PCs out of Balance - Need some Help

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"David Johnston" <rgorman@telusplanet.net> wrote in message
news:425dd972.53887632@news.telusplanet.net...
> On Thu, 14 Apr 2005 04:47:06 -0400, "Jeff Goslin"
> <autockr@comcast.net> wrote:
>
>
> >> You can hamfist a good idea by making it stupid, like ragemonsters.
> >> Delicacy makes for a more interesting experience, and better
roleplaying.
> >
> >If the berries bring forth the most nastiest monster ever to walk the
earth
> >or if it's something innocuously stupid, it's *STILL* hamfisted, because
> >they have ALWAYS been referred to as BERRIES, not EGGS.
>
> So what? A wide variety of things have been misnamed by people who
> didn't know or didn't care what they really were.

Well, knowing that the DM has control over the world, that qualifies it
SQUARELY in the hamfisted realm, UNLESS the DM previously set up these
"berries" to actually be eggs, in which case they could easily be
telegraphed as such without the feeling of hamfistedness. Since that is not
the case here, HAMFISTED IT IS.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

Jeff Goslin wrote:
> "David Johnston" <rgorman@telusplanet.net> wrote in message
> news:425dd972.53887632@news.telusplanet.net...
>
>>On Thu, 14 Apr 2005 04:47:06 -0400, "Jeff Goslin"
>><autockr@comcast.net> wrote:
>>
>>
>>
>>>>You can hamfist a good idea by making it stupid, like ragemonsters.
>>>>Delicacy makes for a more interesting experience, and better
>
> roleplaying.
>
>>>If the berries bring forth the most nastiest monster ever to walk the
>
> earth
>
>>>or if it's something innocuously stupid, it's *STILL* hamfisted, because
>>>they have ALWAYS been referred to as BERRIES, not EGGS.
>>
>>So what? A wide variety of things have been misnamed by people who
>>didn't know or didn't care what they really were.
>
>
> Well, knowing that the DM has control over the world, that qualifies it
> SQUARELY in the hamfisted realm, UNLESS the DM previously set up these
> "berries" to actually be eggs, in which case they could easily be
> telegraphed as such without the feeling of hamfistedness. Since that is not
> the case here, HAMFISTED IT IS.

Correction: Hamfisted it might be...

I *do* plan to turn the berries into Rage Monsters at some point. We're
in the middle of the other DMs adventure, so I can't do much more at
this point than insert foreshadowings for my upcoming sessions.

Which is perfect. I think step one will be that the Ranger's dog will
begin sniffing at the barbarian, then bare its teeth. None of the PCs
has Speak with Animal abilities at this point, but it'll give the
message that the dog doesn't like something about the barbarian... the
berries he's carrying.

I will also include a chance to notice that the berries seem slightly
discolored at this point.

From that point on, if anyone uses a rage berry, I'll increase its
effectiveness, but decrease its duration.

Stage two, I think, will be a cracked open berry, and a slight sulferous
odor coming from the pouch in which they are kept. (One has hatched).

I haven't decided what should happen if anyone takes a berry.

Is that still hamfisted? Or, at least, less hamfisted?

DWS
 
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"Jeff Goslin" <autockr@comcast.net> wrote in message
news:N8ydneJ6jYmstMPfRVn-iA@comcast.com...
> "Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
> news:cguq51909n27np1qdhqi7e52kuf7mm3blh@4ax.com...
>> >Well, yes, the nail has been hit squarely on the head, from my
> perspective.
>> >But I have to wonder, what is the point of the paladin, if NOT to be the
>> >prototypical chivalrous and honorable knight?
>>
>> Because the prototypical knight you allude to is a work of myth.
>
> We... play... a... fantasy... game...
>
> I certainly hope your argument would not be applied to the existance of
> clerics and wizards.

