Archived from groups: alt.games.everquest (
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In article <DOkQQo1WhWc=cZUVMRuGvaigaq9X@4ax.com>,
fakeaddress@hotmail.com says...
> On Thu, 10 Feb 2005 20:28:18 GMT, 42 <nospam@nospam.com> wrote:
>
> >In article <xl0LQp=ILH7lI1GAydDI8paE82qB@4ax.com>,
> >fakeaddress@hotmail.com says...
> >> On Wed, 09 Feb 2005 19:05:49 GMT, 42 <nospam@nospam.com> wrote:
> >
> >>
> >> I have no intention of trying to defend 'why' SOE does something, just
> >> trying to point out why I think they do things the way they do.
> >
> >Ok. But your criticism fails on both points: First they -are- charging
> >us a monthly fee so they have a revenue model to bill us for gradual
> >content updates. (And it would be good for the long term survival of the
> >game to do so.)
>
> Irrelevant. If they don't think that revamping old zones will help
> them increase profit, they won't do it. How much they charge a month
> doesn't matter. At some point, they calculated just how much they can
> charge to maximize profit and I doubt that revamping zones entered
> into that equation.
Given that a buck a month increase, for continuous zone revamps adds
value to the product, and is more profitable than an exapansion it makes
a lot of sense to do it. They can't really push more expansions on us
any faster without meeting ever higher resistance... so this is a new
way of getting in our pockets.
> For zone revamps to make sense from their perspective, someone would
> have to make the decision that they can justify the short term drop in
> profits in exchange for long term gains.
What short term drop in profits? They up it by a buck and start doing
revamps. Profits go up. How many people do you think will cancel their
account over a dollar/month for revamps?
And bear in mind that they raised it $3 last time, with no value add to
us at all.
> That isn't gonna happen with
> SOE, they've proved over and over with the way they shovel expansions
> out the door.
And this effectively lets them squeeze one more expansions worth of
content out per year, with 100% buy in.