[citation][nom]Swolern[/nom]Idiots. Why make another console port! This is why I had your game preordered then found this out and canceled. "focus on PC didn't work out for you heh? Looks like it's working for Battlefield 3 pretty well seeing it's the #1 wanted upcoming game. If you want the best game that everyone will want you need to make it the best for each platform. Big letdown, I was looking forward to this game.[/citation]
The game is not a console port. if you read the article the interview you Read this
Digital Foundry: Let's talk about Mega Textures... virtual texturing I believe it's called.
Tim Willits: Yes, it's a virtualised world. The word "Mega Texture" isn't exactly correct. Virtualised world is more correct, but Mega Texture sounds cooler! Basically what that allows us to do is uniquely paint all the environments differently. It allows us to have some really interesting areas, for new scenes to be fresh and exciting, you're not stuck in the same buildings for 15 hours, and it really creates a look that is unique to Rage. And when you see it running, it's like: yeah, that's Rage. And that's based on the virtualisation of everything.
Digital Foundry: So you can build an entire game world, limited only by your concept.
Tim Willits: Yes, the raw texture is ridiculously huge. It's terabytes. But through John Carmack wizardry, we're able to pare down all the textures and the assets that we need to reasonably fit on any system. People always ask me - why's Rage so big? It's because of the texture data, but it is very unique. It has a very beautiful style to it, it runs real fast because the world, the visuals, are all virtualised.
It creates extra space for game code, rendering, physics, sound... all those things. That's why we can run at 60Hz which is what gives us that good connection to the game. And of course, it's all cross-platform so all the assets that are created for the PC version are just the same on the PS3 and 360.
The PC assets are all streamed to the 360 and PS3 and they are the same they run the same the only differences are the graphics APIs and Resolutions and some small sound things but largly the same so if you was to run the 360 or Ps3 version at say full 1080p which we dont know if the ( consoles ) run but if you did it loook the same on the Pc and both consoles which are running the PC code as it is all one Code