Absolutely. I have, in some of my games, stereotypical Wizards with staves
and robes. I also have Wizards who wear armor and wield swords. I even
play a dwarven wizard who casts spells in full heavy armor and who carries a
large shield. We need not blindly follow the prototypical examples from
myth and literature.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 
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In article <-v-dnWcFl4LbncDfRVn-ug@comcast.com>,
Jeff Goslin <autockr@comcast.net> wrote:
>> > There is no logical/rational/non-hamfisted explanation
>>
>> There have been many, just none given by you.
>
>Name them. Name the ones that are to be considered "non-hamfisted". Rage
>berries that hatch into ragemonsters and wipe out a town? HAMFISTED. Cool,
>but hamfisted. Street urchin steals them, eats them and goes on a rampage?
>HAMFISTED, cool, but hamfisted. Rule Zero, hamfisted, berries go rotten,
>hamfisted, theft by epic thief, hamfisted, berries simply no longer work,
>hamfisted.

How about this: they run into the old leader of the Barbarian's tribe. He has
been chased out because he lost to a younger chief, because he currently has
some curse that prevents him from raging. If he hears about the rage berries
he asks for enough to get him through all the challenges he'll receive if he
goes back.
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
 
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"David Alex Lamb" <dalamb@qucis.queensu.ca> wrote in message
news:d3lvuc$k7k$1@knot.queensu.ca...
> How about this: they run into the old leader of the Barbarian's tribe. He
has
> been chased out because he lost to a younger chief, because he currently
has
> some curse that prevents him from raging. If he hears about the rage
berries
> he asks for enough to get him through all the challenges he'll receive if
he
> goes back.

LESS hamfisted. Actually not very hamfisted at all. But I like the
coolness of the "egg hatching" thing, providing the monsters so hatched are
sufficiently hammy. 😉

This new way would allow for all of the berries to be removed, and for the
barbarian player to reinvigorate his contact with his tribe, opening up new
avenues for adventure(??).

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
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In article <N8ydneJ6jYmstMPfRVn-iA@comcast.com>,
Jeff Goslin <autockr@comcast.net> wrote:
>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:cguq51909n27np1qdhqi7e52kuf7mm3blh@4ax.com...
>> >Well, yes, the nail has been hit squarely on the head, from my
>perspective.
>> >But I have to wonder, what is the point of the paladin, if NOT to be the
>> >prototypical chivalrous and honorable knight?
>>
>> Because the prototypical knight you allude to is a work of myth.
>
>We... play... a... fantasy... game...
>
>I certainly hope your argument would not be applied to the existance of
>clerics and wizards.
>
>> >Is there some indication that your interpretation is more valid than any
>> >other interpretation of the class?
>>
>> His interpretation allows for the class to actually BE PLAYED, as opposed
>> to only being usable by hypothetical perfect humans.
>
>Perhaps, but it also doesn't fit the prototypical mold, the mold upon which
>the class was based. It would appear to me that the class is based on
>certain figures of historical or literary significance, and those characters
>had traits in common, prototypically "paladin-esque" traits.

On the ENworld forum someone pointed out a few days ago, Gygax said the class
was based on Charlemagne's paladins and definitely not on Arthurian knights.
I've never read "the Song of Roland" nor seen "Orlando Furioso" so I don't
know exactly what he is referring to. Despite what Gary said, there is also a
famous incident in Once and Future King where Lancelot heals someone by laying
on of hands, so there is at least a little bit of connection with Camelot.

Anybody more familiar with Roland who can comment on what the paladins were
like?
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
 
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Bradd W. Szonye wrote:
> Michael Scott Brown wrote:
> > The VERY FIRST WORDS in that definition are "attacking the person
> > instead of attacking his argument." Allow me to state that more
> > clearly for you, since you apparently failed to comprehend it.
> > "Attacking the person ****INSTEAD***** of attacking his argument"
>
> You do realize that you're playing semantic shenanigans to rationale
bad
> behavior on your part, right? The usual MSB-rant, which contains 90%
> personal attacks and 10% token evidence, /does/ attack the person
> instead of his argument.

