't
say *all*. I do, however, believe it to be the majority. I also didn't say
that unless you've played for years, you're not a loyal player, but it does
stand to reason that those old-timers *have* proven it best.

I just never quite understood why so many core philosophies went right out
the window to satisfy Johnny Come Lately.

>> Why play a game that is frustrating, when the goal of a game is to
>> have fun?
>
> It takes far longer to get from level 1 to 65, and every misstep sends
> you back 10% or more of a level. What a colossal frustrating timesink,
> as I ding 25th level for the 15th time...!! Why play a game that is so
> frustrating when the goal of a game is to have fun?
>
> Perhaps because overcoming the obstacle is precisely what makes it
> fun?
>

I wish more people felt that way.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

murdocj <murdocj@hotmail.com> wrote in
news:bmsa01ddn3sat18k39hs9o6qdpp4mj8kvk@4ax.com:

> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>
>>scritchy <scritchy@gmail.com> wrote:
>>> Is frustration really the same as immersion? I couldn't imagine only
>>> having a couple hours to play, getting a /tell from a group of friends
>>> to meet them in a zone that is forever away. Get to the docks, barely
>>> miss the boat and have to wait for the next one (I don't remember the
>>> time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
>>> Then run across however many zones to get to your friends. Suddenly,
>>> you are down to an hour or less of playing time. Yay, immersion!
>>
>>There are lots of instant gratification games you can play. Go play
>>them.
>
> Saying that you'd like to play a game for an hour or two w/o spending
> most of that time setting up is not demanding "instant gratification".
> When you decide to play basketball, how would you feel if you spent an
> hour calling up all your buddies, an hour riding the bus to the court,
> and 15 minutes playing before you had to leave?
>

Let's see, would you start at noon setting up that basketball game with
friends who live across the country knowing full well that everyone had to
be at work at 8:00 the next morning?

No, you wouldn't. As a matter of fact, if it were merely to play a
basketball game together, it wouldn't happen. You would stay where you were
and play with those nearby. However, if your intent was to facilitate being
able to play basketball together all the time, then you might just consider
spending a week or more moving to the same locale.

The fact that it's impractical otherwise doesn't strike you as odd, why
would that scenario in an *immersive* game be any different? Heck, in the
game, you cold be there in a couple of hours tops. Sounds like an
appropriate compromise to me.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
Archived from groups: alt.games.everquest (More info?)

Rumbledor <Rumbledor@hotspamsuxmail.com> writes:
> > You're now halfway around the bloody world. Deal with it and find
> > something else to do. Back in the early days, people with time
> > constraints didn't spend all their time travelling as you seem to
> > suppose, they would go somewhere and hunt there for a couple weeks,
> > and then head somewhere else.
> >
> > Instead of logging in for 2 hours and spending 1 of them getting to a
> > group halfway around the world, they'd spend those 2 hours grouping
> > locally, as any sane person would, and once every few weeks they'd
> > make a day of getting bound somewhere new and exotic and far away, and
> > that trip was an adventure unto itself.
>
> This is one aspect where the terms "cheapens the gameplay experience" is
> appropriate. A significant aspect of immersive gameplay, travel, has been
> effectively eliminated in favor of more instant gratification.

The problem isn't just a demand for instant gratification, though
I agree that's part of it.

I wasn't "back in the early days", but as I've heard it described,
yes, people would travel to out-of-the-way places and then stay
there for a couple weeks, either grouping with friends who'd also
made the trip, or just forming pickup groups with whoever was there.

But as the world got bigger, there were (a) more places for people
to be, and (b) more people with characters at or near the max level,
who weren't interested in hanging around anywhere except the latest
high-end phat-lewt camps. So if you traveled to, say, Splitpaw
(before the recent revamp) you'd likely find it empty. Hard to hang
out and form pickup groups that way.

