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Im not sure if this has been suggested or not but..

Would it be possible to be able to use right mouse button as a remove tool
when a road/rail "lay track" is selected, instead of having to click the
remove button?
This would make construction and modifications of road/rail alot quicker.
Just a suggestion.

Regards
Reuben

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"RT" <mrt@maxnet.co.nz> schreef in bericht news:42578a2b@news.maxnet.co.nz...
> Im not sure if this has been suggested or not but..

I've heard a lot of suggestions, but I can't remember ever having heard this
one.

> Would it be possible to be able to use right mouse button as a remove tool
> when a road/rail "lay track" is selected, instead of having to click the
> remove button?

I think it is safe to assume that it is in fact possible. It is just a
question of priority and effort from the development crew.

> This would make construction and modifications of road/rail alot quicker.

I wouldn't be surprised if you were right.
 
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Boudewijn Dijkstra wrote on Sat, 9 Apr 2005 21:28:14 +0200:
> "RT" <mrt@maxnet.co.nz> schreef in bericht news:42578a2b@news.maxnet.co.nz...
> > Would it be possible to be able to use right mouse button as a remove tool
> > when a road/rail "lay track" is selected, instead of having to click the
> > remove button?
>
> I think it is safe to assume that it is in fact possible. It is just a
> question of priority and effort from the development crew.

I'm not sure if the right mouse button isn't handled at a much lower
level and never makes it to the construction handlers.

> > This would make construction and modifications of road/rail alot quicker.
>
> I wouldn't be surprised if you were right.

I find that using the bulldozer hotkey, I can remove things very quickly.
Just hit the key to the left of "1" ("~" for me) to toggle the bulldozer.

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Archived from groups: alt.games.microprose.transport-tyc (More info?)

Josef Drexler wrote:
> [re: use right mouse button as a remove tool when a road/rail "lay track" is selected]
> I'm not sure if the right mouse button isn't handled at a much lower
> level and never makes it to the construction handlers.

That's right, it's handled in DoAllPlayerActions in a such way that
right-clicking a landscape view area always triggers the view drag mode.
(GenerateMouseDragEvents checks only the left button, too.)
--
Marcin Grzegorczyk