Dead wrong, Braddie. I cite *decisive* evidence (case in point,
Jeffie quoted a definition of ad hominem that *proved his earlier
argument was wrong*), and attack the speaker for displaying such rotten
thinking. You might care to think, some time, twist-tie, why it is
that only 10% of my post needs to be dedicated to the argument? BECAUSE
THAT'S HOW EASY THE *STUPID* ONES ARE TO DESTROY. A simple citing of
the relevant truth ends the discussion. All that remains is punishment
and deterrence.

You are *lying*. Google can prove it a thousand times over. I
hypothesize that you think will lose "face" if you admit that your
attempt at intervention was an overreach (wimp). What you overlook is
that you lost face the moment you made such a pathetic attempt at
criticism.
Stop wasting our time.

You want to level a righteous criticism? Stop trying to pretend
that my statements aren't well reasoned, and simply focus on the part
where Bradd Doesn't Like How Mean They Are. Your *only* valid objection
is one of aesthetics - not of standards of reason (all quite well
satisfied) or some nonexistent and imaginary "rhetorical standard" that
MSB *obviously* rejects as irrelevant to his own agenda of BLATANT
HOSTILITY.


-Michael
 
Archived from groups: rec.games.frp.dnd (More info?)

On Wed, 13 Apr 2005 23:16:12 +0000 (UTC), tsang@soda.csua.berkeley.edu
(Donald Tsang) carved upon a tablet of ether:

> To what? Lawful Mean? Enough people on here argue that Batman
> (as portrayed in [pick your Batman comic book graphic-novel or series])
> is Lawful Good, and he certainly does those kinds of things...

Not I. In general (IMO) Batman is CG, and sometimes he doesn't rate
the 'G' component.

As to where the Paladin's heading, that depends on what else he's
doing - he could be becoming less Lawful, less Good, or both. Note I
said "_continued_ behaviour like that might..." I never said it would,
or that those examples would, in and of themselves, cause an alignment
shift.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
 
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David Johnston <rgorman@telusplanet.net> wrote:
>"Jeff Goslin" <autockr@comcast.net> wrote:
>>If the berries bring forth the most nastiest monster ever to walk the earth
>>or if it's something innocuously stupid, it's *STILL* hamfisted, because
>>they have ALWAYS been referred to as BERRIES, not EGGS.
>
>So what? A wide variety of things have been misnamed by people who
>didn't know or didn't care what they really were.

Like Mexican Jumping Beans...

Donald
 
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"Malachias Invictus" <capt_malachias@hotmail.com> wrote in message
news:ROednQzikP5d9cDfRVn-1A@comcast.com...
> "Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
> news:7l1j51l0nkrh8djh2e2pu9v6pvsciqpr3o@4ax.com...
> > Yes, lawful good people (even *gasp* paladins!) are allowed to hate
> > someone with no ill effects to
> > their alignment.
>
> In fact, hatred of Evil is likely a common paladin trait.

MSB IS A PALADIN OF REASON!

-Michael
 
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In news😛-ednYhmPsIpfMDfRVn-2g@comcast.com,
Malachias Invictus <capt_malachias@hotmail.com> typed:
> <madafro@sbcglobal.net> wrote in message
> news:1113425867.650155.250440@g14g2000cwa.googlegroups.com...
>>> You might look at the book _Talion: Revenant_ by Mike Stackpole.
>>> The Talion Justices have the ability to draw a person's soul out,
>>> killing them instantly. Many people consider it a special death
>>> touch attack...
>>> the Justices know better.
> Either of you care to give a brief review on these? Some spoilers
> are okay. This group's book recommendations have been solid so far.

Talion is one of the best written books I've ever read. The plot and
characters are good but IMO the main thing is how the writer manages to keep
things going and interesting by alternating the main plot and stories from
the character's training and youth. Stackpole manages to keep both
storylines interesting in their own right, instead of having the youth-story
turn into boring explanations like authors often do. This also allows him to
launch straight into action and still keep giving new information about the
characters at the end of the plot.

