Archived from groups: comp.sys.ibm.pc.games.war-historical,comp.sys.ibm.pc.games.strategic (
More info?)
Sorry about that - didnt realise the original poster had posted to both
groups with his initial posting the plonker.
Nats
"Nats" <nstutt@nstutt.freeserve.co.uk> wrote in message
news:df2gvk$g28$1@news7.svr.pol.co.uk...
>I similarly dont find its paper rock scissors either. Often you have a
>shortfall of men, or more men, or can use the trees and terrain to an
>advantage. Also some types of unit are very good at several things and some
>units are only good at limited things. But there are so many ways to win
>and lose in this game. Ive fought Gauls for example and had a numerical
>advantage and then just lost coherence and lost an easy battle using the
>Darth Mod (admittedly the vanilla game and Rome Total Realism mkae this
>less likely to happen). In fact Ive actually lost half my battles to date
>using the mod opposed to winning 99%-100% with the vanilla game and RTR
>mods. Try it you may be surprised.
>
> Nats
>
> "Sheldon England" <sheldonengland@netscape.net> wrote in message
> news:4314B3D4.9A03631A@netscape.net...
>> Giftzwerg wrote:
>>>
>>> [RTW] is pretty. But that doesn't make it any less an
>>> exercise in "Rock-Paper-Scissors."
>>>
>>> Giftzwerg
>>
>> Did you really find it so? I didn't. In fact the game seems to avoid the
>> Starcraft rock-paper-scissors model in that some units have multiple
>> uses but are just better at defeating a particular kind. There was no
>> triangle of perfectly balanced equilibrium ... which made battlefield
>> tactics a bit more realistic, IMO. Much better than MTW even.
>>
>>
>> - Sheldon
>
>