Of course, part of the reason places are empty is precisely because
people can easily travel to other places, so they don't feel the need
for extended stays. But I do think part of the natural evolution of
the game forced it to introduce more efficient travel. Otherwise,
instead of having lots of content that people visit only occasionally,
there's be lots of content that doesn't get visited at all, because
it's too much trouble to reach and there's not enough people there to
make it worthwhile.

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 51 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 44 on E. Marr I'll get to it sooner if you
-- Wizbeau, Wizard 35 on E. Marr remove the "hyphen n s"
-- http://www.iCynic.com/~don
 
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On Sun, 06 Feb 2005 06:43:30 GMT, 42 <nospam@nospam.com> wrote:

>In article <bmsa01ddn3sat18k39hs9o6qdpp4mj8kvk@4ax.com>,
>murdocj@hotmail.com says...
>> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>>
>> >scritchy <scritchy@gmail.com> wrote:
>> >> Is frustration really the same as immersion? I couldn't imagine only
>> >> having a couple hours to play, getting a /tell from a group of friends
>> >> to meet them in a zone that is forever away. Get to the docks, barely
>> >> miss the boat and have to wait for the next one (I don't remember the
>> >> time, was it 15mins, 30mins?). Then spend 30mins riding the boat.
>> >> Then run across however many zones to get to your friends. Suddenly,
>> >> you are down to an hour or less of playing time. Yay, immersion!
>> >
>> >There are lots of instant gratification games you can play. Go play
>> >them.
>>
>> Saying that you'd like to play a game for an hour or two w/o spending
>> most of that time setting up is not demanding "instant gratification".
>> When you decide to play basketball, how would you feel if you spent an
>> hour calling up all your buddies, an hour riding the bus to the court,
>> and 15 minutes playing before you had to leave?
>
>Obviously one wouldn't setup a game of basketball if there wasn't enough
>time to play, and unless your friends were all dumb as rocks they'd
>probably tell you that there wasn't enough time to round the gang up,
>reach the court, and actually play a game without having to actually
>round up the gang & reach the court first.

Yep. Exactly my point. So instead of spending 2 hours setting up
your basketball game, only to run out of time, you do something else.
Which doesn't mean that you seek "instant gratification" as the
great-grandparent poster claimed. Glad you agree.
 
Archived from groups: alt.games.everquest (More info?)

> On Thu, 27 Jan 2005 16:20:35 GMT, Rhogar <nospam@nospam.com> wrote:
> >* Insta-travel abounds so the world has shrunk to nothingness. If
> >everything can be reached within minutes then nothing is worth
reaching
>
> Long slow trips across the countryside are great when you are
starting
> out. Once you know the way it's much better to be able to zip places
> than to have to travel for a couple of hours just to meet your party
> and go kill stuff.
>
<snip>

This is something I've been thinking about recently and here is my
take, for whatever it may be worth.

Instant travel is popular. Obviously, every new MMO that comes out
incorporates it. So why do I have this nagging dislike? Sure I like
being able to jump in a portal/on the back of a gryphon without all
that annoying running, agro, waiting but something about it bothers me.
I think I figured it out.

Back in June of 99 I was sitting on the dock in Freeport, home sick and
lonely. I'd travelled all the way to Freeport to get my new bard song
(ONLY available there, not my native Kelethin) and it felt SO far from
home. I didn't know anyone, I didn't know where I was, the city looked
different than any I'd seen and honestly I just wanted to go HOME.

There was an odd assortment of characters at the dock waiting for the
boat and a strange thing happened. We started chatting. Food and ale
was passed around (my little bard had never been DRUNK before!), jokes
ensued, swimming contests, etc. I met a Paladin that day. I knew him
for years, through him I met other friends who I was still playing with
in 2004 when I finally retired from EQ.

Relationships. That's what is missing with all this instant travel. I
met more people waiting for the boat or acting as "bardic taxi" across
the Karanas than I've ever met in any other game. There was more
chatting, more making friends.

In newer MMOs I have found that what happens is a group gets put
together with
these nifty lfg tools that require no conversation, everyone meets at
designated location, hunting ensues (usually with very little
conversation as down time has been nearly eliminated) and then group
breaks up. I've yet to make "real friend" in any MMO since EQ1.