The book reveals a very rich world but doesn't waste time in explaining
everything in detail while the reader wonders where the plot vanished.
Things pick up more depth and interest all through the book and the main
characters growth continues to the very last pages.
--
T. Koivula
 
Archived from groups: rec.games.frp.dnd (More info?)

In news:yt6dnSsrYufJs8PfRVn-tg@comcast.com,
Jeff Goslin <autockr@comcast.net> typed:
> The situation is the same here. One of the things that is
> highlighting the barbarian as an ass kicker and causing inter-player
> strife is those berries, so get rid of them somehow, even if it is
> done from the metagame.

Just a comment. If the berries still exist, it is reasonable to assume that
the barbarian has never needed to use them. (or only a couple of times) Now,
if the berries were found last session the following is rubbish but if
they've been around for a goodly while doesn't this mean that the barbarians
2 rages per day have been enough? That speaks of the DM being far too kind
on the group. While 5 encounters every day is probably dumb, no days (even
in dungeons etc) when the barbarian would need rage more than twice seems
weird. I wonder if the wizard has noticed he can blast away pretty
indiscriminately since a rest before the next battle is almost guarenteed...

I'd say that the berries aren't overpowering or problematic (since there is
a very limited supply) but that the DM isn't doing his job. If there are
only one or two challenging encounters in _any_ given day and all combats
are melee, the barbarian is supposed to shine. The problem isn't the
barbarian itself but the DM rigging the game to favor the barbarian.

--
T. Koivula
 
Archived from groups: rec.games.frp.dnd (More info?)

T. Koivula wrote:
> In news:yt6dnSsrYufJs8PfRVn-tg@comcast.com,
> Jeff Goslin <autockr@comcast.net> typed:
>
>>The situation is the same here. One of the things that is
>>highlighting the barbarian as an ass kicker and causing inter-player
>>strife is those berries, so get rid of them somehow, even if it is
>>done from the metagame.
>
>
> Just a comment. If the berries still exist, it is reasonable to assume that
> the barbarian has never needed to use them. (or only a couple of times) Now,
> if the berries were found last session the following is rubbish but if
> they've been around for a goodly while doesn't this mean that the barbarians
> 2 rages per day have been enough? That speaks of the DM being far too kind
> on the group. While 5 encounters every day is probably dumb, no days (even
> in dungeons etc) when the barbarian would need rage more than twice seems
> weird. I wonder if the wizard has noticed he can blast away pretty
> indiscriminately since a rest before the next battle is almost guarenteed...

Two DMs, two teams of PCs. The berries have been around for a while,
they have been used, but some still remain. This thread is a couple
weeks old now, the berries are a couple weeks older... which means there
have been four or so whole sessions with the berries being a problem.
 
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"T. Koivula" <plistat@hotmail.com> wrote in message
news:d3m3kq$72r$1@oravannahka.helsinki.fi...
> Just a comment. If the berries still exist, it is reasonable to assume
that
> the barbarian has never needed to use them. (or only a couple of times)
Now,
> if the berries were found last session the following is rubbish but if
> they've been around for a goodly while doesn't this mean that the
barbarians
> 2 rages per day have been enough? That speaks of the DM being far too kind
> on the group. While 5 encounters every day is probably dumb, no days (even
> in dungeons etc) when the barbarian would need rage more than twice seems
> weird. I wonder if the wizard has noticed he can blast away pretty
> indiscriminately since a rest before the next battle is almost
guarenteed...

Well, the problem here stems from the knowledge that he's got backup, where
the other characters have no such backup. The barbarian would normally get
2 rages, the wizard X spells, etc. He can use his daily rages and still
have half a dozen in reserve.

> I'd say that the berries aren't overpowering or problematic (since there
is
> a very limited supply) but that the DM isn't doing his job. If there are
> only one or two challenging encounters in _any_ given day and all combats
> are melee, the barbarian is supposed to shine. The problem isn't the
> barbarian itself but the DM rigging the game to favor the barbarian.

