[citation][nom]gamerk316[/nom]Guys, consoles directly access hardware, and as such, offer better performance due to not having high level API's slowing everything down. A 4xxx series GPU on a console will be routhly equivalent in speed to whatever you can get on a PC today for that very reason.[/citation]
The first part is true but the performance estimates are a joke, their quite low actually. Weight in that a typical DX9 capable gpu needs tons of instructions to do a thing while a DX11 capable can do tons of that extra work in the GPU itself with the advanced shader programs that are allowed. There are several good examples of the performance advantages in DX11 vs DX9 while doing the same thing if the coders just know how to take advantage of them. So please.. don't try to justify the usage of a old gpu when there are far more advanced that will run circles around the old one!
The first part is true but the performance estimates are a joke, their quite low actually. Weight in that a typical DX9 capable gpu needs tons of instructions to do a thing while a DX11 capable can do tons of that extra work in the GPU itself with the advanced shader programs that are allowed. There are several good examples of the performance advantages in DX11 vs DX9 while doing the same thing if the coders just know how to take advantage of them. So please.. don't try to justify the usage of a old gpu when there are far more advanced that will run circles around the old one!