THAT is why I dont' like fast travel. I miss sitting on the dock
getting plastered with 10 strangers who become friends.

Tandaina Soulsinger
 
Archived from groups: alt.games.everquest (More info?)

In article <7wwttlfjev.fsf@ca.icynic.com>, don-ns@iCynic.com says...
> Rumbledor <Rumbledor@hotspamsuxmail.com> writes:
> > > You're now halfway around the bloody world. Deal with it and find
> > > something else to do. Back in the early days, people with time
> > > constraints didn't spend all their time travelling as you seem to
> > > suppose, they would go somewhere and hunt there for a couple weeks,
> > > and then head somewhere else.
> > >
> > > Instead of logging in for 2 hours and spending 1 of them getting to a
> > > group halfway around the world, they'd spend those 2 hours grouping
> > > locally, as any sane person would, and once every few weeks they'd
> > > make a day of getting bound somewhere new and exotic and far away, and
> > > that trip was an adventure unto itself.
> >
> > This is one aspect where the terms "cheapens the gameplay experience" is
> > appropriate. A significant aspect of immersive gameplay, travel, has been
> > effectively eliminated in favor of more instant gratification.
>
> The problem isn't just a demand for instant gratification, though
> I agree that's part of it.
>
> I wasn't "back in the early days", but as I've heard it described,
> yes, people would travel to out-of-the-way places and then stay
> there for a couple weeks, either grouping with friends who'd also
> made the trip, or just forming pickup groups with whoever was there.

More or less. The world wastn't so big that your friends couldn't make
the trip in under an hour if they wanted to, though.

> But as the world got bigger, there were (a) more places for people
> to be, and (b) more people with characters at or near the max level,
> who weren't interested in hanging around anywhere except the latest
> high-end phat-lewt camps. So if you traveled to, say, Splitpaw
> (before the recent revamp) you'd likely find it empty. Hard to hang
> out and form pickup groups that way.

This is primarily a flaw in the way they did expansions. Its not a 'must
happen' eventuality.

> Of course, part of the reason places are empty is precisely because
> people can easily travel to other places, so they don't feel the need
> for extended stays. But I do think part of the natural evolution of
> the game forced it to introduce more efficient travel. Otherwise,
> instead of having lots of content that people visit only occasionally,
> there's be lots of content that doesn't get visited at all, because
> it's too much trouble to reach and there's not enough people there to
> make it worthwhile.

1) They made the world bigger but didn't put more people in it.

2) They had an aging player population but didn't adapt the existing
world to it, they just plunked new content on at the edges for them,
leaving vast newbie regions under populated.

4) They allowed mudflation to occur without the slightest attempt at
revitalizing, or even utilizing existing content. Rendering it
irrelevant, and thus empty of life.

5) And most importantly they designed the game in such a way as to
reward players for grinding out to max level as quickly as possible. The
idea in EQ that the game starts at 70 is ridiculous. This has greatly
led to the problems finding groups at the low and midlevels. Nobody
wants to *play* EQ until they've hit level 70. Too many people think the
first 69 levels are a grind-fest.

This is dumb-as-rocks stupid. There is a ton of stuff to see and do at
20th, 30th, 40th, 55th... but few people even bother with it. They don't
have to and they dont need to, and EQ is designed in such a way that it
really doesn't even benefit them to bother with it.

OoW content doesn't *build* on older content, it replaces it wholesale.

A single player RPG is a journey from level 1 to max level. For some
reason EQ has allowed it to become a race from 1 to max level, and only
then does the journey begin.

This eventuality could and should be avoided.
 
Archived from groups: alt.games.everquest (More info?)

In article <MPG.1c70b6715ea7c902989a1b@shawnews>, 42
<nospam@nospam.com> wrote:
> A single player RPG is a journey from level 1 to max level. For some
> reason EQ has allowed it to become a race from 1 to max level, and only
> then does the journey begin.
>
> This eventuality could and should be avoided.

