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Archived from groups: rec.games.miniatures.warhammer (More info?)

So, I recently purchased the "Light Flesh" trio from my local dealer, and
would like any advice from those of you who have used/are using it. I've
read their spiel re: not needing thinning, 1-coat goodness, etc. But what do
you think I should know? I did squeeze a bit out of one bottle to look at
it, and it seems to me that contrary to their claims, I would need to thin
at least a little. I know, bone-head type questions, but I like getting user
info upfront before diving in.

Also, I am looking for a site that gives as detailed as possible,
beginning -to -end guide on painting a mini, with pictures.. I've
extensively searched many a site, and and still have a few questions. My
main ones are how to accurately black/brownline, blending, painting theory
(What to paint first, etc) and in depth "how-to" on hiliting and shading.

Thanks

drgrbek
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

In article <d3ha4a$dv8$1@gnus01.u.washington.edu>, relkins,
relkins@u.washington.edu Varfed out the following in Timo speak...
> So, I recently purchased the "Light Flesh" trio from my local dealer, and
> would like any advice from those of you who have used/are using it. I've
> read their spiel re: not needing thinning, 1-coat goodness, etc. But what do
> you think I should know? I did squeeze a bit out of one bottle to look at
> it, and it seems to me that contrary to their claims, I would need to thin
> at least a little. I know, bone-head type questions, but I like getting user
> info upfront before diving in.
>
> Also, I am looking for a site that gives as detailed as possible,
> beginning -to -end guide on painting a mini, with pictures..

Tim Kolmetz (a superb painter) was talking about doing a paint guide and
selling it on CD, but I haven't seen anything out of him on the subject
in a while. A full painting guide is a hell of a lot of work, even if
only covering one mini - I can see where folks who are really good don't
want to just give that kind of work for free.

> I've
> extensively searched many a site, and and still have a few questions. My
> main ones are how to accurately black/brownline

1. Use a very fine brush, make sure your paint/ink flows like you were
working with an old fashion quill type pen, practice a lot, use a
magnifier as needed, and still be prepared to fix mistakes. (Using a
moist cotton swab / Q-tip to remove the 'mistake' before it dries helps
a lot.)

2. Cheat. Use a very fine tipped technical pen. The really expensive
kind allow you to load your own ink - like brown ink, etc. Even a plain
black tech pen lets one write slogans on marine armor, etc.

> painting theory

That sir, is the subject of *many* books. I'd recommend you start
at a good library, as well as a good book store or even Amazon since
they're online. If you're smart, you'll look at 3 areas. 1 - color
theory and shape. There are a number of great artists in the classical
'fine arts' arena to look at as well. (Piet Mondrian is a good place to
start when it comes to color and shape.) 2. Optical physics. Why?
Because there's a huge difference between emitted and reflected light,
and you're trying to simulate *both of these things* in many cases.
(It's a damn shame that most college art programs don't include anything
about this - I've met more than a few 'artists' who don't know that
sunlight is blue-white {high intensity} light, and not yellow.) And 3 -
the operation of the eye and optic nerves. And before you ask, it's
because you need to know how the eye processes information before you
can find ways of 'fooling the eye' or creating particular visual
effects.

> blending

This goes hand in hand with painting theory above. Look at a
color wheel, invest in some 'retarding agent' (slows down the drying
time of acrylic paint) so you can actually get a chance to blend before
the paint dries out. And last but not least, be prepared to waste some
paint by practicing painting a simple color wheel - MORE THAN ONCE. As
one of my favorite instructors put it 'If you aren't willing to waste a
little paint now, you'll spend a life time doing it later by not knowing
how to blend effectively.'

(A word on blending - adding black to a color makes it 'muddy' - not
just darker as you are NOT adding a darker version of that pigment or
its compliment to the mix. White does not make things 'lighter' - it
makes them more pastel or washed out for the same reason. 'True or
Pure' blacks and whites are EXTREMELY rare in nature.)

> (What to paint first, etc)

While this is often a matter of personal preference, the tactic
commonly employed by many folks is 'inside to outside'. This means
paint the inner/deepest (I.e. sometimes harder to reach) areas first and
work you way out to the upper surfaces.



> in depth "how-to" on highlighting and shading.

Knowing how light (emitted and reflected) works is an absolute
MUST for shading and highlighting - the other is how the optic nerves in
the eye work, and what information they used to make judgements about
distance and depth perception, etc.


Hope that helps,

Myrmidon


--
#1582. I think they call it Warhammer "40K" because that is how
much you are going to have to make per year in order to play.

