OK, lets go,
I have a MSI K8N Neo 2 Platinum motherboard, nVidia nForce 3 250 chipset and a BFG6800 Ultra OC card. At default clock values it is not possible run any Direct 3D application. The rendering subsystem just pauses for 4 to 10 seconds and, after the pause, resumes operation for a few seconds and pauses again and so on. For reading forums i know there are many people with this same problem. All of them have nForce 3 chipsets motherboards and 6800 cards. The problem is not happening in OpenGL games or 6800 in Via chipsets or not 6800 in nForce 3 chipsets, this is happening ONLY in nForce 3 with 6800/6800GT/6800 Ultra.
If you overclock your card the problem goes worse. More overclock will give you more and longer pauses. OpenGL games are fine and does not present this problem. This is happening only for all Direct 3D software (ie 3D Mark 2003/2005).
If you have an overclocked card (like me) the only cure/workaround is underclock it to stock nVidia reference values.
If you test the same card (without underclock it) in a Via chipset motherboard (or OpenGL software) all go fine and without pauses.
Just courious if THG or some of you have experienced the same problem.
You can read these thread too:
http://forums.nvidia.com/index.php?showtopic=126
http://forumz.tomshardware.com/hardware/modules.php?name=Forums&file=viewtopic&p=423499#423499
Thank you and kind regards.
I have a MSI K8N Neo 2 Platinum motherboard, nVidia nForce 3 250 chipset and a BFG6800 Ultra OC card. At default clock values it is not possible run any Direct 3D application. The rendering subsystem just pauses for 4 to 10 seconds and, after the pause, resumes operation for a few seconds and pauses again and so on. For reading forums i know there are many people with this same problem. All of them have nForce 3 chipsets motherboards and 6800 cards. The problem is not happening in OpenGL games or 6800 in Via chipsets or not 6800 in nForce 3 chipsets, this is happening ONLY in nForce 3 with 6800/6800GT/6800 Ultra.
If you overclock your card the problem goes worse. More overclock will give you more and longer pauses. OpenGL games are fine and does not present this problem. This is happening only for all Direct 3D software (ie 3D Mark 2003/2005).
If you have an overclocked card (like me) the only cure/workaround is underclock it to stock nVidia reference values.
If you test the same card (without underclock it) in a Via chipset motherboard (or OpenGL software) all go fine and without pauses.
Just courious if THG or some of you have experienced the same problem.
You can read these thread too:
http://forums.nvidia.com/index.php?showtopic=126
http://forumz.tomshardware.com/hardware/modules.php?name=Forums&file=viewtopic&p=423499#423499
Thank you and kind regards.