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Archived from groups: rec.games.frp.dnd (More info?)
Folks,
I mentioned preparing a Kalamar campaign a while back, in threads on
Mass Combat and Desert Survival, and I am finally starting next
weekend.
So far, my players have come up with the following characters (all
start at level 3):
- a Barbarian
- a Basiran Dancer (think Bard, but using movement instead of music)
- a Rogue/Infiltrator (Infiltrator being a Rogue/Ranger half breed, so
3/4 Rogue)
- a Cleric of the Guardian (God of Freedom)
The first thing that I notice is no real Fighter. The Barbarian will
have to do the heavy lifting in combat, and I will have to balance my
encounters to suit. Any ideas on that score?
The second thing (and the first thing my players noticed), this party
is *fast*. Two classes are explicitly Dex based, the Cleric has access
to the Celerity domain, and the Barbarian is no slowpoke either.
My original idea was to use this party in a Robin Hood/La Résistance
kind of setting, taking on injustice and oppression throughout the
land, with some meddling in politics once they reach the
mid-levels.
The first adventure is mostly mapped out[1]: they will have to escape
from the local slavers' kingdom, the theocracy of the god of
oppression and slavery. To make things easy on the low-level party,
I'll start them close to the border, but aside from that, they're in
for a tough adventure, which I expect to take 3 sessions minimum, 5
ideally.
For the adventures afterwards I have some ideas, but none fully mapped
out. Given the party composition and strengths, is there anyone here
willing to chime in with suggestions? I don't want people to do my
entire homework for me, but some people might think of things *I*
never thought of, so I am soliciting suggestions.
Mart
[1] I had mapped out one escape route through the mountains and the
desert beyond, but initial discussions with my players on the campaign
concept led to the expectation that the players may try the more
difficult (but shorter) route along the coast road. They certainly
have the skills to spot and dodge patrols, so it's not impossible, but
it'll be a challenge nonetheless.
--
"We will need a longer wall when the revolution comes."
--- AJS, quoting an uncertain source.
Folks,
I mentioned preparing a Kalamar campaign a while back, in threads on
Mass Combat and Desert Survival, and I am finally starting next
weekend.
So far, my players have come up with the following characters (all
start at level 3):
- a Barbarian
- a Basiran Dancer (think Bard, but using movement instead of music)
- a Rogue/Infiltrator (Infiltrator being a Rogue/Ranger half breed, so
3/4 Rogue)
- a Cleric of the Guardian (God of Freedom)
The first thing that I notice is no real Fighter. The Barbarian will
have to do the heavy lifting in combat, and I will have to balance my
encounters to suit. Any ideas on that score?
The second thing (and the first thing my players noticed), this party
is *fast*. Two classes are explicitly Dex based, the Cleric has access
to the Celerity domain, and the Barbarian is no slowpoke either.
My original idea was to use this party in a Robin Hood/La Résistance
kind of setting, taking on injustice and oppression throughout the
land, with some meddling in politics once they reach the
mid-levels.
The first adventure is mostly mapped out[1]: they will have to escape
from the local slavers' kingdom, the theocracy of the god of
oppression and slavery. To make things easy on the low-level party,
I'll start them close to the border, but aside from that, they're in
for a tough adventure, which I expect to take 3 sessions minimum, 5
ideally.
For the adventures afterwards I have some ideas, but none fully mapped
out. Given the party composition and strengths, is there anyone here
willing to chime in with suggestions? I don't want people to do my
entire homework for me, but some people might think of things *I*
never thought of, so I am soliciting suggestions.
Mart
[1] I had mapped out one escape route through the mountains and the
desert beyond, but initial discussions with my players on the campaign
concept led to the expectation that the players may try the more
difficult (but shorter) route along the coast road. They certainly
have the skills to spot and dodge patrols, so it's not impossible, but
it'll be a challenge nonetheless.
--
"We will need a longer wall when the revolution comes."
--- AJS, quoting an uncertain source.