Yes, it's true, the DM isn't really challenging the party with back to back
to back encounters. We've actually given him suggestions to correct this
precise issue.

--
Jeff Goslin - MCSD - www.goslin.info
It's not a god complex when you're always right
 
Archived from groups: rec.games.frp.dnd (More info?)

Michael Scott Brown wrote:
> The VERY FIRST WORDS in that definition are "attacking the person
> instead of attacking his argument." Allow me to state that more
> clearly for you, since you apparently failed to comprehend it.
> "Attacking the person ****INSTEAD***** of attacking his argument"

You do realize that you're playing semantic shenanigans to rationale bad
behavior on your part, right? The usual MSB-rant, which contains 90%
personal attacks and 10% token evidence, /does/ attack the person
instead of his argument.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
Archived from groups: rec.games.frp.dnd (More info?)

Bradd W. Szonye wrote:
>> Like I said, you should've paid more attention to your soft-skills
>> classes, you ignoramus. While the ad hominem fallacy does not include
>> all personal attacks, it /does/ include all attacks that distract from
>> the argument, even if they do not wholly replace it.

Michael Scott Brown wrote:
> <FALLS ON THE FLOOR LAUGHING>
> Sorry, bitch, but fallacies are *flawed reasoning*.

That is correct. It's also a non sequitur.

> Making comments that might "distract" a jackass with thoughts of how
> sad and pathetic he is is not an exercise in fallacy unless they COVER
> FOR THE ABSENCE of the argument.

Or if they cover up the weakness of the argument, like they do in your
case. Wipe off that juice, pal.
--
Bradd W. Szonye
http://www.szonye.com/bradd
 
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Bradd W. Szonye <bradd+news@szonye.com> wrote:
>Michael Scott Brown wrote:
>> The VERY FIRST WORDS in that definition are "attacking the person
>> instead of attacking his argument." Allow me to state that more
>> clearly for you, since you apparently failed to comprehend it.
>> "Attacking the person ****INSTEAD***** of attacking his argument"
>
>You do realize that you're playing semantic shenanigans to rationale bad
>behavior on your part, right? The usual MSB-rant, which contains 90%
>personal attacks and 10% token evidence, /does/ attack the person
>instead of his argument.

While it's certainly the case that MSB levels ad-hominem attacks
on his victims, I've observed that he usually either provides enough
evidence that his target is wrong, or RTFMs (which, while sorta
annoying, do point out that said target was too lazy to read/understand
the rules as written).

There's a huge difference between an ad-hominem attack and committing
an ad-hominem fallacy. People should note that distinction.

Donald
 
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On Thu, 14 Apr 2005 04:47:06 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:3puq51dvklhsv74bhd2q9mf3v9j3q5avul@4ax.com...
>> Metagame problem, metagame solution. If the berries are not causing a
>> problem in the game, then they do not need to be removed from the game.
>
>In other words, *NO* problem of game balance should ever require removal
>from the game.

Those would be "other words" indeed, since they completely misrepresent
what I actually said. As I have stated several times, if the berries are
causing an IN-GAME problem, then they require and IN-GAME solution.

> Let's say some enterprising, well intentioned but ultimately
>misguided DM made up a character class that was so dramatically out of step
>with the rest of the characters that it was causing a problem between the
>players. I don't know, let's say d% for hit points per level, hit
>advancement twice as fast as a fighter, able to cast spells as a wizard of 5
>levels higher than the character and a cleric 3 levels higher, he has
>natural uber strength, blah blah, I mean the whole nine yards. The GAME
>would not be impacted(except to note that this guy kicks ass at 1st level),
>so your solution would NOT be to remove that character class from play?

That's not a metagame problem, that's an in-game problem. It requires an
in-game solution.