This is a major part of why I feel that levels are a bad idea
altogether in online RPGs. The only real benefit they offer is to give
players a goal to strive for--but the very striving for that goal can
destroy the game.

- Damien
 
Archived from groups: alt.games.everquest (More info?)

On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>
> Saying that you'd like to play a game for an hour or two w/o spending
> most of that time setting up is not demanding "instant gratification".

Uh, yes, it is. You might not like the pejorative tones that come with
that word but it is 100% accurate. You want to log in and start to play,
instantly, without setup time. Saying you want to login and play the
rewarding, gratifying part of the game instantly for an hour without
'wasted' setup time is the very definition of instant gratification.

Huh?

Matt
 
Archived from groups: alt.games.everquest (More info?)

On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
> Yep. Exactly my point. So instead of spending 2 hours setting up
> your basketball game, only to run out of time, you do something else.
> Which doesn't mean that you seek "instant gratification" as the
> great-grandparent poster claimed. Glad you agree.

Is English actually your first language?

M
 
Archived from groups: alt.games.everquest (More info?)

"Paleghost" <avicars@gmail.com> wrote in message
news:1107038896.062270.143220@z14g2000cwz.googlegroups.com...
> i enjoyed taking the boat and running through freeport as an iksar.. I
> enjoyed having to sneak around in every city there was.
>
> it all started with luclin.. and PoP topped it off. Next thing you
> know.. everyone will get gate. =(

EQ2, everyone did. Useable once an hour.
 
Archived from groups: alt.games.everquest (More info?)

On Mon, 7 Feb 2005 11:08:03 +0000 (UTC), Moopy <pingu@keg.zymurgy.org>
wrote:

>On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
>> Yep. Exactly my point. So instead of spending 2 hours setting up
>> your basketball game, only to run out of time, you do something else.
>> Which doesn't mean that you seek "instant gratification" as the
>> great-grandparent poster claimed. Glad you agree.
>
>Is English actually your first language?
>
>M

As a matter of fact, it is. The parent post said that it was
ridiculous to spend a huge amount of time setting something up and not
having time to play. I agree. Just as it's ridiculous to spend a
couple of hours trying to get a group together and not having enough
time to play.

Clear now?
 
Archived from groups: alt.games.everquest (More info?)

On Mon, 7 Feb 2005 11:06:45 +0000 (UTC), Moopy <pingu@keg.zymurgy.org>
wrote:

>On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
>> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>>
>> Saying that you'd like to play a game for an hour or two w/o spending
>> most of that time setting up is not demanding "instant gratification".
>
>Uh, yes, it is. You might not like the pejorative tones that come with
>that word but it is 100% accurate. You want to log in and start to play,
>instantly, without setup time. Saying you want to login and play the
>rewarding, gratifying part of the game instantly for an hour without
>'wasted' setup time is the very definition of instant gratification.
>
>Huh?
>
>Matt

Well, we agree that I want to sign on and have fun. If there is
someone who is so bored with life that he's signing on to a game even
though he isn't having fun, he needs to find something else to do.

By the way, I would include walking around exploring zones that I
haven't seen before in the "fun" part of the game. I don't need to
be killing, leveling, getting loot or getting experience to be having
fun. The first time I explored Velks with some guildies was fun even
though we "accomplished" almost nothing.

I've also run marathons for fun so I don't think I'm quite as into
"instant gratification" as you seem to think.
 
Archived from groups: alt.games.everquest (More info?)

johndoe@example.com wrote:
> It's all about meeting your group as fast as possible so you can exp
> grind, isn't it?

Actually, just the opposite. Most of the groups I've seen seem to be
interested in doing nothing but grinding. They would sit in one spot
and camp for an entire game session, to me that is just not fun. The
friends I liked to hang out with enjoyed exploring new areas,
completing quests and other non-grind things. That is what I would
consider fun. Not wanting to sit somewhere waiting for a boat so I can
sit on a boat waiting to get to somewhere to do something not-boring is
what this is all about. But, I guess you are just too stupid to 'get
it'.

