[citation][nom]one-shot[/nom]I have always been a fan of the arcade style racing experience of the Need For Speed titles. After purchasing NFS Pro Street I haven't purchased another title in the series. I play Gran Turismo series for the realistic driving simulation, and the NFS series for the arcade style. I would like to see the NFS series stick to arcade style racing and driving simulation to the GT series.[/citation]
I remember that when I bought underground 2 I thought 'oh, same game again, just with a map', and when I bought carbon I realized, oh nothing's changed at all. Sad.
I hold no grudge against EA, unlike many, but I don't like it when they keep releasing games that aren't really new games. Hot pursuit was 'new' as it hadn't been seen before. Porche was new, and the best nfs ever. Underground was differently new. Prostreet was new too, but only because it was so exceptionally bad. imo it's time they make a realistic driving game, or another one line porche, or one with damage effects, not just damage visuals. Or perhaps it'd be enough to just make a simple need for speed game where they'd use the autosculpt feature to play with downforce, grip, weight etc. I always found it odd that adding all those skirts and spoilers didn't affect anything. In reallife I know that my alfa 156 used more fuel after adding all the styling stuff, and I felt a difference in speedy corners. With physics engines available, there's no reason not to add real physics to some extend. They could just 'precalc' the drag and downforce when you do the sculpt, and use it as static data in the actual gameplay.
[citation][nom]RiotSniperX[/nom]Are you serious? I stopped at carbon. That game was so cartoony and retarded, they took out seperate customization! i.e front bumper,rear bumper, mirror, roof scoop. Thats what made me love NFS! But now its "body kits!"[/citation]
I liked the addition of styling, but in general I find the games prior to that better. imo nfs5 (porche) was the best game. It featured used cars, new cars, career, challenges and all the online stuff the others did too. And it featured handling impacting damage. Anyway. nfs6 was the last nfs game where I felt handling was reasonable. Now it's a bit like burnout - just hit the handbreak, and the car will take the corner for you. Even doing wheelspin when doing so .... also in a rwd car