>> >Name them. Name the ones that are to be considered "non-hamfisted".
>Rage
>> >berries that hatch into ragemonsters and wipe out a town? HAMFISTED.
>>
>> Again, why must the berries hatch into ragemonsters? They could turn into
>> Rot Grubs, or be the eggs of Spriggans, or maybe they are the last
>> surviving seed pods of a Wolf In Sheep's Clothing.
>
>It doesn't matter WHAT they spring into, the mere fact that the "berries"
>are now springing forth monsters of ANY kind is hamfisted. Call them fairy
>sprites, call them rot grubs, call them fruit flies if you want, the mere
>fact that the berries aren't what they have always been claimed to be(if
>this is the route taken) is hamfisted.

No, what the players have always thought them to be. They didn't pick the
berries off of a bush themselves, did they? No.

>> You can hamfist a good idea by making it stupid, like ragemonsters.
>> Delicacy makes for a more interesting experience, and better roleplaying.
>
>If the berries bring forth the most nastiest monster ever to walk the earth
>or if it's something innocuously stupid, it's *STILL* hamfisted, because
>they have ALWAYS been referred to as BERRIES, not EGGS.

That's a pretty pathetic line to draw, Jeff. By that definition, a
backbiter spear is "hamfisted" because until they use it in combat, the
players have always thought of it as a +1 spear? Since when did the
player's assumptions about things dictate what those things actually are?

There have been a number of times where I've adopted someone else's
terminology on something when I knew better in order to deceive them. "They
look like berries" is not the same thing as "They are berries".

And come to that, BERRIES HATCH INTO THINGS IN THE REAL WORLD. That's what
they do. But having them do the same thing in-game is suddenly wrong? A
wolf in sheep's clothing is a plant...is it impossible for it to have
berries?

>> If the berries never get used, then they are even less of a problem,
>>aren't they? Do you remove an artifact from the game that the players have not
>> encountered and have never heard of because if they ever DO find it, it
>> will be a problem?
>
>It's the knowledge that the barbarian has massive backup to his main
>ability.

If it is never used, it isn't a problem. Repeat that to yourself as many
times as you like for it to sink in.

>> The cause is that the players are suffering from the green envy monster.
>> The berries are the source of the problem, but they are not the cause. If
>> this was an in-game problem, then the berries would indeed be the cause.
>
>It's as if you don't recognize that human beings are human beings. Sure,
>it's about envy, jealousy and all that, but you're ignoring that such things
>will NEVER go away. You're thinking that people won't be human when they
>are playing. The metagame problem of envy will not go away simply because
>you tell the players to knock it off.

Maybe your players. The ones I know aren't so galactically stupid.

I suppose the wizards in your group complain because fighters can keep
swinging long after the spellcasters have run out of spells? They have a
defining class ability that never goes away, surely that's unbalancing and
causes jealousy.

>> > Or are you going to at least get rid of the berries?
>>
>> If the berries are not causing a problem, then there is no need to remove
>> of them. So no, I would not get rid of the berries.
>
>So, what's your solution?

In order to solve a problem, there would first have to BE a problem. The
berries are not a problem, so why would I even attempt to solve them?

>> >However the implementation, the basic story itself is KLUDGY, AWKWARD AND
>> >*HAMFISTED*.
>>
>> Sorry, no.
>
>Denial is an ugly thing.

Stupidity is worse. You've not demonstrated in even the slightest way how
hatching berries is hamfisted, all you've stated is that it is. Again, you
are not the one upon whom anyone places any trust in making evaluations of
anything.
 
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On Thu, 14 Apr 2005 04:25:11 -0400, "Jeff Goslin" <autockr@comcast.net>
scribed into the ether:

>"Matt Frisch" <matuse73@yahoo.spam.me.not.com> wrote in message
>news:cguq51909n27np1qdhqi7e52kuf7mm3blh@4ax.com...
>> >Well, yes, the nail has been hit squarely on the head, from my
>perspective.
>> >But I have to wonder, what is the point of the paladin, if NOT to be the
>> >prototypical chivalrous and honorable knight?
>>
>> Because the prototypical knight you allude to is a work of myth.
>
>We... play... a... fantasy... game...

So?

>I certainly hope your argument would not be applied to the existance of
>clerics and wizards.