Seeing something at least once is enjoyable. Even a run across the
Great Plains of Karada (or what it was called). Being forced to endure
something like that everytime you want to get to another area isn't
what I would consider fun. Especially since those zones are completely
empty anymore.
 
Archived from groups: alt.games.everquest (More info?)

Graeme Faelban wrote:
> "scritchy" <scritchy@gmail.com> wrote in news:1107874297.188523.91170
> @z14g2000cwz.googlegroups.com:
> > Seeing something at least once is enjoyable. Even a run across the
> > Great Plains of Karada (or what it was called). Being forced to
endure
> > something like that everytime you want to get to another area isn't
> > what I would consider fun. Especially since those zones are
completely
> > empty anymore.
> >
>
> Yes, well, the reason they are completely empty is instant travel...

Not just instant travel, but the fact that the game evolved. People
are in the hot-spots for xp, or raiding, or hanging out in PoK begging
for buffs. Several zones seem 'dead' with lack of a player population.
Instant travel isn't the only reason they are empty.
 
Archived from groups: alt.games.everquest (More info?)

murdocj <murdocj@hotmail.com> wrote in
news:rjgg01hg6ljqut173v5m5pqch0n91lgarq@4ax.com:

> On Mon, 7 Feb 2005 11:06:45 +0000 (UTC), Moopy <pingu@keg.zymurgy.org>
> wrote:
>
>>On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
>>> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>>>
>>> Saying that you'd like to play a game for an hour or two w/o spending
>>> most of that time setting up is not demanding "instant
gratification".
>>
>>Uh, yes, it is. You might not like the pejorative tones that come with
>>that word but it is 100% accurate. You want to log in and start to
play,
>>instantly, without setup time. Saying you want to login and play the
>>rewarding, gratifying part of the game instantly for an hour without
>>'wasted' setup time is the very definition of instant gratification.
>>
>>Huh?
>>
>>Matt
>
> Well, we agree that I want to sign on and have fun. If there is
> someone who is so bored with life that he's signing on to a game even
> though he isn't having fun, he needs to find something else to do.
>
> By the way, I would include walking around exploring zones that I
> haven't seen before in the "fun" part of the game. I don't need to
> be killing, leveling, getting loot or getting experience to be having
> fun. The first time I explored Velks with some guildies was fun even
> though we "accomplished" almost nothing.
>
> I've also run marathons for fun so I don't think I'm quite as into
> "instant gratification" as you seem to think.
>

Why do you think that everyone does not find travelling around in EQ fun?
The game has most definitely lost a lot of its magic over time as it got
further and further away from the "vision". I am certainly not saying it
was perfect, but, it has lost a lot of it's luster. Now I mainly play to
raid, and that is it. I just do not enjoy what SoE has done to the game.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 24 Dwarven Mystic, 21 Sage
Aviv, 12 Gnome Brawler, 19 Craftsman
 
Archived from groups: alt.games.everquest (More info?)

On 8 Feb 2005 15:41:07 GMT, Graeme Faelban
<RichardRapier@netscape.net> wrote:

>murdocj <murdocj@hotmail.com> wrote in
>news:rjgg01hg6ljqut173v5m5pqch0n91lgarq@4ax.com:
>
>> On Mon, 7 Feb 2005 11:06:45 +0000 (UTC), Moopy <pingu@keg.zymurgy.org>
>> wrote:
>>
>>>On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
>>>> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>>>>
>>>> Saying that you'd like to play a game for an hour or two w/o spending
>>>> most of that time setting up is not demanding "instant
>gratification".
>>>
>>>Uh, yes, it is. You might not like the pejorative tones that come with
>>>that word but it is 100% accurate. You want to log in and start to
>play,
>>>instantly, without setup time. Saying you want to login and play the
>>>rewarding, gratifying part of the game instantly for an hour without
>>>'wasted' setup time is the very definition of instant gratification.
>>>
>>>Huh?
>>>
>>>Matt
>>
>> Well, we agree that I want to sign on and have fun. If there is
>> someone who is so bored with life that he's signing on to a game even
>> though he isn't having fun, he needs to find something else to do.
>>
>> By the way, I would include walking around exploring zones that I
>> haven't seen before in the "fun" part of the game. I don't need to
>> be killing, leveling, getting loot or getting experience to be having
>> fun. The first time I explored Velks with some guildies was fun even
>> though we "accomplished" almost nothing.
>>
>> I've also run marathons for fun so I don't think I'm quite as into
>> "instant gratification" as you seem to think.
>>
>
>Why do you think that everyone does not find travelling around in EQ fun?
For me it was the boats. Sitting on a raft, having it move out from
under you and then getting to wait 20 minutes until it came back
around. Going linkdead as you zone into freeport and then being back
in OOT by the time I managed to log back in. Luckily, back in those
good 'ole days everyone almost everyone I knew had a port-bot so it
was easy to catch up with friends since they'd just log in a druid to
come pick me up.

If SOE had wanted people to go to those zones, maybe they could've
added some interesting content to them as time went by? Can you
honestly say that running through the Karanas didn't get old after 5
years?

>The game has most definitely lost a lot of its magic over time as it got
>further and further away from the "vision". I am certainly not saying it
>was perfect, but, it has lost a lot of it's luster. Now I mainly play to
>raid, and that is it. I just do not enjoy what SoE has done to the game.

Agreed, I just think that people are focusing on the wrong reason for
it.

Rgds, Frank
 
Archived from groups: alt.games.everquest (More info?)

tandaina@yahoo.com wrote in news:1107785196.585662.139840
@z14g2000cwz.googlegroups.com:

>> On Thu, 27 Jan 2005 16:20:35 GMT, Rhogar <nospam@nospam.com> wrote:
>> >* Insta-travel abounds so the world has shrunk to nothingness. If
>> >everything can be reached within minutes then nothing is worth
>> >reaching
>>
>> Long slow trips across the countryside are great when you are starting
>> out. Once you know the way it's much better to be able to zip places
>> than to have to travel for a couple of hours just to meet your party
>> and go kill stuff.
>>
> <snip>
>
> This is something I've been thinking about recently and here is my
> take, for whatever it may be worth.
>
> Instant travel is popular. Obviously, every new MMO that comes out
> incorporates it. So why do I have this nagging dislike? Sure I like
> being able to jump in a portal/on the back of a gryphon without all
> that annoying running, agro, waiting but something about it bothers me.
> I think I figured it out.
>
> Back in June of 99 I was sitting on the dock in Freeport, home sick and
> lonely. I'd travelled all the way to Freeport to get my new bard song
> (ONLY available there, not my native Kelethin) and it felt SO far from
> home. I didn't know anyone, I didn't know where I was, the city looked
> different than any I'd seen and honestly I just wanted to go HOME.
>
> There was an odd assortment of characters at the dock waiting for the
> boat and a strange thing happened. We started chatting. Food and ale
> was passed around (my little bard had never been DRUNK before!), jokes
> ensued, swimming contests, etc. I met a Paladin that day. I knew him
> for years, through him I met other friends who I was still playing with
> in 2004 when I finally retired from EQ.
>
> Relationships. That's what is missing with all this instant travel. I
> met more people waiting for the boat or acting as "bardic taxi" across
> the Karanas than I've ever met in any other game. There was more
> chatting, more making friends.
>
> In newer MMOs I have found that what happens is a group gets put
> together with
> these nifty lfg tools that require no conversation, everyone meets at
> designated location, hunting ensues (usually with very little
> conversation as down time has been nearly eliminated) and then group
> breaks up. I've yet to make "real friend" in any MMO since EQ1.
>
> THAT is why I dont' like fast travel. I miss sitting on the dock
> getting plastered with 10 strangers who become friends.
>
> Tandaina Soulsinger
>