- Eric Noland

# 1082. Pound for pound I can buy cocaine cheaper than
raise a Warhammer army

- Roy Cox

http://www.PetitionOnline.com/gwprice/

****

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

"Myrmidon" <ImNot@home.com> wrote in message
news:MPG.1cc64d158f5be9098a513@news-server.woh.rr.com...
> In article <d3ha4a$dv8$1@gnus01.u.washington.edu>, relkins,
> relkins@u.washington.edu Varfed out the following in Timo speak...
> > So, I recently purchased the "Light Flesh" trio from my local dealer,
and
> > would like any advice from those of you who have used/are using it. I've
> > read their spiel re: not needing thinning, 1-coat goodness, etc. But
what do
> > you think I should know? I did squeeze a bit out of one bottle to look
at
> > it, and it seems to me that contrary to their claims, I would need to
thin
> > at least a little. I know, bone-head type questions, but I like getting
user
> > info upfront before diving in.
> >
> > Also, I am looking for a site that gives as detailed as possible,
> > beginning -to -end guide on painting a mini, with pictures..
>
> Tim Kolmetz (a superb painter) was talking about doing a paint guide and
> selling it on CD, but I haven't seen anything out of him on the subject
> in a while. A full painting guide is a hell of a lot of work, even if
> only covering one mini - I can see where folks who are really good don't
> want to just give that kind of work for free.
>
> > I've
> > extensively searched many a site, and and still have a few questions. My
> > main ones are how to accurately black/brownline
>
> 1. Use a very fine brush, make sure your paint/ink flows like you were
> working with an old fashion quill type pen, practice a lot, use a
> magnifier as needed, and still be prepared to fix mistakes. (Using a
> moist cotton swab / Q-tip to remove the 'mistake' before it dries helps
> a lot.)
>
> 2. Cheat. Use a very fine tipped technical pen. The really expensive
> kind allow you to load your own ink - like brown ink, etc. Even a plain
> black tech pen lets one write slogans on marine armor, etc.
>
> > painting theory
>
> That sir, is the subject of *many* books. I'd recommend you start
> at a good library, as well as a good book store or even Amazon since
> they're online. If you're smart, you'll look at 3 areas. 1 - color
> theory and shape. There are a number of great artists in the classical
> 'fine arts' arena to look at as well. (Piet Mondrian is a good place to
> start when it comes to color and shape.) 2. Optical physics. Why?
> Because there's a huge difference between emitted and reflected light,
> and you're trying to simulate *both of these things* in many cases.
> (It's a damn shame that most college art programs don't include anything
> about this - I've met more than a few 'artists' who don't know that
> sunlight is blue-white {high intensity} light, and not yellow.) And 3 -
> the operation of the eye and optic nerves. And before you ask, it's
> because you need to know how the eye processes information before you
> can find ways of 'fooling the eye' or creating particular visual
> effects.
>
> > blending
>
> This goes hand in hand with painting theory above. Look at a
> color wheel, invest in some 'retarding agent' (slows down the drying
> time of acrylic paint) so you can actually get a chance to blend before
> the paint dries out. And last but not least, be prepared to waste some
> paint by practicing painting a simple color wheel - MORE THAN ONCE. As
> one of my favorite instructors put it 'If you aren't willing to waste a
> little paint now, you'll spend a life time doing it later by not knowing
> how to blend effectively.'
>
> (A word on blending - adding black to a color makes it 'muddy' - not
> just darker as you are NOT adding a darker version of that pigment or
> its compliment to the mix. White does not make things 'lighter' - it
> makes them more pastel or washed out for the same reason. 'True or
> Pure' blacks and whites are EXTREMELY rare in nature.)
>
> > (What to paint first, etc)
>
> While this is often a matter of personal preference, the tactic
> commonly employed by many folks is 'inside to outside'. This means
> paint the inner/deepest (I.e. sometimes harder to reach) areas first and
> work you way out to the upper surfaces.
>
>
>
> > in depth "how-to" on highlighting and shading.
>
> Knowing how light (emitted and reflected) works is an absolute
> MUST for shading and highlighting - the other is how the optic nerves in
> the eye work, and what information they used to make judgements about
> distance and depth perception, etc.
>
>
> Hope that helps,
>
> Myrmidon
>
>
> --
> #1582. I think they call it Warhammer "40K" because that is how
> much you are going to have to make per year in order to play.
>
> - Eric Noland
>
> # 1082. Pound for pound I can buy cocaine cheaper than
> raise a Warhammer army
>
> - Roy Cox
>
> http://www.PetitionOnline.com/gwprice/
>
> ****
>
> RGMW FAQ: http://www.rgmw.org
>
> Or...
>
> http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
>
Wow! Thanks much! Im looking forward to wasting paint this weekend!

drgrbek
 
Archived from groups: rec.games.miniatures.warhammer (More info?)

On Wed, 13 Apr 2005 08:18:40 -0700, "relkins"
<relkins@u.washington.edu> wrote:


>> http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm

MY GOD MAN! SNIP! SNIP!

I'd refer you to read the above document, please.

>Wow! Thanks much! Im looking forward to wasting paint this weekend!

It's never wasting paint, as long as you're learning.

Take some time to try a few shortcuts too, you might learn some tricks
that will help in the future. I paint reasonably quickly (have a lot
to paint) and have turned out one of the new Terminator squads in a
week's spare time, and it's the envy of Space Marine players across
the town. As of a couple days ago, they also have a new converted
Terminator Chaplain to lead them. Just don't try to rush it. If you
can't achieve a good look at a quick pace, don't worry about it. It
took me a decade to get to this point, and I still have my first
models (which, if I ever showed them to anyone, would be utterly
embarassing).

That reminds me, I need to get some pics of those Terminators online
soon. Which means setting up my handy dandy photo booth!
-Erik