[REVIEW/ANALYSIS] of The Dreamhold, potential SPOILERS inc..

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Archived from groups: rec.games.int-fiction (More info?)

>Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>
>> Andrew Plotkin <erkyrath@eblong.com> skrev i
>> diskussionsgruppsmeddelandet:cqcr3s$rrb$1@reader1.panix.com...
>> > Here, Tobias Thelen <thelentob@utfors.se> wrote:
>> > >
>> > > I disagree. The writing is forced and heavy-handed
>> >
>> > Same troll. Same ISP, same IP address.
>>
>> Andrew Plotkin, rec.games.int-fiction, 2004-11-17:
>>
>> When you write a game, you have to be prepared for players to not like
>> it. And you do not get to write down a list of acceptable reasons for
>> them to dislike it. That's the player's job. :) Your job is smile and
>> nod and, if necessary, say "I'm sorry it didn't work for you."
>
>You're not a player.

Elitism is never a good idea.
 
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Archived from groups: rec.games.int-fiction (More info?)

sisulu@africamail.com (Walter S.) wrote:

>>Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>>
>>> Andrew Plotkin <erkyrath@eblong.com> skrev i
>>> diskussionsgruppsmeddelandet:cqcr3s$rrb$1@reader1.panix.com...
>>> > Here, Tobias Thelen <thelentob@utfors.se> wrote:
>>> > >
>>> > > I disagree. The writing is forced and heavy-handed
>>> >
>>> > Same troll. Same ISP, same IP address.
>>>
>>> Andrew Plotkin, rec.games.int-fiction, 2004-11-17:
>>>
>>> When you write a game, you have to be prepared for players to not like
>>> it. And you do not get to write down a list of acceptable reasons for
>>> them to dislike it. That's the player's job. :) Your job is smile and
>>> nod and, if necessary, say "I'm sorry it didn't work for you."
>>
>>You're not a player.
>
>Elitism is never a good idea.

Sure, it is. Standards of excellence are great.

Sincerely,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
I have preferences.
You have biases.
He/She has prejudices.