I think you have summed up best what it is I miss about EQ prior to PoP.
The last two of my old time friends I made back in the old days just
retired from EQ. One of them I met after I had made the very lengthy
journey from Halas to Kelethin, I helped her out with some quest, and
through her I met many other folks that became friends as well. We had a
great time, and generally moved around to different areas together to
find new hunting grounds. A few months later, after we had made the move
to The Overthere, we ran into some other folks, who we started playing
with regularly, one of them was the other person who just recently
retired. For both of them, the magic had gone out of the game some time
ago, as it has for me. I still enjoy raiding, and I still log on for
raids, and at times to attempt to group somewhere, which is becoming
harder and harder to do. It's depressing to check the LFG tool, and find
maybe 8 to 12 people total in my level range that are LFG.

If someone were to come out with an MMOG that was a lot more like the
original EQ, I'd switch over in a heartbeat, and play it, timesinks and
all.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 23 Dwarven Mystic, 21 Sage
Aviv, 12 Gnome Brawler, 14 Craftsman
 
Archived from groups: alt.games.everquest (More info?)

"scritchy" <scritchy@gmail.com> wrote in news:1107874297.188523.91170
@z14g2000cwz.googlegroups.com:
> Seeing something at least once is enjoyable. Even a run across the
> Great Plains of Karada (or what it was called). Being forced to endure
> something like that everytime you want to get to another area isn't
> what I would consider fun. Especially since those zones are completely
> empty anymore.
>

Yes, well, the reason they are completely empty is instant travel...

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 24 Dwarven Mystic, 21 Sage
Aviv, 12 Gnome Brawler, 19 Craftsman
 
Archived from groups: alt.games.everquest (More info?)

"scritchy" <scritchy@gmail.com> wrote in news:1107879909.872382.154470
@g14g2000cwa.googlegroups.com:

>
> Graeme Faelban wrote:
>> "scritchy" <scritchy@gmail.com> wrote in news:1107874297.188523.91170
>> @z14g2000cwz.googlegroups.com:
>> > Seeing something at least once is enjoyable. Even a run across the
>> > Great Plains of Karada (or what it was called). Being forced to
>> > endure something like that everytime you want to get to another area
>> > isn't what I would consider fun. Especially since those zones are
>> > completely empty anymore.
>> >
>>
>> Yes, well, the reason they are completely empty is instant travel...
>
> Not just instant travel, but the fact that the game evolved. People
> are in the hot-spots for xp, or raiding, or hanging out in PoK begging
> for buffs. Several zones seem 'dead' with lack of a player population.
> Instant travel isn't the only reason they are empty.
>

Yes, people are in the instant gratification zones created by SoE...

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 24 Dwarven Mystic, 21 Sage
Aviv, 12 Gnome Brawler, 19 Craftsman
 
Archived from groups: alt.games.everquest (More info?)

Frank E <fakeaddress@hotmail.com> wrote in
news:evMIQrhDQnT6dUh1fMFocfYnu8AD@4ax.com:

