verbalizer
Distinguished
yumri :
so far in the 3DMAX graphical environment it only reduces it by about .4 secounds per frame per object in rendering time going from 4 cores to 8 cores on a intel Q8200 @ stock speeds so hyperthreading doesn't send the extra performance which you are thinking of or at least not in OpenGL which i ran this test in. though i am unsure if that would be the case while using DirectX11 but with that using DirectX any version of it restricts it to Windows and that is not what i am looking for as i see gameing going off of a windows only thing in the future and for that DirectX even though it is a excellent platform to base it upon has to many restrictions on it to be cross-platform
all that for nothing, I was being sarcastic..