TheGreatGrapeApe :
First, what does being mod have to do about it? Don't bring it into it unless you want me to use it to warrant that.
just to annoy you
😀. is that bad?
TheGreatGrapeApe :
Second, it's no more pointless than it is to develop software for any other limited implementation, it's not like we're moving to less cores from here.
the limitation being Physx is owned by nvidia, next the hardware isnt there yet. didnt that occured to you? i think it didnt. like in your previous post:
You're telling me it's so tough to implement it, but that it's so game changing?
so if you're like game developing that wouldve been hard wouldnt it? like what ive said, if you happened to have a work around regarding that matter, i'd be more than happy to learn some marketing strategy from you.
As long as the end result is more than shiny physics, I don't care how it's done, as long as it's game physics, which is the area we're lacking and needs realistic physics. The debris physics could easily be pre-determined and people wouldn't notice the difference between realistic arc and pre-calculated arc.
1. Typical AMD/ATI fan boys see PhysX as dust/debris
2. Typical Geforce Fanboys see it as the savior of the geforce.
well i see it a step forward, like what Ive said.
Physics becomes more interesting and exciting as it matures. (compare max payne 2 physics to anything as of late)
It's not realistic to say it's so important that it's a requirement, and oh no one else can do it, and then at the same time say oh it's not important enough to limit your customer base. It's not like making DX10 exclusive, it's like not adding DX10 until everyone had it. Implementing the debris physics is still a limitation to play as well in UT3, so your argument is moot, because it doesn't work that way either, so it's not like one is easier to restrict than the other.
i think it failed to get through.
again,
NO ONE ELSE CAN DO IT because PhysX is owned by nvidia. now if im entirely coding the game to use PhysX that will require a geforce as a defining factor in terms of
gameplay, that'll be crap. i'd be alienating the (fan) boys with ATI and therefore i'll lose potential customer. and if you cant relate the Dx10 with that i cant expound furthermore.
I don't want it on ATi or S3 or intel if all it has to offer is what's currently being offered. I want nVidia to improve the implementation and stop wasting money on the PR and advertising of this and spend it on the R&D and implementation of it.
nope, your inner fanboy wants it to be ATI.
Nah, you're the one saying that there's some special advantage to it, that makes it a must have now which is the point Pershing was trying to make. and 4745454b was countering and then you comment on as if PhysX isn't also the underlying engine as well, when he mentions that Havok is more popular, you just focus on the hardware acceleration aspect.
theres a difference between running PhysX from a Physx Enabled GPU versus on a Non PhysX enabled hardware is there not? is there? thats the point im making which failed to get through to you.
It has nothing to do with maturing, they both are maturing and promise better futures.
????, so if im maturing i have nothing to do with maturing unless im maturing and promise a better future, in which case maturing is synonymous as to having a better future because if i dont have better future im immature, or i should become ATI to be mature.
You want me to consider PhysX maturing, yet you want to ignore that Havok is maturing too, and might bring GPU physics as well. You want to talk about future tense, then I'll go with the "in the future game physics will matter, right now it doesn't."
im sorry, who's ignoring who?
"
Physics as a whole,
Physics as a whole.." eh? did i said
PhysX alone? apparently when im referring to Physics im referring to havok and physX and any other physics implementation out there (errr notice the word whole?) . i dont know why you're so stressed about it.
well let me quote myself on that which you might've missed.
you just cant help but be excited on how Physics as a whole will mature especially with Dx11 (hopefully) or the OpenCL initiative, even if some people wont admit it.
happy? you're not a rock are you? notice how i separate physics and physx from my posts.
a grade schooler would most probably notice the difference in spelling alone.
Havok is CPU game physics without a shipping GPU solution.
who said it isnt?
So for your grade school quip, a pile of garbage debris is more than nothing, but it isn't necessarily better than nothing for everyone.
if ati has its name on it you might've jacked off from the mere sight of it
😀. and besides you can opt to not buy a geforce anyway, nobodys taking that freedom away from you.