> On 8 Feb 2005 15:41:07 GMT, Graeme Faelban
> <RichardRapier@netscape.net> wrote:
>
>>murdocj <murdocj@hotmail.com> wrote in
>>news:rjgg01hg6ljqut173v5m5pqch0n91lgarq@4ax.com:
>>
>>> On Mon, 7 Feb 2005 11:06:45 +0000 (UTC), Moopy
>>> <pingu@keg.zymurgy.org> wrote:
>>>
>>>>On 2005-02-06, murdocj <murdocj@hotmail.com> wrote:
>>>>> On 04 Feb 2005 14:22:02 GMT, johndoe@example.com wrote:
>>>>>
>>>>> Saying that you'd like to play a game for an hour or two w/o
>>>>> spending most of that time setting up is not demanding "instant
>>>>> gratification".
>>>>
>>>>Uh, yes, it is. You might not like the pejorative tones that come
>>>>with that word but it is 100% accurate. You want to log in and start
>>>>to play, instantly, without setup time. Saying you want to login
>>>>and play the rewarding, gratifying part of the game instantly for an
>>>>hour without 'wasted' setup time is the very definition of instant
>>>>gratification.
>>>>
>>>>Huh?
>>>>
>>>>Matt
>>>
>>> Well, we agree that I want to sign on and have fun. If there is
>>> someone who is so bored with life that he's signing on to a game
>>> even though he isn't having fun, he needs to find something else to
>>> do.
>>>
>>> By the way, I would include walking around exploring zones that I
>>> haven't seen before in the "fun" part of the game. I don't need to
>>> be killing, leveling, getting loot or getting experience to be
>>> having fun. The first time I explored Velks with some guildies was
>>> fun even though we "accomplished" almost nothing.
>>>
>>> I've also run marathons for fun so I don't think I'm quite as into
>>> "instant gratification" as you seem to think.
>>>
>>
>>Why do you think that everyone does not find travelling around in EQ
>>fun?
> For me it was the boats. Sitting on a raft, having it move out from
> under you and then getting to wait 20 minutes until it came back
> around. Going linkdead as you zone into freeport and then being back
> in OOT by the time I managed to log back in. Luckily, back in those
> good 'ole days everyone almost everyone I knew had a port-bot so it
> was easy to catch up with friends since they'd just log in a druid to
> come pick me up.

I always heard about people having these boat issues, but, honestly, I
did not run into them until after the went out of style as the Luclin
spires were implemented, and after that PoP books.

>
> If SOE had wanted people to go to those zones, maybe they could've
> added some interesting content to them as time went by? Can you
> honestly say that running through the Karanas didn't get old after 5
> years?

Was it fun to run across WK? No. Did it add to the feeling that I was
in a huge world, and thus add to the immersion? Yes.

>
>>The game has most definitely lost a lot of its magic over time as it
>>got further and further away from the "vision". I am certainly not
>>saying it was perfect, but, it has lost a lot of it's luster. Now I
>>mainly play to raid, and that is it. I just do not enjoy what SoE has
>>done to the game.
>
> Agreed, I just think that people are focusing on the wrong reason for
> it.
>

It is not any one specific thing to me, it is all of the various changes
made to make everything easier that are what did it for me. I do think
that one of the biggest ones though was the PoP books.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont in <Insanity Plea>
Graeme, 24 Dwarven Mystic, 21 Sage
Aviv, 12 Gnome Brawler, 19 Craftsman
 
Archived from groups: alt.games.everquest (More info?)

In article <evMIQrhDQnT6dUh1fMFocfYnu8AD@4ax.com>,
fakeaddress@hotmail.com says...

>
> If SOE had wanted people to go to those zones, maybe they could've
> added some interesting content to them as time went by?

Ding ding ding ding. We have a winner. Why *didn't* they add/modify
content to them to keep them interesting as time went by? They could
have, they should have. Even the boats were originally supposed to have
merchants and a working bar, they just never got around to implementing
it.

Instead they just implemented instaports everywhere so you wouldn't have
to move through the zones they had abandoned, and then after *they*
abandoned them, we did.


> Can you
> honestly say that running through the Karanas didn't get old after 5
> years?

If they had really delivered the 'dyamic world' they promised on the box
5 years ago it wouldn't still be the same Karanas today.

> >The game has most definitely lost a lot of its magic over time as it got
> >further and further away from the "vision". I am certainly not saying it
> >was perfect, but, it has lost a lot of it's luster. Now I mainly play to
> >raid, and that is it. I just do not enjoy what SoE has done to the game.
>
> Agreed, I just think that people are focusing on the wrong reason for
> it.

Not really. We blame Sony for lack of vision. Instead of creating new
content they create ways to skip old content. Insteda of fixing buggy
implementations they remove the feature wholesale. (e.g. boats)...
 

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