Archived from groups: alt.games.morrowind (
More info?)
"Seymour C. Moore" <notv@l.id> wrote in message
news:iKLpe.137345$W62.134682@fe10.news.easynews.com...
> "Simmie Simmerson" <radiohead3@earthlink.net> wrote in
> news:AGLpe.1171$eM6.104@newsread3.news.atl.earthlink.net:
>
>> Ya know, I don't remember how I discovered this trick, but I've been
>> using it for a long, long, long time. You can never run out of money.
>> All you gotta do is master alchemy. Go to the Mage's guild in Caldera,
>> there's a door next to this Breton dude, behind it, at the top of the
>> stairs is a full set of Master alchemy equipment you can
>> swipe--alembic, mortar and pestle, etc. Use the guild guide to send
>> you to Wolverine Hall and talk to Tuscamercile or whatever his name
>> and stock up on salt rise and small kwama eggs. Like a few hundred of
>> each. Make restore fatigue potions out the ying yang. Have the guild
>> guide take you back to Caldera, go out down the walkway to Ghorak
>> Manor, go upstairs and sell all your potions to the Creeper for 5,000
>> gold. His money will be back in a few days, which go by quick if you
>> use the money to train in skills. I do this until I max out all my
>> attributes. Actually I take x5 to two things and bring up luck one
>> point each level. By level 60 something I have 100 in everything, even
>> luck. It's crazy.
>
> What's the point?
> Besides getting X5 on attributes means a lower level cap, so your
> munchinism will in the long run have a negative effect.
>
> C
Bah. Why would the game allow x5 on level-up at all if it weren't intended?
Morrowind is all about free-style, freedom to do whatever the heck you feel
like, and that's why I love it. And how does x5 on attributes = a lower
level cap? I think level 70+ is more than enough to stomp the living hell
out of everything in the game.