Clerics and Wizards are not fundamental assumptions about human nature,
like your definition of a paladin is.

>> >Is there some indication that your interpretation is more valid than any
>> >other interpretation of the class?
>>
>> His interpretation allows for the class to actually BE PLAYED, as opposed
>> to only being usable by hypothetical perfect humans.
>
>Perhaps, but it also doesn't fit the prototypical mold, the mold upon which
>the class was based.

Which is a good thing. Prototypical molds tend to be boring...especially in
this case. You don't get a character at all, you get a wind-up lawful
goodbot.

> It would appear to me that the class is based on
>certain figures of historical or literary significance, and those characters
>had traits in common, prototypically "paladin-esque" traits.

Indiana Jones is a paladin.
 
Archived from groups: rec.games.frp.dnd (More info?)

On Thu, 14 Apr 2005 04:29:12 GMT, Keith Davies <keith.davies@kjdavies.org>
scribed into the ether:

>Malachias Invictus <capt_malachias@hotmail.com> wrote:
>>
>><madafro@sbcglobal.net> wrote in message
>> news:1113425867.650155.250440@g14g2000cwa.googlegroups.com...
>>> Keith Davies wrote:
>>
>>>> You might look at the book _Talion: Revenant_ by Mike Stackpole. The
>>>> Talion Justices have the ability to draw a person's soul out, killing
>>>> them instantly. Many people consider it a special death touch
>>> attack...
>>>> the Justices know better.
>>>
>>> Interesting. Might check that out once I finish up "Kushiel's Dart."
>>> (Jasin recommended it last year; just now getting around to it.)
>>
>> Either of you care to give a brief review on these? Some spoilers are
>> okay. This group's book recommendations have been solid so far.
>
>I haven't read any of the Kushiel stories. I've read a number of
>Stackpole's fantasy books.
>
>Incidentally, grab Sea Wasp's book (_Digital Knight_, by Ryk Spoor).

Eep, "Ryk E. Spoor" is Sea Wasp's real name? And I thought I got teased a
lot as a kid for my name...
 
Archived from groups: rec.games.frp.dnd (More info?)

In article <slrnd5tflg.t47.bradd+news@szonye.com>,
Bradd W. Szonye <bradd+news@szonye.com> wrote:
>Michael Scott Brown wrote:
>> The VERY FIRST WORDS in that definition are "attacking the person
>> instead of attacking his argument." Allow me to state that more
>> clearly for you, since you apparently failed to comprehend it.
>> "Attacking the person ****INSTEAD***** of attacking his argument"
>
>You do realize that you're playing semantic shenanigans to rationale bad
>behavior on your part, right? The usual MSB-rant, which contains 90%
>personal attacks and 10% token evidence, /does/ attack the person
>instead of his argument.

It makes it harder to *remember* the arguement, especially if the epithets are
particularly amusing.
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
 
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T. Koivula <plistat@hotmail.com> wrote:
> In news😛-ednYhmPsIpfMDfRVn-2g@comcast.com,
> Malachias Invictus <capt_malachias@hotmail.com> typed:
>> <madafro@sbcglobal.net> wrote in message
>> news:1113425867.650155.250440@g14g2000cwa.googlegroups.com...
>>>> You might look at the book _Talion: Revenant_ by Mike Stackpole.
>>>> The Talion Justices have the ability to draw a person's soul out,
>>>> killing them instantly. Many people consider it a special death
>>>> touch attack...
>>>> the Justices know better.
>> Either of you care to give a brief review on these? Some spoilers
>> are okay. This group's book recommendations have been solid so far.
>
> Talion is one of the best written books I've ever read. The plot and
> characters are good but IMO the main thing is how the writer manages
> to keep things going and interesting by alternating the main plot and
> stories from the character's training and youth. Stackpole manages to
> keep both storylines interesting in their own right, instead of having
> the youth-story turn into boring explanations like authors often do.
> This also allows him to launch straight into action and still keep
> giving new information about the characters at the end of the plot.

Quite good for his first-written fantasy book (though he *has* been
around the gaming industry for quite a while and has written a bunch of
other fiction).

He writes in a similar sort of style in _Once a Hero_. Alternating
chapters about Neal five hundred years ago, and 'current events'.

Neal Stephenson wrote Cryptonomicon in a similar fashion, switching
between two main characters during World War II and a main character
(grandson of one of the WWII characters) 'now'.

Stackpole's writing is more polished, with a better sense of pace, I
think. He doesn't suffer from Stephenson's 'where'd the ending go'
problem.

> The book reveals a very rich world but doesn't waste time in
> explaining everything in detail while the reader wonders where the
> plot vanished. Things pick up more depth and interest all through the
> book and the main characters growth continues to the very last pages.

That was one of the things I liked about it -- you were told what you
needed to know, usually just when you needed it, without it appearing
contrived. There is *some*... forecasting? 'Foreshadowing' is usually
the term used when it's something bad, this is just hints of something
coming later. You'll see a number of parallels between events in his
adult and training chapters (usually back to back, so it's pretty
noticeable).


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
Archived from groups: rec.games.frp.dnd (More info?)

Matt Frisch <matuse73@yahoo.spam.me.not.com> wrote:
> On Thu, 14 Apr 2005 04:29:12 GMT, Keith Davies <keith.davies@kjdavies.org>
> scribed into the ether:
>
>>Incidentally, grab Sea Wasp's book (_Digital Knight_, by Ryk Spoor).
>
> Eep, "Ryk E. Spoor" is Sea Wasp's real name? And I thought I got
> teased a lot as a kid for my name...

My advisor in high school was named Marius. I imagine he got some
teasing about it. At least, before he grew to 6'8", 300# (of muscle --
he played rugby and rowed at the international level, IIRC).

And yeah, that's Wasp's real name, AFAIK. If you read _Digital Knight_
you may recognize a bunch of stuff from what he's posted online (here
and at his site). He doesn't go into a great deal of detail about
Zarathan in the book, but it's mentioned. There's more about Zarathan
at his site, or there was.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies@kjdavies.org rant with facts is like trying to create
keith.davies@gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 
Archived from groups: rec.games.frp.dnd (More info?)

Matt Frisch wrote:
> On Thu, 14 Apr 2005 04:29:12 GMT, Keith Davies <keith.davies@kjdavies.org>
> scribed into the ether:

>>Incidentally, grab Sea Wasp's book (_Digital Knight_, by Ryk Spoor).
>
>
> Eep, "Ryk E. Spoor" is Sea Wasp's real name? And I thought I got teased a
> lot as a kid for my name...

But you will admit you're much less likely to forget my name.

Also pick up _Mountain Magic_, containing my short novel "Diamonds
Are Forever" (it says "By Eric Flint and Ryk E. Spoor", but as Eric
himself said "Ryk, if there was any justice in the world my name
wouldn't even be ON that story; I gave you like two ideas and said 'Go
to it!'; on the other hand, about twenty times more people know my
name than yours, so I figure you'd rather have the sales." He's
completely right, too). If you like Digital Knight, you'll almost
certainly like Diamonds.

Early next year "Boundary", which really IS by Eric Flint and Ryk E.
Spoor, will come out.




--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 
Archived from groups: rec.games.frp.dnd (More info?)

On Thu, 14 Apr 2005 04:47:06 -0400, "Jeff Goslin"
<autockr@comcast.net> carved upon a tablet of ether:

> If the berries bring forth the most nastiest monster ever to walk the earth
> or if it's something innocuously stupid, it's *STILL* hamfisted, because
> they have ALWAYS been referred to as BERRIES, not EGGS. It's not *WHAT* the
> something is that comes out of the berries, it's *THAT* something comes out
> of the berries, that makes it hamfisted.

How about if it's a killer plant?

That aside, you're claiming it's hamfisted of nature if I hand you an
egg and tell you it's a rock, and you believe me, and then it hatches
into a chicken.


--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."